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50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using SharpDX.D3DCompiler;
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using System;
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namespace CodeWalker.GameFiles
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{
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public static class FxcParser
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{
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public static bool ParseShader(FxcShader shader)
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{
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ShaderBytecode ByteCodeObj;
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ShaderProfile ShaderProfile;
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try
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{
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ByteCodeObj = new ShaderBytecode(shader.ByteCode);
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ShaderProfile = ByteCodeObj.GetVersion();
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switch (ShaderProfile.Version)
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{
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case ShaderVersion.VertexShader:
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case ShaderVersion.PixelShader:
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case ShaderVersion.GeometryShader:
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//VersionMajor = br.ReadByte();//4,5 //appears to be shader model version
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//VersionMinor = br.ReadByte(); //perhaps shader minor version
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break;
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default:
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shader.VersionMajor = (byte)ShaderProfile.Major;
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shader.VersionMinor = (byte)ShaderProfile.Minor;
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break;
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}
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shader.Disassembly = ByteCodeObj.Disassemble();
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}
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catch (Exception ex)
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{
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shader.LastError += ex.ToString() + "\r\n";
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return false;
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}
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return true;
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}
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}
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} |