CodeWalker/Rendering/Shaders
2019-02-20 20:56:04 +11:00
..
BasicShader.cs Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control 2019-02-20 20:56:04 +11:00
BoundsShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CableShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CloudsShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
DistantLightsShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
MarkerShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PathShader.cs Improved rendering for nav poly selection, path shader now batches selection lines and tris 2018-05-01 18:03:20 +10:00
PostProcessor.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
Shader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
ShadowShader.cs Renamed skin vertex types and adjusted vertex layouts 2018-12-21 20:11:28 +11:00
SkydomeShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainShader.cs HD textures (WIP), vehicles.meta gtxd loading 2019-01-06 05:04:33 +11:00
TreesLodShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WaterShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WidgetShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00