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osu-lazer/osu.Game/Graphics/UserInterface/ScreenTitle.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public abstract class ScreenTitle : CompositeDrawable, IHasAccentColour
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{
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public const float ICON_WIDTH = ICON_SIZE + spacing;
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public const float ICON_SIZE = 25;
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private const float spacing = 6;
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private const int text_offset = 2;
private SpriteIcon iconSprite;
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private readonly OsuSpriteText titleText, pageText;
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protected IconUsage Icon
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{
set
{
if (iconSprite == null)
throw new InvalidOperationException($"Cannot use {nameof(Icon)} with a custom {nameof(CreateIcon)} function.");
iconSprite.Icon = value;
}
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}
protected string Title
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{
set => titleText.Text = value;
}
protected string Section
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{
set => pageText.Text = value;
}
public Color4 AccentColour
{
get => pageText.Colour;
set => pageText.Colour = value;
}
protected virtual Drawable CreateIcon() => iconSprite = new SpriteIcon
{
Size = new Vector2(ICON_SIZE),
};
protected ScreenTitle()
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{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(spacing, 0),
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Direction = FillDirection.Horizontal,
Children = new[]
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{
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CreateIcon().With(t =>
{
t.Anchor = Anchor.Centre;
t.Origin = Anchor.Centre;
}),
titleText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
Margin = new MarginPadding { Bottom = text_offset }
},
new Circle
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(4),
Colour = Color4.Gray,
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},
pageText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 20),
Margin = new MarginPadding { Bottom = text_offset }
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}
}
},
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};
}
}
}