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osu-lazer/osu.Game/Overlays/Music/PlaylistOverlay.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Input;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Music
{
public class PlaylistOverlay : OverlayContainer
{
private const float transition_duration = 600;
private const float playlist_height = 510;
private FilterControl filter;
private PlaylistList list;
private TrackManager trackManager;
private BeatmapDatabase beatmaps;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private bool allowBeatmapChange = true;
public bool AllowBeatmapChange
{
get
{
return allowBeatmapChange;
}
set
{
if (!IsLoaded || allowBeatmapChange == value) return;
allowBeatmapChange = value;
// Get the new list of available beatmap sets
if (allowBeatmapChange)
list.BeatmapSets = BeatmapSets;
else if (beatmapBacking.Value != null)
{
list.BeatmapSets = new List<BeatmapSetInfo>()
{
beatmapBacking.Value.BeatmapSetInfo
};
}
else
list.BeatmapSets = new List<BeatmapSetInfo>();
// Apply the current filter
list.Filter(filter.Search.Text);
// Select the current beatmap
if (beatmapBacking.Value != null)
list.SelectedItem = beatmapBacking.Value.BeatmapSetInfo;
}
}
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public IEnumerable<BeatmapSetInfo> BeatmapSets;
private InputManager inputManager;
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[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, UserInputManager inputManager)
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{
this.inputManager = inputManager;
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this.beatmaps = beatmaps;
trackManager = game.Audio.Track;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
list = new PlaylistList
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
OnSelect = itemSelected,
},
filter = new FilterControl
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ExitRequested = () => State = Visibility.Hidden,
FilterChanged = search => list.Filter(search),
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Padding = new MarginPadding(10),
},
},
},
};
list.BeatmapSets = BeatmapSets = beatmaps.GetAllWithChildren<BeatmapSetInfo>().ToList();
beatmapBacking.BindTo(game.Beatmap);
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filter.Search.OnCommit = (sender, newText) => {
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var beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
if (beatmap != null) playSpecified(beatmap);
};
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}
protected override void LoadComplete()
{
base.LoadComplete();
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beatmapBacking.ValueChanged += b => list.SelectedItem = b?.BeatmapSetInfo;
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beatmapBacking.TriggerChange();
}
protected override void PopIn()
{
filter.Search.HoldFocus = true;
Schedule(() => inputManager.ChangeFocus(filter.Search));
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ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
filter.Search.HoldFocus = false;
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
FadeOut(transition_duration);
}
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private void itemSelected(BeatmapSetInfo set)
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{
if (set.ID == (beatmapBacking.Value?.BeatmapSetInfo?.ID ?? -1))
{
beatmapBacking.Value?.Track?.Seek(0);
return;
}
playSpecified(set.Beatmaps[0]);
}
public void PlayPrevious()
{
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
var available = BeatmapSets.Reverse();
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
if (playable != null)
playSpecified(playable.Beatmaps[0]);
}
public void PlayNext()
{
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
var available = BeatmapSets;
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
if (playable != null)
playSpecified(playable.Beatmaps[0]);
}
private void playSpecified(BeatmapInfo info)
{
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if (!AllowBeatmapChange)
{
beatmapBacking.Value?.Track?.Seek(0);
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return;
}
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beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
Task.Run(() =>
{
var track = beatmapBacking.Value.Track;
trackManager.SetExclusive(track);
track.Start();
}).ContinueWith(task => Schedule(task.ThrowIfFaulted), TaskContinuationOptions.OnlyOnFaulted);
}
}
//todo: placeholder
public enum PlaylistCollection
{
All
}
}