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osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/Components/QueueModePill.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
public partial class QueueModePill : OnlinePlayPill
{
protected override void LoadComplete()
{
base.LoadComplete();
QueueMode.BindValueChanged(onQueueModeChanged, true);
}
private void onQueueModeChanged(ValueChangedEvent<QueueMode> mode)
{
textFlow.Clear();
textFlow.AddText(mode.NewValue.GetLocalisableDescription());
}
}
}