using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeWalker.GameFiles { public class YwrFile : GameFile, PackedFile { public WaypointRecordList Waypoints { get; set; } public YwrFile() : base(null, GameFileType.Ywr) { } public YwrFile(RpfFileEntry entry) : base(entry, GameFileType.Ywr) { } public void Load(byte[] data, RpfFileEntry entry) { Name = entry.Name; RpfFileEntry = entry; RpfResourceFileEntry resentry = entry as RpfResourceFileEntry; if (resentry == null) { throw new Exception("File entry wasn't a resource! (is it binary data?)"); } ResourceDataReader rd = new ResourceDataReader(resentry, data); //MemoryUsage = 0; try { Waypoints = rd.ReadBlock(); } catch (Exception ex) { string err = ex.ToString(); } Loaded = true; } public byte[] Save() { byte[] data = ResourceBuilder.Build(Waypoints, 1); //ywr is type/version 1... return data; } } }