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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneSetupScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Taiko;
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using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneSetupScreen : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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public TestSceneSetupScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
}
[Test]
public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo);
[Test]
public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
[Test]
public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
[Test]
public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
private void runForRuleset(RulesetInfo rulesetInfo)
{
AddStep("create screen", () =>
{
editorBeatmap.BeatmapInfo.Ruleset = rulesetInfo;
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new SetupScreen
{
State = { Value = Visibility.Visible },
};
});
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}
}
}