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osu-lazer/osu.Game/GameModes/BackgroundMode.cs

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2016-10-05 15:35:10 +08:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.GameModes;
using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics.Background;
using OpenTK;
namespace osu.Game.GameModes
{
public abstract class BackgroundMode : GameMode, IEquatable<BackgroundMode>
{
public virtual bool Equals(BackgroundMode other)
{
return other?.GetType() == GetType();
}
const float transition_length = 500;
const float x_movement_amount = 50;
public override void Load()
{
base.Load();
Content.Scale *= 1 + (x_movement_amount / Size.X) * 2;
}
protected override void OnEntering(GameMode last)
{
Content.FadeOut();
Content.MoveToX(x_movement_amount);
Content.FadeIn(transition_length, EasingTypes.InOutQuart);
Content.MoveToX(0, transition_length, EasingTypes.InOutQuart);
base.OnEntering(last);
}
protected override void OnSuspending(GameMode next)
{
Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart);
base.OnSuspending(next);
}
protected override void OnExiting(GameMode next)
{
Content.FadeOut(transition_length, EasingTypes.OutExpo);
Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo);
base.OnExiting(next);
}
protected override void OnResuming(GameMode last)
{
Content.MoveToX(0, transition_length, EasingTypes.OutExpo);
base.OnResuming(last);
}
}
public class BackgroundModeDefault : BackgroundMode
{
public override void Load()
{
base.Load();
Add(new Background());
}
}
public class BackgroundModeCustom : BackgroundMode
{
private readonly string textureName;
public BackgroundModeCustom(string textureName)
{
this.textureName = textureName;
}
public override void Load()
{
base.Load();
Add(new Background(textureName));
}
public override bool Equals(BackgroundMode other)
{
return base.Equals(other) && textureName == ((BackgroundModeCustom)other).textureName;
}
}
}