CodeWalker/CodeWalker.Core/World/Timecycle.cs
2018-02-25 00:59:00 +11:00

125 lines
4.3 KiB
C#

using CodeWalker.GameFiles;
using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace CodeWalker.World
{
public class Timecycle
{
public volatile bool Inited = false;
public float sun_roll { get; set; }
public float sun_yaw { get; set; }
public float moon_roll { get; set; }
public float moon_wobble_freq { get; set; }
public float moon_wobble_amp { get; set; }
public float moon_wobble_offset { get; set; }
public List<TimecycleSample> Samples { get; set; } = new List<TimecycleSample>();
public List<string> Regions { get; set; } = new List<string>();
public float CurrentHour { get; set; } = 0;
public int CurrentSampleIndex { get; set; } = 0;
public float CurrentSampleBlend { get; set; } = 1.0f;
public float NextSampleBlend { get; set; } = 0.0f;
public Vector3 CurrentSunDirection { get; set; } = new Vector3(0, 0, 1);
public Vector3 CurrentMoonDirection { get; set; } = new Vector3(0, 0, -1);
public void Init(GameFileCache gameFileCache, Action<string> updateStatus)
{
var rpfman = gameFileCache.RpfMan;
string filename = "common.rpf\\data\\levels\\gta5\\time.xml";
XmlDocument timexml = rpfman.GetFileXml(filename);
XmlElement time = timexml.DocumentElement;
XmlNode suninfo = time.SelectSingleNode("suninfo");
XmlNode mooninfo = time.SelectSingleNode("mooninfo");
XmlNodeList samples = time.SelectNodes("sample");
XmlNodeList regions = time.SelectNodes("region");
sun_roll = Xml.GetFloatAttribute(suninfo, "sun_roll");
sun_yaw = Xml.GetFloatAttribute(suninfo, "sun_yaw");
moon_roll = Xml.GetFloatAttribute(mooninfo, "moon_roll");
moon_wobble_freq = Xml.GetFloatAttribute(mooninfo, "moon_wobble_freq");
moon_wobble_amp = Xml.GetFloatAttribute(mooninfo, "moon_wobble_amp");
moon_wobble_offset = Xml.GetFloatAttribute(mooninfo, "moon_wobble_offset");
Samples.Clear();
for (int i = 0; i < samples.Count; i++)
{
TimecycleSample tcs = new TimecycleSample();
tcs.Init(samples[i]);
Samples.Add(tcs);
}
Regions.Clear();
for (int i = 0; i < regions.Count; i++)
{
Regions.Add(Xml.GetStringAttribute(regions[i], "name"));
}
Inited = true;
}
public void SetTime(float hour)
{
float day = Math.Max(hour / 24.0f, 0.0f);
float h = hour - ((float)Math.Floor(day) * 24.0f);
CurrentHour = h;
for (int i = 0; i < Samples.Count; i++)
{
bool lasti = (i >= Samples.Count - 1);
var cur = Samples[i];
var nxt = Samples[lasti ? 0 : i+1];
var nxth = lasti ? nxt.hour + 24.0f : nxt.hour;
if (((h >= cur.hour) && (h < nxth)) || lasti)
{
float blendrange = (nxth - cur.hour) - cur.duration;
float blendstart = cur.hour + cur.duration;
float blendrel = h - blendstart;
float blendval = blendrel / blendrange;
float blend = Math.Min(Math.Max(blendval, 0.0f), 1.0f);
NextSampleBlend = blend;
CurrentSampleBlend = 1.0f - blend;
CurrentSampleIndex = i;
break;
}
}
}
public bool IsNightTime
{
get
{
return (CurrentHour < 6.0f) || (CurrentHour > 20.0f);
}
}
}
public class TimecycleSample
{
public string name { get; set; }
public float hour { get; set; }
public float duration { get; set; }
public string uw_tc_mod { get; set; }
public void Init(XmlNode node)
{
name = Xml.GetStringAttribute(node, "name");
hour = Xml.GetFloatAttribute(node, "hour");
duration = Xml.GetFloatAttribute(node, "duration");
uw_tc_mod = Xml.GetStringAttribute(node, "uw_tc_mod");
}
}
}