mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-17 04:22:54 +08:00
da3dc2f8f3
Added pooling to most of the Space Init functions (BVH Builders, etc) Added multi threading to search world and Space Init functions
180 lines
5.1 KiB
C#
180 lines
5.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using System.Xml;
|
|
|
|
namespace CodeWalker.GameFiles
|
|
{
|
|
|
|
// This would make more sense as a enum, but that would cause lots of bloat casting values
|
|
public static class LoadState
|
|
{
|
|
public const int None = 0;
|
|
public const int Loaded = 1 << 0;
|
|
public const int LoadQueued = 1 << 1;
|
|
public const int Disposed = 1 << 2;
|
|
|
|
public static bool ToggleFlag(ref int currentValue, int flagToToggle, bool value)
|
|
{
|
|
if (value)
|
|
{
|
|
return (Interlocked.Or(ref currentValue, flagToToggle) & flagToToggle) == 0;
|
|
}
|
|
else
|
|
{
|
|
return (Interlocked.And(ref currentValue, ~flagToToggle) & flagToToggle) == flagToToggle;
|
|
}
|
|
}
|
|
}
|
|
|
|
public abstract class GameFile : Cacheable<GameFileCacheKey>, IDisposable
|
|
{
|
|
public byte LoadAttempts = 0;
|
|
|
|
public int loadState = (int)LoadState.None;
|
|
|
|
public bool LoadQueued {
|
|
get => (loadState & LoadState.LoadQueued) == LoadState.LoadQueued;
|
|
set => SetLoadQueued(value);
|
|
}
|
|
|
|
public bool Loaded
|
|
{
|
|
get => (loadState & LoadState.Loaded) == LoadState.Loaded;
|
|
set => SetLoaded(value);
|
|
}
|
|
|
|
public bool IsDisposed {
|
|
get => (loadState & LoadState.Disposed) == LoadState.Disposed;
|
|
set => SetDisposed(value);
|
|
}
|
|
|
|
public DateTime LastLoadTime = DateTime.MinValue;
|
|
public RpfFileEntry? RpfFileEntry { get; set; }
|
|
public string Name { get; set; }
|
|
public string FilePath { get; set; } //used by the project form.
|
|
public GameFileType Type { get; set; }
|
|
|
|
|
|
|
|
public GameFile(RpfFileEntry? entry, GameFileType type)
|
|
{
|
|
RpfFileEntry = entry;
|
|
Type = type;
|
|
MemoryUsage = (entry != null) ? entry.GetFileSize() : 0;
|
|
if (entry is RpfResourceFileEntry resent)
|
|
{
|
|
var newuse = resent.SystemSize + resent.GraphicsSize;
|
|
MemoryUsage = newuse;
|
|
}
|
|
else if (entry is RpfBinaryFileEntry binent)
|
|
{
|
|
var newuse = binent.FileUncompressedSize;
|
|
if (newuse > MemoryUsage)
|
|
{
|
|
MemoryUsage = newuse;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool SetLoadQueued(bool value) => LoadState.ToggleFlag(ref loadState, LoadState.LoadQueued, value);
|
|
|
|
public bool SetLoaded(bool value) => LoadState.ToggleFlag(ref loadState, LoadState.Loaded, value);
|
|
|
|
public bool SetDisposed(bool value) => LoadState.ToggleFlag(ref loadState, LoadState.Disposed, value);
|
|
|
|
public override string ToString() => string.IsNullOrEmpty(Name) ? JenkIndex.GetString(Key.Hash) : Name;
|
|
|
|
public virtual void Dispose()
|
|
{
|
|
IsDisposed = true;
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
[DoesNotReturn]
|
|
public static void ThrowFileIsNotAResourceException()
|
|
{
|
|
throw new Exception("File entry wasn't a resource! (is it binary data?)");
|
|
}
|
|
}
|
|
|
|
public class GameFileByPathComparer : IEqualityComparer<GameFile>
|
|
{
|
|
public static readonly GameFileByPathComparer Instance = new GameFileByPathComparer();
|
|
public bool Equals(GameFile? x, GameFile? y)
|
|
{
|
|
if (x is null && y is null)
|
|
return true;
|
|
if (x is null || y is null)
|
|
return false;
|
|
if (ReferenceEquals(x, y))
|
|
return true;
|
|
|
|
if (x.Type != y.Type)
|
|
return false;
|
|
|
|
if (x.RpfFileEntry is null && y.RpfFileEntry is null)
|
|
return true;
|
|
if (x.RpfFileEntry is null || y.RpfFileEntry is null)
|
|
return false;
|
|
|
|
return x.RpfFileEntry.Path.Equals(y.RpfFileEntry.Path, StringComparison.OrdinalIgnoreCase);
|
|
}
|
|
|
|
public int GetHashCode([DisallowNull] GameFile obj)
|
|
{
|
|
return HashCode.Combine(obj.RpfFileEntry?.Path.GetHashCode(StringComparison.OrdinalIgnoreCase) ?? 0, obj.Type);
|
|
}
|
|
}
|
|
|
|
|
|
public enum GameFileType : byte
|
|
{
|
|
Ydd = 0,
|
|
Ydr = 1,
|
|
Yft = 2,
|
|
Ymap = 3,
|
|
Ymf = 4,
|
|
Ymt = 5,
|
|
Ytd = 6,
|
|
Ytyp = 7,
|
|
Ybn = 8,
|
|
Ycd = 9,
|
|
Ypt = 10,
|
|
Ynd = 11,
|
|
Ynv = 12,
|
|
Rel = 13,
|
|
Ywr = 14,
|
|
Yvr = 15,
|
|
Gtxd = 16,
|
|
Vehicles = 17,
|
|
CarCols = 18,
|
|
CarModCols = 19,
|
|
CarVariations = 20,
|
|
VehicleLayouts = 21,
|
|
Peds = 22,
|
|
Ped = 23,
|
|
Yed = 24,
|
|
Yld = 25,
|
|
Yfd = 26,
|
|
Heightmap = 27,
|
|
Watermap = 28,
|
|
Mrf = 29,
|
|
DistantLights = 30,
|
|
Ypdb = 31,
|
|
PedShopMeta = 32,
|
|
None = 33,
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public readonly record struct GameFileCacheKey(uint Hash, GameFileType Type);
|
|
}
|