CodeWalker/CodeWalker.Core/GameFiles/Resources
Niek Schoemaker 8c2e444049
Update to .NET 6
Added Span support in some places already, and changed Nullable to annotations to declare intent to enable nullable at some point in the future
2023-11-14 16:16:59 +01:00
..
Bounds.cs Many optimizations and bug fixes 2023-11-11 18:59:17 +01:00
Clip.cs Escape ClipBase.Hash when writing XML 2023-09-03 11:07:10 +02:00
Clothes.cs XML/YFT/YDR/YBN conversion VFT values added 2020-03-10 08:34:17 +11:00
Drawable.cs Many optimizations and bug fixes 2023-11-11 18:59:17 +01:00
Expression.cs Fixed typo in YED XML importer 2022-02-01 01:59:29 +11:00
Filter.cs Support YFD XML import/export 2023-06-16 16:50:22 +02:00
Frag.cs Many optimizations and bug fixes 2023-11-11 18:59:17 +01:00
Nav.cs Added missing YNV content flag 2021-04-17 06:51:33 +10:00
Node.cs Added default attribute names for XML vectors reading 2020-01-22 02:45:27 +11:00
Particle.cs Many optimizations and bug fixes 2023-11-11 18:59:17 +01:00
ResourceAnalyzer.cs Particles resource packing improvements 2020-03-20 04:54:59 +11:00
ResourceBaseTypes.cs Many optimizations and bug fixes 2023-11-11 18:59:17 +01:00
ResourceBuilder.cs Update to .NET 6 2023-11-14 16:16:59 +01:00
ResourceData.cs Update to .NET 6 2023-11-14 16:16:59 +01:00
ResourceFile.cs YPT/XML conversion progress? 2020-02-04 05:08:51 +11:00
ShaderParams.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
Texture.cs Many optimizations and bug fixes 2023-11-11 18:59:17 +01:00
VehicleRecord.cs YVR/XML conversion improvements 2022-02-01 20:35:34 +11:00
VertexType.cs YFT/XML conversion progress 2020-01-21 03:12:36 +11:00
WaypointRecord.cs YVR/XML and YWR/XML conversions 2022-02-01 02:46:36 +11:00