1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 17:57:29 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumRollApplication.cs

40 lines
1.1 KiB
C#
Raw Normal View History

2023-06-23 00:37:25 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2020-12-15 06:02:33 +08:00
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
2022-11-24 13:32:20 +08:00
public partial class TestSceneDrumRollApplication : HitObjectApplicationTestScene
2020-12-15 06:02:33 +08:00
{
[Test]
public void TestApplyNewDrumRoll()
{
var drumRoll = new DrawableDrumRoll();
AddStep("apply new drum roll", () => drumRoll.Apply(PrepareObject(new DrumRoll
{
StartTime = 300,
Duration = 500,
IsStrong = false,
TickRate = 2
2021-04-21 13:32:37 +08:00
})));
2020-12-15 06:02:33 +08:00
AddHitObject(drumRoll);
RemoveHitObject(drumRoll);
AddStep("apply new drum roll", () => drumRoll.Apply(PrepareObject(new DrumRoll
{
StartTime = 150,
Duration = 400,
IsStrong = true,
TickRate = 16
2021-04-21 13:32:37 +08:00
})));
2020-12-15 06:02:33 +08:00
AddHitObject(drumRoll);
}
}
}