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55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class TestSceneDrawableHit : TaikoSkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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typeof(DrawableHit),
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typeof(DrawableCentreHit),
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typeof(DrawableRimHit),
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}).ToList();
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[BackgroundDependencyLoader]
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private void load()
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{
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AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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}
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private Hit createHitAtCurrentTime()
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{
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var hit = new Hit
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{
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StartTime = Time.Current + 3000,
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};
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hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return hit;
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}
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}
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}
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