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osu-lazer/osu.Game/Screens/Select/Carousel/SetPanelContent.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
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using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Screens.Select.Carousel
{
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public partial class SetPanelContent : CompositeDrawable
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{
// Disallow interacting with difficulty icons on a panel until the panel has been selected.
public override bool PropagatePositionalInputSubTree => carouselSet.State.Value == CarouselItemState.Selected;
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private readonly CarouselBeatmapSet carouselSet;
private FillFlowContainer<DifficultyIcon> iconFlow = null!;
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public SetPanelContent(CarouselBeatmapSet carouselSet)
{
this.carouselSet = carouselSet;
// required to ensure we load as soon as any part of the panel comes on screen
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
var beatmapSet = carouselSet.BeatmapSet;
InternalChild = new FillFlowContainer
{
// required to ensure we load as soon as any part of the panel comes on screen
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
Children = new Drawable[]
{
new OsuSpriteText
{
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Text = new RomanisableString(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
Shadow = true,
},
new OsuSpriteText
{
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Text = new RomanisableString(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
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Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
Shadow = true,
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 5 },
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Spacing = new Vector2(5),
Children = new[]
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{
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beatmapSet.AllBeatmapsUpToDate
? Empty()
: new Container
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
new UpdateBeatmapSetButton(beatmapSet),
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}
},
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new BeatmapSetOnlineStatusPill
{
AutoSizeAxes = Axes.Both,
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Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
TextSize = 11,
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
Status = beatmapSet.Status
},
iconFlow = new FillFlowContainer<DifficultyIcon>
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{
AutoSizeAxes = Axes.Both,
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Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
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Spacing = new Vector2(3),
},
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
iconFlow.ChildrenEnumerable = getDifficultyIcons();
}
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private const int maximum_difficulty_icons = 18;
private IEnumerable<DifficultyIcon> getDifficultyIcons()
{
var beatmaps = carouselSet.Beatmaps.ToList();
return beatmaps.Count > maximum_difficulty_icons
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? beatmaps.GroupBy(b => b.BeatmapInfo.Ruleset)
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.Select(group => new GroupedDifficultyIcon(group.ToList(), group.Last().BeatmapInfo.Ruleset))
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: beatmaps.Select(b => new FilterableDifficultyIcon(b));
}
}
}