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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Chat;
using osu.Game.Overlays;
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using osu.Game.Overlays.Chat.Selection;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
{
public class TestSceneChatOverlay : OsuManualInputManagerTestScene
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{
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private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
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private IEnumerable<Channel> visibleChannels => chatOverlay.ChannelTabControl.VisibleItems.Where(channel => channel.Name != "+");
private IEnumerable<Channel> joinedChannels => chatOverlay.ChannelTabControl.Items.Where(channel => channel.Name != "+");
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private readonly List<Channel> channels;
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private Channel currentChannel => channelManager.CurrentChannel.Value;
private Channel nextChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) + 1);
private Channel previousChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) - 1);
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private Channel channel1 => channels[0];
private Channel channel2 => channels[1];
public TestSceneChatOverlay()
{
channels = Enumerable.Range(1, 10)
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.Select(index => new Channel(new User())
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{
Name = $"Channel no. {index}",
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Topic = index == 3 ? null : $"We talk about the number {index} here",
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Type = index % 2 == 0 ? ChannelType.PM : ChannelType.Temporary
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})
.ToList();
}
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[SetUp]
public void Setup()
{
Schedule(() =>
{
ChannelManagerContainer container;
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Child = container = new ChannelManagerContainer(channels)
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{
RelativeSizeAxes = Axes.Both,
};
chatOverlay = container.ChatOverlay;
channelManager = container.ChannelManager;
});
}
[Test]
public void TestHideOverlay()
{
AddAssert("Chat overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Close chat overlay", () => chatOverlay.Hide());
AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestSelectingChannelClosesSelector()
{
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
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AddAssert("Current channel is channel 1", () => currentChannel == channel1);
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AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestSearchInSelector()
{
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AddStep("Search for 'no. 2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "no. 2");
AddUntilStep("Only channel 2 visible", () =>
{
var listItems = chatOverlay.ChildrenOfType<ChannelListItem>().Where(c => c.IsPresent);
return listItems.Count() == 1 && listItems.Single().Channel == channel2;
});
}
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[Test]
public void TestChannelShortcutKeys()
{
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AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
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AddStep("Close channel selector", () => InputManager.Key(Key.Escape));
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AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex)
{
var oneBasedIndex = zeroBasedIndex + 1;
var targetNumberKey = oneBasedIndex % 10;
var targetChannel = channels[zeroBasedIndex];
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AddStep($"Press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
AddAssert($"Channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
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}
}
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private Channel expectedChannel;
[Test]
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public void TestCloseChannelBehaviour()
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{
AddUntilStep("Join until dropdown has channels", () =>
{
if (visibleChannels.Count() < joinedChannels.Count())
return true;
// Using temporary channels because they don't hide their names when not active
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channelManager.JoinChannel(new Channel
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{
Name = $"Channel no. {joinedChannels.Count() + 11}",
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Type = ChannelType.Temporary
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});
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return false;
});
AddStep("Switch to last tab", () => clickDrawable(chatOverlay.TabMap[visibleChannels.Last()]));
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
// Closing the last channel before dropdown
AddStep("Close current channel", () =>
{
expectedChannel = nextChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
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AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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// Depending on the window size, one more channel might need to be closed for the selectorTab to appear
AddUntilStep("Close channels until selector visible", () =>
{
if (chatOverlay.ChannelTabControl.VisibleItems.Last().Name == "+")
return true;
chatOverlay.ChannelTabControl.RemoveChannel(visibleChannels.Last());
return false;
});
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
// Closing the last channel with dropdown no longer present
AddStep("Close last when selector next", () =>
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{
expectedChannel = previousChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
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AddAssert("Previous channel selected", () => currentChannel == expectedChannel);
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// Standard channel closing
AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1));
AddStep("Close current channel", () =>
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{
expectedChannel = nextChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
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AddAssert("Next channel selected", () => currentChannel == expectedChannel);
// Selector reappearing after all channels closed
AddUntilStep("Close all channels", () =>
{
if (!joinedChannels.Any())
return true;
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chatOverlay.ChannelTabControl.RemoveChannel(joinedChannels.Last());
return false;
});
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestChannelCloseButton()
{
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AddStep("Join 2 channels", () =>
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{
channelManager.JoinChannel(channel1);
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channelManager.JoinChannel(channel2);
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});
// PM channel close button only appears when active
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AddStep("Select PM channel", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Click PM close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(channel2));
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// Non-PM chat channel close button only appears when hovered
AddStep("Hover normal channel tab", () => InputManager.MoveMouseTo(chatOverlay.TabMap[channel1]));
AddStep("Click normal close button", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
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}
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private void pressControlW()
{
AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
AddStep("Press W", () => InputManager.Key(Key.W));
AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
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}
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[Test]
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public void TestCtrlWShortcut()
{
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AddStep("Join 2 channels", () =>
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{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// Want to close channel 2
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
pressControlW();
// Channel 2 should be closed
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
// Want to close channel 1
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
pressControlW();
// Channel 1 and channel 2 should be closed
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AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
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}
private void pressControlT()
{
AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
AddStep("Press T", () => InputManager.Key(Key.T));
AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
}
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[Test]
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public void TestCtrlTShortcut()
{
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AddStep("Join 2 channels", () =>
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{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// Want to join another channel
pressControlT();
// Selector should be visible
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
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private void pressChannelHotkey(int number)
{
var channelKey = Key.Number0 + number;
InputManager.PressKey(Key.AltLeft);
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InputManager.Key(channelKey);
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InputManager.ReleaseKey(Key.AltLeft);
}
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private void clickDrawable(Drawable d)
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{
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InputManager.MoveMouseTo(d);
InputManager.Click(MouseButton.Left);
}
private class ChannelManagerContainer : Container
{
public TestChatOverlay ChatOverlay { get; private set; }
[Cached]
public ChannelManager ChannelManager { get; } = new ChannelManager();
private readonly List<Channel> channels;
public ChannelManagerContainer(List<Channel> channels)
{
this.channels = channels;
}
[BackgroundDependencyLoader]
private void load()
{
((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
InternalChildren = new Drawable[]
{
ChannelManager,
ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, },
};
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ChatOverlay.Show();
}
}
private class TestChatOverlay : ChatOverlay
{
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
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public new ChannelTabControl ChannelTabControl => base.ChannelTabControl;
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public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
public IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => ((TestTabControl)ChannelTabControl).TabMap;
}
private class TestTabControl : ChannelTabControl
{
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protected override TabItem<Channel> CreateTabItem(Channel value)
{
switch (value.Type)
{
case ChannelType.PM:
return new TestPrivateChannelTabItem(value);
default:
return new TestChannelTabItem(value);
}
}
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public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
}
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private class TestChannelTabItem : ChannelTabItem
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{
public TestChannelTabItem(Channel channel)
: base(channel)
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{
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}
public new ClickableContainer CloseButton => base.CloseButton;
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}
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private class TestPrivateChannelTabItem : PrivateChannelTabItem
{
public TestPrivateChannelTabItem(Channel channel)
: base(channel)
{
}
public new ClickableContainer CloseButton => base.CloseButton;
}
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}
}