CodeWalker/CodeWalker.Core/GameFiles/FileTypes/YwrFile.cs

62 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public class YwrFile : GameFile, PackedFile
{
public WaypointRecordList Waypoints { get; set; }
public YwrFile() : base(null, GameFileType.Ywr)
{
}
public YwrFile(RpfFileEntry entry) : base(entry, GameFileType.Ywr)
{
}
public void Load(byte[] data, RpfFileEntry entry)
{
Name = entry.Name;
RpfFileEntry = entry;
RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
if (resentry == null)
{
throw new Exception("File entry wasn't a resource! (is it binary data?)");
}
ResourceDataReader rd = new ResourceDataReader(resentry, data);
//MemoryUsage = 0;
try
{
Waypoints = rd.ReadBlock<WaypointRecordList>();
}
catch (Exception ex)
{
string err = ex.ToString();
}
Loaded = true;
}
public byte[] Save()
{
byte[] data = ResourceBuilder.Build(Waypoints, 1); //ywr is type/version 1...
return data;
}
}
}