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osu-lazer/osu.Game/Overlays/Settings/Sections/Maintenance/SkinSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Game.Database;
using osu.Game.Localisation;
using osu.Game.Skinning;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public class SkinSettings : SettingsSubsection
{
protected override LocalisableString Header => "Skins";
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private SettingsButton importSkinsButton = null!;
private SettingsButton deleteSkinsButton = null!;
[BackgroundDependencyLoader]
private void load(SkinManager skins, LegacyImportManager? legacyImportManager, IDialogOverlay? dialogOverlay)
{
if (legacyImportManager?.SupportsImportFromStable == true)
{
Add(importSkinsButton = new SettingsButton
{
Text = MaintenanceSettingsStrings.ImportSkinsFromStable,
Action = () =>
{
importSkinsButton.Enabled.Value = false;
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legacyImportManager.ImportFromStableAsync(StableContent.Skins).ContinueWith(_ => Schedule(() => importSkinsButton.Enabled.Value = true));
}
});
}
Add(deleteSkinsButton = new DangerousSettingsButton
{
Text = MaintenanceSettingsStrings.DeleteAllSkins,
Action = () =>
{
dialogOverlay?.Push(new MassDeleteConfirmationDialog(() =>
{
deleteSkinsButton.Enabled.Value = false;
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Task.Run(() => skins.Delete()).ContinueWith(_ => Schedule(() => deleteSkinsButton.Enabled.Value = true));
}));
}
});
}
}
}