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osu-lazer/osu.Game/Audio/ISamplePlaybackDisabler.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Game.Skinning;
namespace osu.Game.Audio
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{
/// <summary>
/// Allows a component to disable sample playback dynamically as required.
/// Automatically handled by <see cref="PausableSkinnableSound"/>.
/// May also be manually handled locally to particular components.
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/// </summary>
[Cached]
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public interface ISamplePlaybackDisabler
{
/// <summary>
/// Whether sample playback should be disabled (or paused for looping samples).
/// </summary>
IBindable<bool> SamplePlaybackDisabled { get; }
}
}