1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-07 03:17:28 +08:00
osu-lazer/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

40 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2022-06-17 15:37:17 +08:00
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Screens.Play.PlayerSettings
{
public class PlayerSliderBar<T> : SettingsSlider<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
{
public OsuSliderBar<T> Bar => (OsuSliderBar<T>)Control;
2018-04-13 17:19:50 +08:00
protected override Drawable CreateControl() => new SliderBar();
2018-04-13 17:19:50 +08:00
protected class SliderBar : OsuSliderBar<T>
{
public SliderBar()
{
RelativeSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Yellow;
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDark;
}
}
}
}