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osu-lazer/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHit.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public class TestSceneDrawableHit : TaikoSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
{
AddStep("Centre hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
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AddStep("Centre hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
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AddStep("Rim hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
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private Hit createHitAtCurrentTime(bool strong = false)
{
var hit = new Hit
{
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IsStrong = strong,
StartTime = Time.Current + 3000,
};
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return hit;
}
}
}