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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public abstract class PlaySliderBody : SnakingSliderBody
{
private IBindable<float> scaleBindable;
private IBindable<int> pathVersion;
private IBindable<Color4> accentColour;
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
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private readonly Bindable<bool> configSnakingOut = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableObject)
{
var drawableSlider = (DrawableSlider)drawableObject;
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
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scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
pathVersion.BindValueChanged(_ => Refresh());
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut);
SnakingOut.BindTo(configSnakingOut);
BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
drawableObject.HitObjectApplied += onHitObjectApplied;
}
private void onHitObjectApplied(DrawableHitObject obj)
{
var drawableSlider = (DrawableSlider)obj;
if (drawableSlider.HitObject == null)
return;
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// When not tracking the follow circle, unbind from the config and forcefully disable snaking out - it looks better that way.
if (!drawableSlider.HeadCircle.TrackFollowCircle)
{
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SnakingOut.UnbindFrom(configSnakingOut);
SnakingOut.Value = false;
}
}
protected virtual Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour) =>
skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? hitObjectAccentColour;
}
}