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Add failing test

This commit is contained in:
Bartłomiej Dach 2020-01-30 21:17:46 +01:00
parent 40a4435792
commit fcd05b5a3c

View File

@ -38,9 +38,21 @@ namespace osu.Game.Tests.Visual.Online
private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
private readonly Channel channel1 = new Channel(new User()) { Name = "test really long username", Topic = "Topic for channel 1" };
private readonly Channel channel2 = new Channel(new User()) { Name = "test2", Topic = "Topic for channel 2" };
private readonly Channel channel3 = new Channel(new User()) { Name = "channel with no topic" };
private readonly List<Channel> channels;
private Channel channel1 => channels[0];
private Channel channel2 => channels[1];
public TestSceneChatOverlay()
{
channels = Enumerable.Range(1, 10)
.Select(index => new Channel(new User())
{
Name = $"Channel no. {index}",
Topic = index == 3 ? null : $"We talk about the number {index} here"
})
.ToList();
}
[SetUp]
public void Setup()
@ -49,7 +61,7 @@ namespace osu.Game.Tests.Visual.Online
{
ChannelManagerContainer container;
Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2, channel3 })
Child = container = new ChannelManagerContainer(channels)
{
RelativeSizeAxes = Axes.Both,
};
@ -103,7 +115,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestSearchInSelector()
{
AddStep("search for 'test2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "test2");
AddStep("search for 'no. 2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "no. 2");
AddUntilStep("only channel 2 visible", () =>
{
var listItems = chatOverlay.ChildrenOfType<ChannelListItem>().Where(c => c.IsPresent);
@ -111,6 +123,36 @@ namespace osu.Game.Tests.Visual.Online
});
}
[Test]
public void TestChannelShortcutKeys()
{
AddStep("join 10 channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
AddStep("close channel selector", () =>
{
InputManager.PressKey(Key.Escape);
InputManager.ReleaseKey(Key.Escape);
});
AddUntilStep("wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex)
{
var oneBasedIndex = zeroBasedIndex + 1;
var targetNumberKey = oneBasedIndex % 10;
var targetChannel = channels[zeroBasedIndex];
AddStep($"press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
AddAssert($"channel #{oneBasedIndex} is selected", () => channelManager.CurrentChannel.Value == targetChannel);
}
}
private void pressChannelHotkey(int number)
{
var channelKey = Key.Number0 + number;
InputManager.PressKey(Key.AltLeft);
InputManager.PressKey(channelKey);
InputManager.ReleaseKey(Key.AltLeft);
InputManager.ReleaseKey(channelKey);
}
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);