CodeWalker/Shaders
2019-11-02 06:46:45 +11:00
..
BasicPS.cso Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control 2019-02-20 20:56:04 +11:00
BasicPS.hlsl Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control 2019-02-20 20:56:04 +11:00
BasicVS_Box.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BasicVS_Box.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
BasicVS_Capsule.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BasicVS_Capsule.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
BasicVS_Cylinder.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BasicVS_Cylinder.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
BasicVS_PNCCT.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCT.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTT.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTT.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTTT.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTTT.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTTTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTTTX.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTTX.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTX.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCT.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCT.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTT.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTT.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTTTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTTTX.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTTX.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTX.hlsl Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_Sphere.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BasicVS_Sphere.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
BasicVS.hlsli Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BoundingBoxVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BoundingBoxVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
BoundingSphereVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BoundingSphereVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
BoundsPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BoundsPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CablePS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
CablePS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CableVS.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
CableVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
Clouds.hlsli R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CloudsPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
CloudsPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CloudsVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
CloudsVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CodeWalkerShaders.vcxproj Added vertex shader PNCTT and started implementation of DiffuseSampler2. (#43) 2019-02-20 20:41:00 +11:00
CodeWalkerShaders.vcxproj.filters Added vertex shader PNCTT and started implementation of DiffuseSampler2. (#43) 2019-02-20 20:41:00 +11:00
Common.hlsli FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
DistantLightsPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
DistantLightsPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
DistantLightsVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
DistantLightsVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
MarkerPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
MarkerPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
MarkerVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
MarkerVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PathBoxPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PathBoxPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PathBoxVS.cso Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
PathBoxVS.hlsl Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
PathDynVS.cso Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
PathDynVS.hlsl Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
PathPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PathPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PathVS.cso Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
PathVS.hlsl Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
PPBloomFilterBPHCS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPBloomFilterBPHCS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PPBloomFilterVCS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPBloomFilterVCS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PPCopyPixelsPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPCopyPixelsPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PPFinalPassPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPFinalPassPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PPFinalPassVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPFinalPassVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PPLumBlendCS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPLumBlendCS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PPReduceTo0DCS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPReduceTo0DCS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PPReduceTo1DCS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPReduceTo1DCS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
Quaternion.hlsli R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
Shadowmap.hlsli R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
ShadowPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
ShadowPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
ShadowVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
ShadowVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
Skydome.hlsli R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
SkydomePS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkydomePS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
SkydomeVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkydomeVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
SkyMoonPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkyMoonPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
SkyMoonVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkyMoonVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
SkySunPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkySunPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
SkySunVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkySunVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainVS_PNCCT.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCCT.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainVS_PNCCTT.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCCTT.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainVS_PNCCTTTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCCTTTX.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainVS_PNCCTTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCCTTX.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainVS_PNCCTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCCTX.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainVS_PNCTTTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCTTTX.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainVS_PNCTTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCTTX.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainVS.hlsli R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TreesLodPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TreesLodPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TreesLodVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TreesLodVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WaterPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WaterPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WaterVS_PCT.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WaterVS_PCT.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WaterVS_PNCT.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WaterVS_PNCT.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WaterVS_PNCTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WaterVS_PNCTX.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WaterVS_PT.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WaterVS_PT.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WaterVS.hlsli R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WidgetPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WidgetPS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WidgetVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WidgetVS.hlsl R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00