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osu-lazer/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
namespace osu.Game.Tests.Visual
{
public abstract class SelectionBlueprintTestScene : OsuTestScene
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{
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private SelectionBlueprint blueprint;
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protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
protected SelectionBlueprintTestScene()
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{
base.Content.Add(content = new Container
{
Clock = new FramedClock(new StopwatchClock()),
RelativeSizeAxes = Axes.Both
});
}
[BackgroundDependencyLoader]
private void load()
{
blueprint = CreateBlueprint();
blueprint.Depth = float.MinValue;
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blueprint.SelectionRequested += (_, __) => blueprint.Select();
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Add(blueprint);
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AddStep("Select", () => blueprint.Select());
AddStep("Deselect", () => blueprint.Deselect());
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}
protected override bool OnClick(ClickEvent e)
{
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blueprint.Deselect();
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return true;
}
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protected abstract SelectionBlueprint CreateBlueprint();
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}
}