mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-30 10:52:55 +08:00
2413 lines
100 KiB
C#
2413 lines
100 KiB
C#
using CodeWalker.GameFiles;
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using CodeWalker.World;
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using SharpDX;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CodeWalker.Project.Panels
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{
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public partial class EditScenarioNodePanel : ProjectPanel
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{
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public ProjectForm ProjectForm;
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public ScenarioNode CurrentScenarioNode { get; set; }
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public YmtFile CurrentScenario { get; set; }
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public MCScenarioChainingEdge CurrentScenarioChainEdge { get; set; }
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private bool populatingui = false;
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public EditScenarioNodePanel(ProjectForm projectForm)
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{
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ProjectForm = projectForm;
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InitializeComponent();
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}
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public void SetScenarioNode(ScenarioNode node)
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{
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CurrentScenarioNode = node;
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CurrentScenario = node?.Ymt;
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Tag = node;
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UpdateFormTitle();
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UpdateScenarioNodeUI();
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}
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private void UpdateFormTitle()
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{
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var sn = CurrentScenarioNode.ToString();
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Text = sn;
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}
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public void UpdateScenarioNodeUI()
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{
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populatingui = true;
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LoadScenarioDropDowns();
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LoadScenarioPointTabPage();
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LoadScenarioEntityTabPage();
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LoadScenarioEntityPointTabPage();
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LoadScenarioChainTabPage();
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LoadScenarioChainEdgeTabPage();
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LoadScenarioChainNodeTabPage();
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LoadScenarioClusterTabPage();
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LoadScenarioClusterPointTabPage();
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populatingui = false;
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UpdateTabVisibility();
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if (CurrentScenarioNode != null)
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{
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if (ProjectForm.WorldForm != null)
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{
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ProjectForm.WorldForm.SelectScenarioNode(CurrentScenarioNode);
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}
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}
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}
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private void UpdateTabVisibility()
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{
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//avoid resetting the tabs if no change is necessary.
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bool ok = true;
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bool pointTabVis = false;
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bool entTabVis = false;
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bool entPntTabVis = false;
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bool chainTabVis = false;
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bool chainNodeTabVis = false;
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bool clusterTabVis = false;
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bool clusterNodeTabVis = false;
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foreach (var tab in ScenarioTabControl.TabPages)
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{
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if (tab == ScenarioPointTabPage) pointTabVis = true;
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if (tab == ScenarioEntityTabPage) entTabVis = true;
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if (tab == ScenarioEntityPointTabPage) entPntTabVis = true;
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if (tab == ScenarioChainTabPage) chainTabVis = true;
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if (tab == ScenarioChainNodeTabPage) chainNodeTabVis = true;
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if (tab == ScenarioClusterTabPage) clusterTabVis = true;
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if (tab == ScenarioClusterPointTabPage) clusterNodeTabVis = true;
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}
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if ((CurrentScenarioNode?.MyPoint != null) != pointTabVis) ok = false;
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if ((CurrentScenarioNode?.Entity != null) != entTabVis) ok = false;
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if ((CurrentScenarioNode?.EntityPoint != null) != entPntTabVis) ok = false;
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if ((CurrentScenarioNode?.ChainingNode != null) != chainTabVis) ok = false;
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if ((CurrentScenarioNode?.ChainingNode != null) != chainNodeTabVis) ok = false;
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if ((CurrentScenarioNode?.Cluster != null) != clusterTabVis) ok = false;
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if ((CurrentScenarioNode?.ClusterMyPoint != null) != clusterNodeTabVis) ok = false;
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if (ok) return;
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var seltab = ScenarioTabControl.SelectedTab;
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ScenarioTabControl.TabPages.Clear();
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if (CurrentScenarioNode?.MyPoint != null) ScenarioTabControl.TabPages.Add(ScenarioPointTabPage);
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if (CurrentScenarioNode?.Entity != null) ScenarioTabControl.TabPages.Add(ScenarioEntityTabPage);
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if (CurrentScenarioNode?.EntityPoint != null) ScenarioTabControl.TabPages.Add(ScenarioEntityPointTabPage);
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if (CurrentScenarioNode?.ChainingNode != null) ScenarioTabControl.TabPages.Add(ScenarioChainTabPage);
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if (CurrentScenarioNode?.ChainingNode != null) ScenarioTabControl.TabPages.Add(ScenarioChainNodeTabPage);
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if (CurrentScenarioNode?.Cluster != null) ScenarioTabControl.TabPages.Add(ScenarioClusterTabPage);
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if (CurrentScenarioNode?.ClusterMyPoint != null) ScenarioTabControl.TabPages.Add(ScenarioClusterPointTabPage);
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if (ScenarioTabControl.TabPages.Contains(seltab))
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{
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ScenarioTabControl.SelectedTab = seltab;
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}
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}
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private void LoadScenarioDropDowns()
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{
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if (ScenarioPointTypeComboBox.Items.Count > 0) return;
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var types = Scenarios.ScenarioTypes; //these are loaded by Scenarios.Init
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if (types == null)
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{ return; }
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var stypes = types.GetScenarioTypes();
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if (stypes == null) return;
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var stgroups = types.GetScenarioTypeGroups();
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if (stgroups == null) return;
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var pmsets = types.GetPedModelSets();
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if (pmsets == null) return;
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var vmsets = types.GetVehicleModelSets();
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if (vmsets == null) return;
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ScenarioPointTypeComboBox.Items.Clear();
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ScenarioPointTypeComboBox.Items.Add("");
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ScenarioClusterPointTypeComboBox.Items.Clear();
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ScenarioClusterPointTypeComboBox.Items.Add("");
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ScenarioChainNodeTypeComboBox.Items.Clear();
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ScenarioChainNodeTypeComboBox.Items.Add("");
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foreach (var stype in stypes)
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{
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ScenarioTypeRef? typeRef = new ScenarioTypeRef(stype);
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ScenarioPointTypeComboBox.Items.Add(typeRef);
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ScenarioClusterPointTypeComboBox.Items.Add(typeRef);
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ScenarioChainNodeTypeComboBox.Items.Add(typeRef);
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}
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foreach (var stgroup in stgroups)
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{
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ScenarioTypeRef? typeRef = new ScenarioTypeRef(stgroup);
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ScenarioPointTypeComboBox.Items.Add(typeRef);
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ScenarioClusterPointTypeComboBox.Items.Add(typeRef);
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ScenarioChainNodeTypeComboBox.Items.Add(typeRef);
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}
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ScenarioPointModelSetComboBox.Items.Clear();
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ScenarioPointModelSetComboBox.Items.Add("");
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ScenarioClusterPointModelSetComboBox.Items.Clear();
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ScenarioClusterPointModelSetComboBox.Items.Add("");
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foreach (var pmset in pmsets)
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{
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ScenarioPointModelSetComboBox.Items.Add(pmset);
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ScenarioClusterPointModelSetComboBox.Items.Add(pmset);
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}
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foreach (var vmset in vmsets)
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{
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ScenarioPointModelSetComboBox.Items.Add(vmset);
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ScenarioClusterPointModelSetComboBox.Items.Add(vmset);
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}
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ScenarioEntityPointAvailableInMpSpComboBox.Items.Clear();
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ScenarioEntityPointAvailableInMpSpComboBox.Items.Add(Unk_3573596290.kBoth);
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ScenarioEntityPointAvailableInMpSpComboBox.Items.Add(Unk_3573596290.kOnlySp);
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ScenarioEntityPointAvailableInMpSpComboBox.Items.Add(Unk_3573596290.kOnlyMp);
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ScenarioChainEdgeActionComboBox.Items.Clear();
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ScenarioChainEdgeActionComboBox.Items.Add(CScenarioChainingEdge__eAction.Move);
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ScenarioChainEdgeActionComboBox.Items.Add(CScenarioChainingEdge__eAction.Unk_7865678);
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ScenarioChainEdgeActionComboBox.Items.Add(CScenarioChainingEdge__eAction.MoveFollowMaster);
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ScenarioChainEdgeNavModeComboBox.Items.Clear();
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ScenarioChainEdgeNavModeComboBox.Items.Add(CScenarioChainingEdge__eNavMode.Direct);
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ScenarioChainEdgeNavModeComboBox.Items.Add(CScenarioChainingEdge__eNavMode.NavMesh);
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ScenarioChainEdgeNavModeComboBox.Items.Add(CScenarioChainingEdge__eNavMode.Roads);
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ScenarioChainEdgeNavSpeedComboBox.Items.Clear();
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_00_3279574318);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_01_2212923970);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_02_4022799658);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_03_1425672334);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_04_957720931);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_05_3795195414);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_06_2834622009);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_07_1876554076);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_08_698543797);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_09_1544199634);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_10_2725613303);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_11_4033265820);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_12_3054809929);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_13_3911005380);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_14_3717649022);
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ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_15_3356026130);
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}
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private void LoadScenarioPointTabPage()
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{
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var p = CurrentScenarioNode?.MyPoint;
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if (p == null)
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{
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//ScenarioPointPanel.Enabled = false;
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//ScenarioPointCheckBox.Checked = false;
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ScenarioPointAddToProjectButton.Enabled = false;
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ScenarioPointDeleteButton.Enabled = false;
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ScenarioPointPositionTextBox.Text = "";
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ScenarioPointDirectionTextBox.Text = "";
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ScenarioPointTypeComboBox.SelectedItem = null;
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ScenarioPointModelSetComboBox.SelectedItem = null;
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ScenarioPointInteriorTextBox.Text = "";
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ScenarioPointInteriorHashLabel.Text = "Hash: 0";
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ScenarioPointGroupTextBox.Text = "";
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ScenarioPointGroupHashLabel.Text = "Hash: 0";
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ScenarioPointImapTextBox.Text = "";
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ScenarioPointImapHashLabel.Text = "Hash: 0";
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ScenarioPointTimeStartUpDown.Value = 0;
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ScenarioPointTimeEndUpDown.Value = 0;
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ScenarioPointProbabilityUpDown.Value = 0;
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ScenarioPointSpOnlyFlagUpDown.Value = 0;
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ScenarioPointRadiusUpDown.Value = 0;
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ScenarioPointWaitTimeUpDown.Value = 0;
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ScenarioPointFlagsValueUpDown.Value = 0;
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foreach (int i in ScenarioPointFlagsCheckedListBox.CheckedIndices)
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{
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ScenarioPointFlagsCheckedListBox.SetItemCheckState(i, CheckState.Unchecked);
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}
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}
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else
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{
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//ScenarioPointPanel.Enabled = true;
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//ScenarioPointCheckBox.Checked = true;
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ScenarioPointDeleteButton.Enabled = ProjectForm.ScenarioExistsInProject(CurrentScenario);
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ScenarioPointAddToProjectButton.Enabled = !ScenarioPointDeleteButton.Enabled;
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ScenarioPointPositionTextBox.Text = FloatUtil.GetVector3String(p.Position);
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ScenarioPointDirectionTextBox.Text = FloatUtil.ToString(p.Direction);
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ScenarioPointTypeComboBox.SelectedItem = ((object)p.Type) ?? "";
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ScenarioPointModelSetComboBox.SelectedItem = ((object)p.ModelSet) ?? "";
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ScenarioPointInteriorTextBox.Text = p.InteriorName.ToString();
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ScenarioPointInteriorHashLabel.Text = "Hash: " + p.InteriorName.Hash.ToString();
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ScenarioPointGroupTextBox.Text = p.GroupName.ToString();
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ScenarioPointGroupHashLabel.Text = "Hash: " + p.GroupName.Hash.ToString();
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ScenarioPointImapTextBox.Text = p.IMapName.ToString();
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ScenarioPointImapHashLabel.Text = "Hash: " + p.IMapName.Hash.ToString();
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ScenarioPointTimeStartUpDown.Value = p.TimeStart;
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ScenarioPointTimeEndUpDown.Value = p.TimeEnd;
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ScenarioPointProbabilityUpDown.Value = p.Probability;
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ScenarioPointSpOnlyFlagUpDown.Value = p.AvailableMpSp;
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ScenarioPointRadiusUpDown.Value = p.Radius;
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ScenarioPointWaitTimeUpDown.Value = p.WaitTime;
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var iflags = (int)p.Flags;
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ScenarioPointFlagsValueUpDown.Value = iflags;
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for (int i = 0; i < ScenarioPointFlagsCheckedListBox.Items.Count; i++)
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{
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var c = ((iflags & (1 << i)) > 0);
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ScenarioPointFlagsCheckedListBox.SetItemCheckState(i, c ? CheckState.Checked : CheckState.Unchecked);
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}
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}
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}
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private void LoadScenarioEntityTabPage()
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{
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var e = CurrentScenarioNode?.Entity;
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if (e == null)
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{
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//ScenarioEntityPanel.Enabled = false;
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//ScenarioEntityCheckBox.Checked = false;
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ScenarioEntityAddToProjectButton.Enabled = false;
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ScenarioEntityDeleteButton.Enabled = false;
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ScenarioEntityPositionTextBox.Text = "";
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ScenarioEntityTypeTextBox.Text = "";
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ScenarioEntityTypeHashLabel.Text = "Hash: 0";
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ScenarioEntityUnk1UpDown.Value = 0;
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ScenarioEntityUnk2UpDown.Value = 0;
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ScenarioEntityInfoLabel.Text = "0 override points";
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ScenarioEntityPointsListBox.Items.Clear();
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ScenarioEntityAddPointButton.Enabled = false;
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}
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else
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{
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//ScenarioEntityPanel.Enabled = true;
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//ScenarioEntityCheckBox.Checked = true;
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ScenarioEntityDeleteButton.Enabled = ProjectForm.ScenarioExistsInProject(CurrentScenario);
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ScenarioEntityAddToProjectButton.Enabled = !ScenarioEntityDeleteButton.Enabled;
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ScenarioEntityPositionTextBox.Text = FloatUtil.GetVector3String(e.Position);
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ScenarioEntityTypeTextBox.Text = e.TypeName.ToString();
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ScenarioEntityTypeHashLabel.Text = "Hash: " + e.TypeName.Hash.ToString();
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ScenarioEntityUnk1UpDown.Value = e.Unk1;
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ScenarioEntityUnk2UpDown.Value = e.Unk2;
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var pc = e.ScenarioPoints?.Length ?? 0;
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ScenarioEntityInfoLabel.Text = pc.ToString() + " override point" + ((pc != 1) ? "s" : "");
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ScenarioEntityPointsListBox.Items.Clear();
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ScenarioEntityAddPointButton.Enabled = true;
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if (e.ScenarioPoints != null)
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{
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foreach (var point in e.ScenarioPoints)
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{
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ScenarioEntityPointsListBox.Items.Add(point);
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}
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if (CurrentScenarioNode.EntityPoint != null)
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{
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ScenarioEntityPointsListBox.SelectedItem = CurrentScenarioNode.EntityPoint;
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}
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}
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}
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}
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private void LoadScenarioEntityPointTabPage()
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{
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var p = CurrentScenarioNode?.EntityPoint;
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if (p == null)
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{
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//ScenarioEntityPointPanel.Enabled = false;
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//ScenarioEntityPointCheckBox.Checked = false;
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ScenarioEntityPointAddToProjectButton.Enabled = false;
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ScenarioEntityPointDeleteButton.Enabled = false;
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ScenarioEntityPointNameTextBox.Text = "";
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ScenarioEntityPointNameHashLabel.Text = "Hash: 0";
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ScenarioEntityPointPositionTextBox.Text = "";
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ScenarioEntityPointRotationTextBox.Text = "";
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ScenarioEntityPointSpawnTypeTextBox.Text = "";
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ScenarioEntityPointSpawnTypeHashLabel.Text = "Hash: 0";
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ScenarioEntityPointPedTypeTextBox.Text = "";
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ScenarioEntityPointPedTypeHashLabel.Text = "Hash: 0";
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ScenarioEntityPointGroupTextBox.Text = "";
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ScenarioEntityPointGroupHashLabel.Text = "Hash: 0";
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ScenarioEntityPointInteriorTextBox.Text = "";
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ScenarioEntityPointInteriorHashLabel.Text = "Hash: 0";
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ScenarioEntityPointRequiredImapTextBox.Text = "";
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ScenarioEntityPointRequiredImapHashLabel.Text = "Hash: 0";
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ScenarioEntityPointAvailableInMpSpComboBox.SelectedItem = null;
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ScenarioEntityPointProbabilityTextBox.Text = "";
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ScenarioEntityPointTimeTillPedLeavesTextBox.Text = "";
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ScenarioEntityPointRadiusTextBox.Text = "";
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ScenarioEntityPointStartUpDown.Value = 0;
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ScenarioEntityPointEndUpDown.Value = 0;
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ScenarioEntityPointExtendedRangeCheckBox.Checked = false;
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ScenarioEntityPointShortRangeCheckBox.Checked = false;
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ScenarioEntityPointHighPriCheckBox.Checked = false;
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ScenarioEntityPointFlagsUpDown.Value = 0;
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foreach (int i in ScenarioEntityPointFlagsCheckedListBox.CheckedIndices)
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{
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ScenarioEntityPointFlagsCheckedListBox.SetItemCheckState(i, CheckState.Unchecked);
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}
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}
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else
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{
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//ScenarioEntityPointPanel.Enabled = true;
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//ScenarioEntityPointCheckBox.Checked = true;
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ScenarioEntityPointDeleteButton.Enabled = ProjectForm.ScenarioExistsInProject(CurrentScenario);
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ScenarioEntityPointAddToProjectButton.Enabled = !ScenarioEntityPointDeleteButton.Enabled;
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ScenarioEntityPointNameTextBox.Text = p.NameHash.ToString();
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ScenarioEntityPointNameHashLabel.Text = "Hash: " + p.NameHash.Hash.ToString();
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ScenarioEntityPointPositionTextBox.Text = FloatUtil.GetVector3String(p.OffsetPosition);
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ScenarioEntityPointRotationTextBox.Text = FloatUtil.GetVector4String(p.OffsetRotation);
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ScenarioEntityPointSpawnTypeTextBox.Text = p.SpawnType.ToString();
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ScenarioEntityPointSpawnTypeHashLabel.Text = "Hash: " + p.SpawnType.Hash.ToString();
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ScenarioEntityPointPedTypeTextBox.Text = p.PedType.ToString();
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ScenarioEntityPointPedTypeHashLabel.Text = "Hash: " + p.PedType.Hash.ToString();
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ScenarioEntityPointGroupTextBox.Text = p.Group.ToString();
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ScenarioEntityPointGroupHashLabel.Text = "Hash: " + p.Group.Hash.ToString();
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ScenarioEntityPointInteriorTextBox.Text = p.Interior.ToString();
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ScenarioEntityPointInteriorHashLabel.Text = "Hash: " + p.Interior.Hash.ToString();
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ScenarioEntityPointRequiredImapTextBox.Text = p.RequiredImap.ToString();
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ScenarioEntityPointRequiredImapHashLabel.Text = "Hash: " + p.RequiredImap.Hash.ToString();
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ScenarioEntityPointAvailableInMpSpComboBox.SelectedItem = p.AvailableInMpSp;
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ScenarioEntityPointProbabilityTextBox.Text = FloatUtil.ToString(p.Probability);
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ScenarioEntityPointTimeTillPedLeavesTextBox.Text = FloatUtil.ToString(p.TimeTillPedLeaves);
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ScenarioEntityPointRadiusTextBox.Text = FloatUtil.ToString(p.Radius);
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ScenarioEntityPointStartUpDown.Value = p.StartTime;
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ScenarioEntityPointEndUpDown.Value = p.EndTime;
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ScenarioEntityPointExtendedRangeCheckBox.Checked = p.ExtendedRange;
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ScenarioEntityPointShortRangeCheckBox.Checked = p.ShortRange;
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ScenarioEntityPointHighPriCheckBox.Checked = p.HighPri;
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var iflags = (int)p.Flags;
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ScenarioEntityPointFlagsUpDown.Value = 0;
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for (int i = 0; i < ScenarioEntityPointFlagsCheckedListBox.Items.Count; i++)
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{
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var c = ((iflags & (1 << i)) > 0);
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ScenarioEntityPointFlagsCheckedListBox.SetItemCheckState(i, c ? CheckState.Checked : CheckState.Unchecked);
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}
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}
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}
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private void LoadScenarioChainTabPage()
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{
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CurrentScenarioChainEdge = null;
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ProjectForm.SetScenarioChainEdge(CurrentScenarioChainEdge);
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var n = CurrentScenarioNode?.ChainingNode;
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if (n == null)
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{
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ScenarioChainAddToProjectButton.Enabled = false;
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ScenarioChainDeleteButton.Enabled = false;
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ScenarioChainEdgesListBox.Items.Clear();
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ScenarioChainEdgeCountLabel.Text = "Edge Count: 0";
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ScenarioChainUnk1UpDown.Value = 0;
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}
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else
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{
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ScenarioChainDeleteButton.Enabled = ScenarioChainNodeDeleteButton.Enabled;// ScenarioExistsInProject(CurrentScenario);
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ScenarioChainAddToProjectButton.Enabled = !ScenarioChainDeleteButton.Enabled;
|
|
ScenarioChainEdgesListBox.Items.Clear();
|
|
ScenarioChainEdgeCountLabel.Text = "Edge Count: " + (n.Chain?.EdgeIds?.Length ?? 0).ToString();
|
|
ScenarioChainUnk1UpDown.Value = n.Chain?.Unk1 ?? 0;
|
|
|
|
if ((n.Chain != null) && (n.Chain.Edges != null))
|
|
{
|
|
foreach (var edge in n.Chain.Edges)
|
|
{
|
|
ScenarioChainEdgesListBox.Items.Add(edge);
|
|
}
|
|
}
|
|
else
|
|
{ }
|
|
}
|
|
}
|
|
|
|
private void LoadScenarioChainEdgeTabPage()
|
|
{
|
|
var e = CurrentScenarioChainEdge;
|
|
if (e == null)
|
|
{
|
|
ScenarioChainEdgePanel.Enabled = false;
|
|
ScenarioChainEdgeNodeIndexFromUpDown.Value = 0;
|
|
ScenarioChainEdgeNodeIndexToUpDown.Value = 0;
|
|
ScenarioChainEdgeActionComboBox.SelectedItem = null;
|
|
ScenarioChainEdgeNavModeComboBox.SelectedItem = null;
|
|
ScenarioChainEdgeNavSpeedComboBox.SelectedItem = null;
|
|
ScenarioChainMoveEdgeDownButton.Enabled = false;
|
|
ScenarioChainMoveEdgeUpButton.Enabled = false;
|
|
}
|
|
else
|
|
{
|
|
ScenarioChainEdgePanel.Enabled = true;
|
|
ScenarioChainEdgeNodeIndexFromUpDown.Value = e.NodeIndexFrom;
|
|
ScenarioChainEdgeNodeIndexToUpDown.Value = e.NodeIndexTo;
|
|
ScenarioChainEdgeActionComboBox.SelectedItem = e.Action;
|
|
ScenarioChainEdgeNavModeComboBox.SelectedItem = e.NavMode;
|
|
ScenarioChainEdgeNavSpeedComboBox.SelectedItem = e.NavSpeed;
|
|
ScenarioChainMoveEdgeDownButton.Enabled = true;
|
|
ScenarioChainMoveEdgeUpButton.Enabled = true;
|
|
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SelectScenarioEdge(CurrentScenarioNode, e);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void LoadScenarioChainNodeTabPage()
|
|
{
|
|
var n = CurrentScenarioNode?.ChainingNode;
|
|
if (n == null)
|
|
{
|
|
//ScenarioChainNodePanel.Enabled = false;
|
|
//ScenarioChainNodeCheckBox.Checked = false;
|
|
ScenarioChainNodeAddToProjectButton.Enabled = false;
|
|
ScenarioChainNodeDeleteButton.Enabled = false;
|
|
ScenarioChainNodePositionTextBox.Text = "";
|
|
ScenarioChainNodeUnk1TextBox.Text = "";
|
|
ScenarioChainNodeUnk1HashLabel.Text = "Hash: 0";
|
|
ScenarioChainNodeTypeComboBox.SelectedItem = null;
|
|
ScenarioChainNodeFirstCheckBox.Checked = false;
|
|
ScenarioChainNodeLastCheckBox.Checked = false;
|
|
ScenarioChainNodeIndexTextBox.Text = "";
|
|
}
|
|
else
|
|
{
|
|
//ScenarioChainNodePanel.Enabled = true;
|
|
//ScenarioChainNodeCheckBox.Checked = true;
|
|
ScenarioChainNodeDeleteButton.Enabled = ProjectForm.ScenarioExistsInProject(CurrentScenario);
|
|
ScenarioChainNodeAddToProjectButton.Enabled = !ScenarioChainNodeDeleteButton.Enabled;
|
|
ScenarioChainNodePositionTextBox.Text = FloatUtil.GetVector3String(n.Position);
|
|
ScenarioChainNodeUnk1TextBox.Text = n.Unk1.ToString();
|
|
ScenarioChainNodeUnk1HashLabel.Text = "Hash: " + n.Unk1.Hash.ToString();
|
|
ScenarioChainNodeTypeComboBox.SelectedItem = ((object)n.Type) ?? "";
|
|
ScenarioChainNodeFirstCheckBox.Checked = !n.NotFirst;
|
|
ScenarioChainNodeLastCheckBox.Checked = !n.NotLast;
|
|
ScenarioChainNodeIndexTextBox.Text = n.NodeIndex.ToString();
|
|
}
|
|
}
|
|
|
|
private void LoadScenarioClusterTabPage()
|
|
{
|
|
var c = CurrentScenarioNode?.Cluster;
|
|
if (c == null)
|
|
{
|
|
//ScenarioClusterPanel.Enabled = false;
|
|
//ScenarioClusterCheckBox.Checked = false;
|
|
ScenarioClusterAddToProjectButton.Enabled = false;
|
|
ScenarioClusterDeleteButton.Enabled = false;
|
|
ScenarioClusterCenterTextBox.Text = "";
|
|
ScenarioClusterRadiusTextBox.Text = "";
|
|
ScenarioClusterUnk1TextBox.Text = "";
|
|
ScenarioClusterUnk2CheckBox.Checked = false;
|
|
ScenarioClusterPointsListBox.Items.Clear();
|
|
ScenarioClusterAddPointButton.Enabled = false;
|
|
}
|
|
else
|
|
{
|
|
//ScenarioClusterPanel.Enabled = true;
|
|
//ScenarioClusterCheckBox.Checked = true;
|
|
ScenarioClusterDeleteButton.Enabled = ProjectForm.ScenarioExistsInProject(CurrentScenario);
|
|
ScenarioClusterAddToProjectButton.Enabled = !ScenarioClusterDeleteButton.Enabled;
|
|
ScenarioClusterCenterTextBox.Text = FloatUtil.GetVector3String(c.Position);
|
|
ScenarioClusterRadiusTextBox.Text = FloatUtil.ToString(c.Radius);
|
|
ScenarioClusterUnk1TextBox.Text = FloatUtil.ToString(c.Unk1);
|
|
ScenarioClusterUnk2CheckBox.Checked = c.Unk2;
|
|
ScenarioClusterPointsListBox.Items.Clear();
|
|
ScenarioClusterAddPointButton.Enabled = true;
|
|
|
|
if (c.Points != null)
|
|
{
|
|
if (c.Points.MyPoints != null)
|
|
{
|
|
foreach (var point in c.Points.MyPoints)
|
|
{
|
|
ScenarioClusterPointsListBox.Items.Add(point);
|
|
}
|
|
if (CurrentScenarioNode.ClusterMyPoint != null)
|
|
{
|
|
ScenarioClusterPointsListBox.SelectedItem = CurrentScenarioNode.ClusterMyPoint;
|
|
}
|
|
}
|
|
if (c.Points.LoadSavePoints != null)
|
|
{
|
|
foreach (var point in c.Points.LoadSavePoints)
|
|
{
|
|
ScenarioClusterPointsListBox.Items.Add(point);
|
|
}
|
|
if (CurrentScenarioNode.ClusterLoadSavePoint != null)
|
|
{
|
|
ScenarioClusterPointsListBox.SelectedItem = CurrentScenarioNode.ClusterLoadSavePoint;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
private void LoadScenarioClusterPointTabPage()
|
|
{
|
|
var p = CurrentScenarioNode?.ClusterMyPoint;
|
|
if (p == null)
|
|
{
|
|
//ScenarioClusterPointPanel.Enabled = false;
|
|
//ScenarioClusterPointCheckBox.Checked = false;
|
|
ScenarioClusterPointAddToProjectButton.Enabled = false;
|
|
ScenarioClusterPointDeleteButton.Enabled = false;
|
|
ScenarioClusterPointPositionTextBox.Text = "";
|
|
ScenarioClusterPointDirectionTextBox.Text = "";
|
|
ScenarioClusterPointTypeComboBox.SelectedItem = null;
|
|
ScenarioClusterPointModelSetComboBox.SelectedItem = null;
|
|
ScenarioClusterPointInteriorTextBox.Text = "";
|
|
ScenarioClusterPointInteriorHashLabel.Text = "Hash: 0";
|
|
ScenarioClusterPointGroupTextBox.Text = "";
|
|
ScenarioClusterPointGroupHashLabel.Text = "Hash: 0";
|
|
ScenarioClusterPointImapTextBox.Text = "";
|
|
ScenarioClusterPointImapHashLabel.Text = "Hash: 0";
|
|
ScenarioClusterPointTimeStartUpDown.Value = 0;
|
|
ScenarioClusterPointTimeEndUpDown.Value = 0;
|
|
ScenarioClusterPointProbabilityUpDown.Value = 0;
|
|
ScenarioClusterPointSpOnlyFlagUpDown.Value = 0;
|
|
ScenarioClusterPointRadiusUpDown.Value = 0;
|
|
ScenarioClusterPointWaitTimeUpDown.Value = 0;
|
|
ScenarioClusterPointFlagsUpDown.Value = 0;
|
|
foreach (int i in ScenarioClusterPointFlagsCheckedListBox.CheckedIndices)
|
|
{
|
|
ScenarioClusterPointFlagsCheckedListBox.SetItemCheckState(i, CheckState.Unchecked);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//ScenarioClusterPointPanel.Enabled = true;
|
|
//ScenarioClusterPointCheckBox.Checked = true;
|
|
ScenarioClusterPointDeleteButton.Enabled = ProjectForm.ScenarioExistsInProject(CurrentScenario);
|
|
ScenarioClusterPointAddToProjectButton.Enabled = !ScenarioClusterPointDeleteButton.Enabled;
|
|
ScenarioClusterPointPositionTextBox.Text = FloatUtil.GetVector3String(p.Position);
|
|
ScenarioClusterPointDirectionTextBox.Text = FloatUtil.ToString(p.Direction);
|
|
ScenarioClusterPointTypeComboBox.SelectedItem = ((object)p.Type) ?? "";
|
|
ScenarioClusterPointModelSetComboBox.SelectedItem = ((object)p.ModelSet) ?? "";
|
|
ScenarioClusterPointInteriorTextBox.Text = p.InteriorName.ToString();
|
|
ScenarioClusterPointInteriorHashLabel.Text = "Hash: " + p.InteriorName.Hash.ToString();
|
|
ScenarioClusterPointGroupTextBox.Text = p.GroupName.ToString();
|
|
ScenarioClusterPointGroupHashLabel.Text = "Hash: " + p.GroupName.Hash.ToString();
|
|
ScenarioClusterPointImapTextBox.Text = p.IMapName.ToString();
|
|
ScenarioClusterPointImapHashLabel.Text = "Hash: " + p.IMapName.Hash.ToString();
|
|
ScenarioClusterPointTimeStartUpDown.Value = p.TimeStart;
|
|
ScenarioClusterPointTimeEndUpDown.Value = p.TimeEnd;
|
|
ScenarioClusterPointProbabilityUpDown.Value = p.Probability;
|
|
ScenarioClusterPointSpOnlyFlagUpDown.Value = p.AvailableMpSp;
|
|
ScenarioClusterPointRadiusUpDown.Value = p.Radius;
|
|
ScenarioClusterPointWaitTimeUpDown.Value = p.WaitTime;
|
|
var iflags = (int)p.Flags;
|
|
ScenarioClusterPointFlagsUpDown.Value = iflags;
|
|
for (int i = 0; i < ScenarioClusterPointFlagsCheckedListBox.Items.Count; i++)
|
|
{
|
|
var c = ((iflags & (1 << i)) > 0);
|
|
ScenarioClusterPointFlagsCheckedListBox.SetItemCheckState(i, c ? CheckState.Checked : CheckState.Unchecked);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private void AddScenarioChainEdge()
|
|
{
|
|
var chain = CurrentScenarioNode?.ChainingNode?.Chain;
|
|
if (chain == null) return;
|
|
var paths = CurrentScenario?.CScenarioPointRegion?.Paths;
|
|
if (paths == null) return;
|
|
|
|
MCScenarioChainingEdge edge = new MCScenarioChainingEdge();
|
|
if (CurrentScenarioChainEdge != null)
|
|
{
|
|
edge.Data = CurrentScenarioChainEdge.Data;
|
|
}
|
|
|
|
paths.AddEdge(edge);
|
|
chain.AddEdge(edge);
|
|
|
|
CurrentScenarioChainEdge = edge;
|
|
ProjectForm.SetScenarioChainEdge(CurrentScenarioChainEdge);
|
|
|
|
UpdateScenarioChainEdgeLinkage();
|
|
|
|
LoadScenarioChainTabPage();
|
|
|
|
ScenarioChainEdgesListBox.SelectedItem = edge;
|
|
}
|
|
|
|
private void RemoveScenarioChainEdge()
|
|
{
|
|
if (CurrentScenarioChainEdge == null) return;
|
|
if (CurrentScenario == null) return;
|
|
|
|
var chain = CurrentScenarioNode?.ChainingNode?.Chain;
|
|
if (chain == null) return;
|
|
var paths = CurrentScenario?.CScenarioPointRegion?.Paths;
|
|
if (paths == null) return;
|
|
|
|
if (MessageBox.Show("Are you sure you want to delete this scenario chain edge?\n" + CurrentScenarioChainEdge.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
|
|
{
|
|
return;
|
|
}
|
|
|
|
chain.RemoveEdge(CurrentScenarioChainEdge);
|
|
paths.RemoveEdge(CurrentScenarioChainEdge);
|
|
|
|
LoadScenarioChainTabPage();
|
|
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
ProjectForm.WorldForm.SelectScenarioEdge(CurrentScenarioNode, null);
|
|
}
|
|
}
|
|
|
|
private void MoveScenarioChainEdge(bool moveDown)
|
|
{
|
|
|
|
var chain = CurrentScenarioNode?.ChainingNode?.Chain;
|
|
if (chain == null) return;
|
|
if (chain.Edges == null) return;
|
|
if (chain.EdgeIds == null) return;
|
|
|
|
if (CurrentScenarioChainEdge == null) return;
|
|
|
|
var edges = CurrentScenario?.CScenarioPointRegion?.Paths?.Edges;
|
|
if (edges == null) return;
|
|
|
|
|
|
int lasti = (chain.Edges?.Length ?? 0) - 1;
|
|
|
|
var edgeid = 0;
|
|
for (int i = 0; i < chain.Edges.Length; i++)
|
|
{
|
|
if (chain.Edges[i] == CurrentScenarioChainEdge)
|
|
{
|
|
edgeid = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!moveDown && (edgeid <= 0)) return;
|
|
if (moveDown && (edgeid >= lasti)) return;
|
|
|
|
var swapid = edgeid + (moveDown ? 1 : -1);
|
|
var swaped = chain.Edges[swapid];
|
|
|
|
chain.Edges[swapid] = CurrentScenarioChainEdge;
|
|
chain.EdgeIds[swapid] = (ushort)CurrentScenarioChainEdge.EdgeIndex;
|
|
chain.Edges[edgeid] = swaped;
|
|
chain.EdgeIds[edgeid] = (ushort)swapid;
|
|
|
|
var ce = CurrentScenarioChainEdge;
|
|
|
|
LoadScenarioChainTabPage();
|
|
|
|
CurrentScenarioChainEdge = ce;
|
|
ProjectForm.SetScenarioChainEdge(CurrentScenarioChainEdge);
|
|
|
|
ScenarioChainEdgesListBox.SelectedItem = ce;
|
|
|
|
//LoadScenarioChainEdgeTabPage();
|
|
|
|
}
|
|
|
|
private void UpdateScenarioChainEdgeLinkage()
|
|
{
|
|
if (CurrentScenarioChainEdge == null) return;
|
|
if (CurrentScenario == null) return;
|
|
|
|
|
|
var chains = CurrentScenario?.CScenarioPointRegion?.Paths;
|
|
if (chains == null) return;
|
|
|
|
var nodes = chains.Nodes;
|
|
if (nodes == null) return;
|
|
|
|
ushort nifrom = CurrentScenarioChainEdge.NodeIndexFrom;
|
|
ushort nito = CurrentScenarioChainEdge.NodeIndexTo;
|
|
|
|
if (nifrom < nodes.Length) CurrentScenarioChainEdge.NodeFrom = nodes[nifrom];
|
|
if (nito < nodes.Length) CurrentScenarioChainEdge.NodeTo = nodes[nito];
|
|
|
|
////need to rebuild the link verts.. updating the graphics should do it...
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private void ScenarioPointAddToProjectButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.AddScenarioToProject(CurrentScenario);
|
|
}
|
|
|
|
private void ScenarioPointDeleteButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.SetProjectItem(CurrentScenarioNode);
|
|
ProjectForm.DeleteScenarioNode();
|
|
}
|
|
|
|
private void ScenarioPointGoToButton_Click(object sender, EventArgs e)
|
|
{
|
|
if (CurrentScenarioNode == null) return;
|
|
if (ProjectForm.WorldForm == null) return;
|
|
ProjectForm.WorldForm.GoToPosition(CurrentScenarioNode.Position);
|
|
}
|
|
|
|
private void ScenarioPointPositionTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
Vector3 v = FloatUtil.ParseVector3String(ScenarioPointPositionTextBox.Text);
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Position != v)
|
|
{
|
|
CurrentScenarioNode.SetPosition(v);
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SetWidgetPosition(CurrentScenarioNode.Position);
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointDirectionTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
float dir = FloatUtil.Parse(ScenarioPointDirectionTextBox.Text);
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.Direction != dir)
|
|
{
|
|
CurrentScenarioNode.MyPoint.Direction = dir;
|
|
CurrentScenarioNode.Orientation = CurrentScenarioNode.MyPoint.Orientation;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SetWidgetRotation(CurrentScenarioNode.Orientation);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointTypeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
ScenarioTypeRef? stype = ScenarioPointTypeComboBox.SelectedItem as ScenarioTypeRef?;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.Type != stype)
|
|
{
|
|
CurrentScenarioNode.MyPoint.Type = stype;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
|
|
if (CurrentScenarioNode.ChainingNode != null)
|
|
{
|
|
ScenarioChainNodeTypeComboBox.SelectedItem = stype;
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointModelSetComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
AmbientModelSet mset = ScenarioPointModelSetComboBox.SelectedItem as AmbientModelSet;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.ModelSet != mset)
|
|
{
|
|
CurrentScenarioNode.MyPoint.ModelSet = mset;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioPointInteriorTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioPointInteriorTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioPointInteriorHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.InteriorName != hash)
|
|
{
|
|
CurrentScenarioNode.MyPoint.InteriorName = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointGroupTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioPointGroupTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioPointGroupHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.GroupName != hash)
|
|
{
|
|
CurrentScenarioNode.MyPoint.GroupName = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointImapTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioPointImapTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioPointImapHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.IMapName != hash)
|
|
{
|
|
CurrentScenarioNode.MyPoint.IMapName = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointTimeStartUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
byte t = (byte)ScenarioPointTimeStartUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.TimeStart != t)
|
|
{
|
|
CurrentScenarioNode.MyPoint.TimeStart = t;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioPointTimeEndUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
byte t = (byte)ScenarioPointTimeEndUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.TimeEnd != t)
|
|
{
|
|
CurrentScenarioNode.MyPoint.TimeEnd = t;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioPointProbabilityUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
byte v = (byte)ScenarioPointProbabilityUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.Probability != v)
|
|
{
|
|
CurrentScenarioNode.MyPoint.Probability = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointSpOnlyFlagUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
byte v = (byte)ScenarioPointSpOnlyFlagUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.AvailableMpSp != v)
|
|
{
|
|
CurrentScenarioNode.MyPoint.AvailableMpSp = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointRadiusUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
byte v = (byte)ScenarioPointRadiusUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.Radius != v)
|
|
{
|
|
CurrentScenarioNode.MyPoint.Radius = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointWaitTimeUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
byte v = (byte)ScenarioPointWaitTimeUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.WaitTime != v)
|
|
{
|
|
CurrentScenarioNode.MyPoint.WaitTime = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointFlagsValueUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
var iflags = (uint)ScenarioPointFlagsValueUpDown.Value;
|
|
populatingui = true;
|
|
for (int i = 0; i < ScenarioPointFlagsCheckedListBox.Items.Count; i++)
|
|
{
|
|
var c = ((iflags & (1 << i)) > 0);
|
|
ScenarioPointFlagsCheckedListBox.SetItemCheckState(i, c ? CheckState.Checked : CheckState.Unchecked);
|
|
}
|
|
populatingui = false;
|
|
CScenarioPointFlags__Flags f = (CScenarioPointFlags__Flags)iflags;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.Flags != f)
|
|
{
|
|
CurrentScenarioNode.MyPoint.Flags = f;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioPointFlagsCheckedListBox_ItemCheck(object sender, ItemCheckEventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.MyPoint == null) return;
|
|
uint iflags = 0;
|
|
for (int i = 0; i < ScenarioPointFlagsCheckedListBox.Items.Count; i++)
|
|
{
|
|
if (e.Index == i)
|
|
{
|
|
if (e.NewValue == CheckState.Checked)
|
|
{
|
|
iflags += (uint)(1 << i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ScenarioPointFlagsCheckedListBox.GetItemChecked(i))
|
|
{
|
|
iflags += (uint)(1 << i);
|
|
}
|
|
}
|
|
}
|
|
populatingui = true;
|
|
ScenarioPointFlagsValueUpDown.Value = iflags;
|
|
populatingui = false;
|
|
CScenarioPointFlags__Flags f = (CScenarioPointFlags__Flags)iflags;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.MyPoint.Flags != f)
|
|
{
|
|
CurrentScenarioNode.MyPoint.Flags = f;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
private void ScenarioEntityAddToProjectButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.AddScenarioToProject(CurrentScenario);
|
|
}
|
|
|
|
private void ScenarioEntityDeleteButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.DeleteScenarioEntity();
|
|
}
|
|
|
|
private void ScenarioEntityGoToButton_Click(object sender, EventArgs e)
|
|
{
|
|
if (CurrentScenarioNode == null) return;
|
|
if (ProjectForm.WorldForm == null) return;
|
|
ProjectForm.WorldForm.GoToPosition(CurrentScenarioNode.Position);
|
|
}
|
|
|
|
private void ScenarioEntityPositionTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.Entity == null) return;
|
|
Vector3 v = FloatUtil.ParseVector3String(ScenarioEntityPositionTextBox.Text);
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Position != v)
|
|
{
|
|
CurrentScenarioNode.SetPosition(v);
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SetWidgetPosition(CurrentScenarioNode.Position);
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityTypeTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.Entity == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioEntityTypeTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioEntityTypeHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Entity.TypeName != hash)
|
|
{
|
|
CurrentScenarioNode.Entity.TypeName = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioEntityUnk1UpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.Entity == null) return;
|
|
byte v = (byte)ScenarioEntityUnk1UpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Entity.Unk1 != v)
|
|
{
|
|
CurrentScenarioNode.Entity.Unk1 = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityUnk2UpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.Entity == null) return;
|
|
byte v = (byte)ScenarioEntityUnk2UpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Entity.Unk2 != v)
|
|
{
|
|
CurrentScenarioNode.Entity.Unk2 = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointsListBox_DoubleClick(object sender, EventArgs e)
|
|
{
|
|
var item = ScenarioEntityPointsListBox.SelectedItem as MCExtensionDefSpawnPoint;
|
|
if (item == null) return;
|
|
|
|
var nodes = CurrentScenario?.ScenarioRegion?.Nodes;
|
|
if (nodes == null) return;
|
|
|
|
ScenarioNode node = null;
|
|
foreach (var snode in nodes)
|
|
{
|
|
if (snode.EntityPoint == item)
|
|
{
|
|
node = snode;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (node == null) return;
|
|
|
|
ProjectForm.ProjectExplorer?.TrySelectScenarioNodeTreeNode(node);
|
|
|
|
}
|
|
|
|
private void ScenarioEntityAddPointButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.AddScenarioEntityPoint();
|
|
}
|
|
|
|
|
|
|
|
private void ScenarioEntityPointAddToProjectButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.AddScenarioToProject(CurrentScenario);
|
|
}
|
|
|
|
private void ScenarioEntityPointDeleteButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.SetProjectItem(CurrentScenarioNode);
|
|
ProjectForm.DeleteScenarioNode();
|
|
}
|
|
|
|
private void ScenarioEntityPointGoToButton_Click(object sender, EventArgs e)
|
|
{
|
|
if (CurrentScenarioNode == null) return;
|
|
if (ProjectForm.WorldForm == null) return;
|
|
ProjectForm.WorldForm.GoToPosition(CurrentScenarioNode.Position);
|
|
}
|
|
|
|
private void ScenarioEntityPointPositionTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
Vector3 v = FloatUtil.ParseVector3String(ScenarioEntityPointPositionTextBox.Text);
|
|
v += CurrentScenarioNode.EntityPoint.ParentPosition;
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Position != v)
|
|
{
|
|
CurrentScenarioNode.SetPosition(v);
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SetWidgetPosition(CurrentScenarioNode.Position);
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointRotationTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
Vector4 v = FloatUtil.ParseVector4String(ScenarioEntityPointRotationTextBox.Text);
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.OffsetRotation != v)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.OffsetRotation = v;
|
|
CurrentScenarioNode.Orientation = new Quaternion(v);
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SetWidgetRotation(CurrentScenarioNode.Orientation);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointNameTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioEntityPointNameTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioEntityPointNameHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.NameHash != hash)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.NameHash = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioEntityPointSpawnTypeTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioEntityPointSpawnTypeTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioEntityPointSpawnTypeHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.SpawnType != hash)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.SpawnType = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioEntityPointPedTypeTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioEntityPointPedTypeTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioEntityPointPedTypeHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.PedType != hash)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.PedType = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioEntityPointGroupTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioEntityPointGroupTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioEntityPointGroupHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.Group != hash)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.Group = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointInteriorTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioEntityPointInteriorTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioEntityPointInteriorHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.Interior != hash)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.Interior = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointRequiredImapTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioEntityPointRequiredImapTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioEntityPointRequiredImapHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.RequiredImap != hash)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.RequiredImap = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointAvailableInMpSpComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
Unk_3573596290 v = (Unk_3573596290)ScenarioEntityPointAvailableInMpSpComboBox.SelectedItem;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.AvailableInMpSp != v)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.AvailableInMpSp = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointProbabilityTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
float v = FloatUtil.Parse(ScenarioEntityPointProbabilityTextBox.Text);
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.Probability != v)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.Probability = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointTimeTillPedLeavesTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
float v = FloatUtil.Parse(ScenarioEntityPointTimeTillPedLeavesTextBox.Text);
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.TimeTillPedLeaves != v)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.TimeTillPedLeaves = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointRadiusTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
float v = FloatUtil.Parse(ScenarioEntityPointRadiusTextBox.Text);
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.Radius != v)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.Radius = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointStartUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
byte v = (byte)ScenarioEntityPointStartUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.StartTime != v)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.StartTime = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointEndUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
byte v = (byte)ScenarioEntityPointEndUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.EndTime != v)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.EndTime = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointExtendedRangeCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
bool v = ScenarioEntityPointExtendedRangeCheckBox.Checked;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.ExtendedRange != v)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.ExtendedRange = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointShortRangeCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
bool v = ScenarioEntityPointShortRangeCheckBox.Checked;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.ShortRange != v)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.ShortRange = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointHighPriCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
bool v = ScenarioEntityPointHighPriCheckBox.Checked;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.HighPri != v)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.HighPri = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointFlagsUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
var iflags = (uint)ScenarioEntityPointFlagsUpDown.Value;
|
|
populatingui = true;
|
|
for (int i = 0; i < ScenarioEntityPointFlagsCheckedListBox.Items.Count; i++)
|
|
{
|
|
var c = ((iflags & (1 << i)) > 0);
|
|
ScenarioEntityPointFlagsCheckedListBox.SetItemCheckState(i, c ? CheckState.Checked : CheckState.Unchecked);
|
|
}
|
|
populatingui = false;
|
|
CScenarioPointFlags__Flags f = (CScenarioPointFlags__Flags)iflags;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.Flags != f)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.Flags = f;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioEntityPointFlagsCheckedListBox_ItemCheck(object sender, ItemCheckEventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.EntityPoint == null) return;
|
|
uint iflags = 0;
|
|
for (int i = 0; i < ScenarioEntityPointFlagsCheckedListBox.Items.Count; i++)
|
|
{
|
|
if (e.Index == i)
|
|
{
|
|
if (e.NewValue == CheckState.Checked)
|
|
{
|
|
iflags += (uint)(1 << i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ScenarioEntityPointFlagsCheckedListBox.GetItemChecked(i))
|
|
{
|
|
iflags += (uint)(1 << i);
|
|
}
|
|
}
|
|
}
|
|
populatingui = true;
|
|
ScenarioEntityPointFlagsUpDown.Value = iflags;
|
|
populatingui = false;
|
|
CScenarioPointFlags__Flags f = (CScenarioPointFlags__Flags)iflags;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.EntityPoint.Flags != f)
|
|
{
|
|
CurrentScenarioNode.EntityPoint.Flags = f;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
private void ScenarioChainNodeAddToProjectButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.AddScenarioToProject(CurrentScenario);
|
|
}
|
|
|
|
private void ScenarioChainNodeDeleteButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.SetProjectItem(CurrentScenarioNode);
|
|
ProjectForm.DeleteScenarioNode();
|
|
}
|
|
|
|
private void ScenarioChainNodeGoToButton_Click(object sender, EventArgs e)
|
|
{
|
|
if (CurrentScenarioNode == null) return;
|
|
if (ProjectForm.WorldForm == null) return;
|
|
ProjectForm.WorldForm.GoToPosition(CurrentScenarioNode.Position);
|
|
}
|
|
|
|
private void ScenarioChainNodePositionTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
Vector3 v = FloatUtil.ParseVector3String(ScenarioChainNodePositionTextBox.Text);
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Position != v)
|
|
{
|
|
CurrentScenarioNode.SetPosition(v);
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SetWidgetPosition(CurrentScenarioNode.Position);
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioChainNodeUnk1TextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ChainingNode == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioChainNodeUnk1TextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioChainNodeUnk1HashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ChainingNode.Unk1 != hash)
|
|
{
|
|
CurrentScenarioNode.ChainingNode.Unk1 = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioChainNodeTypeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ChainingNode == null) return;
|
|
ScenarioTypeRef? stype = ScenarioChainNodeTypeComboBox.SelectedItem as ScenarioTypeRef?;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ChainingNode.Type != stype)
|
|
{
|
|
CurrentScenarioNode.ChainingNode.Type = stype;
|
|
CurrentScenarioNode.ChainingNode.TypeHash = stype?.NameHash ?? 0;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioChainNodeFirstCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ChainingNode == null) return;
|
|
bool v = !ScenarioChainNodeFirstCheckBox.Checked;
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ChainingNode.NotFirst != v)
|
|
{
|
|
CurrentScenarioNode.ChainingNode.NotFirst = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioChainNodeLastCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ChainingNode == null) return;
|
|
bool v = !ScenarioChainNodeLastCheckBox.Checked;
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ChainingNode.NotLast != v)
|
|
{
|
|
CurrentScenarioNode.ChainingNode.NotLast = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private void ScenarioChainAddToProjectButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.AddScenarioToProject(CurrentScenario);
|
|
}
|
|
|
|
private void ScenarioChainDeleteButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.DeleteScenarioChain();
|
|
}
|
|
|
|
private void ScenarioChainEdgesListBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
CurrentScenarioChainEdge = ScenarioChainEdgesListBox.SelectedItem as MCScenarioChainingEdge;
|
|
ProjectForm.SetScenarioChainEdge(CurrentScenarioChainEdge);
|
|
populatingui = true;
|
|
LoadScenarioChainEdgeTabPage();
|
|
populatingui = false;
|
|
}
|
|
|
|
private void ScenarioChainAddEdgeButton_Click(object sender, EventArgs e)
|
|
{
|
|
AddScenarioChainEdge();
|
|
}
|
|
|
|
private void ScenarioChainRemoveEdgeButton_Click(object sender, EventArgs e)
|
|
{
|
|
RemoveScenarioChainEdge();
|
|
}
|
|
|
|
private void ScenarioChainMoveEdgeUpButton_Click(object sender, EventArgs e)
|
|
{
|
|
MoveScenarioChainEdge(false);
|
|
}
|
|
|
|
private void ScenarioChainMoveEdgeDownButton_Click(object sender, EventArgs e)
|
|
{
|
|
MoveScenarioChainEdge(true);
|
|
}
|
|
|
|
private void ScenarioChainUnk1UpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ChainingNode == null) return;
|
|
if (CurrentScenarioNode.ChainingNode.Chain == null) return;
|
|
byte v = (byte)ScenarioChainUnk1UpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ChainingNode.Chain.Unk1 != v)
|
|
{
|
|
CurrentScenarioNode.ChainingNode.Chain.Unk1 = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private void ScenarioChainEdgeNodeIndexFromUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioChainEdge == null) return;
|
|
ushort nodeid = (ushort)ScenarioChainEdgeNodeIndexFromUpDown.Value;
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioChainEdge.NodeIndexFrom != nodeid)
|
|
{
|
|
CurrentScenarioChainEdge.NodeIndexFrom = nodeid;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
UpdateScenarioChainEdgeLinkage();
|
|
|
|
//refresh the selected item in the list box, to update the text, and the other controls.
|
|
ScenarioChainEdgesListBox.Items[ScenarioChainEdgesListBox.SelectedIndex] = ScenarioChainEdgesListBox.SelectedItem;
|
|
}
|
|
}
|
|
|
|
private void ScenarioChainEdgeNodeIndexToUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioChainEdge == null) return;
|
|
ushort nodeid = (ushort)ScenarioChainEdgeNodeIndexToUpDown.Value;
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioChainEdge.NodeIndexTo != nodeid)
|
|
{
|
|
CurrentScenarioChainEdge.NodeIndexTo = nodeid;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
UpdateScenarioChainEdgeLinkage();
|
|
|
|
//refresh the selected item in the list box, to update the text, and the other controls.
|
|
ScenarioChainEdgesListBox.Items[ScenarioChainEdgesListBox.SelectedIndex] = ScenarioChainEdgesListBox.SelectedItem;
|
|
}
|
|
}
|
|
|
|
private void ScenarioChainEdgeActionComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioChainEdge == null) return;
|
|
CScenarioChainingEdge__eAction v = (CScenarioChainingEdge__eAction)ScenarioChainEdgeActionComboBox.SelectedItem;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioChainEdge.Action != v)
|
|
{
|
|
CurrentScenarioChainEdge.Action = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioChainEdgeNavModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioChainEdge == null) return;
|
|
CScenarioChainingEdge__eNavMode v = (CScenarioChainingEdge__eNavMode)ScenarioChainEdgeNavModeComboBox.SelectedItem;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioChainEdge.NavMode != v)
|
|
{
|
|
CurrentScenarioChainEdge.NavMode = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioChainEdgeNavSpeedComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioChainEdge == null) return;
|
|
CScenarioChainingEdge__eNavSpeed v = (CScenarioChainingEdge__eNavSpeed)ScenarioChainEdgeNavSpeedComboBox.SelectedItem;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioChainEdge.NavSpeed != v)
|
|
{
|
|
CurrentScenarioChainEdge.NavSpeed = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
private void ScenarioClusterAddToProjectButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.AddScenarioToProject(CurrentScenario);
|
|
}
|
|
|
|
private void ScenarioClusterDeleteButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.DeleteScenarioCluster();
|
|
}
|
|
|
|
private void ScenarioClusterGoToButton_Click(object sender, EventArgs e)
|
|
{
|
|
if (CurrentScenarioNode == null) return;
|
|
if (ProjectForm.WorldForm == null) return;
|
|
ProjectForm.WorldForm.GoToPosition(CurrentScenarioNode.Position);
|
|
}
|
|
|
|
private void ScenarioClusterCenterTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
Vector3 v = FloatUtil.ParseVector3String(ScenarioClusterCenterTextBox.Text);
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Position != v)
|
|
{
|
|
CurrentScenarioNode.SetPosition(v);
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
if ((CurrentScenarioNode.Cluster != null) && (CurrentScenarioNode.Cluster.Position != v))
|
|
{
|
|
CurrentScenarioNode.Cluster.Position = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SetWidgetPosition(CurrentScenarioNode.Position);
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterRadiusTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
float r = FloatUtil.Parse(ScenarioClusterRadiusTextBox.Text);
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if ((CurrentScenarioNode.Cluster != null) && (CurrentScenarioNode.Cluster.Radius != r))
|
|
{
|
|
CurrentScenarioNode.Cluster.Radius = r;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SetWidgetPosition(CurrentScenarioNode.Position);
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterUnk1TextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.Cluster == null) return;
|
|
float v = FloatUtil.Parse(ScenarioClusterUnk1TextBox.Text);
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Cluster.Unk1 != v)
|
|
{
|
|
CurrentScenarioNode.Cluster.Unk1 = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterUnk2CheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.Cluster == null) return;
|
|
bool v = ScenarioClusterUnk2CheckBox.Checked;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Cluster.Unk2 != v)
|
|
{
|
|
CurrentScenarioNode.Cluster.Unk2 = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointsListBox_DoubleClick(object sender, EventArgs e)
|
|
{
|
|
var item = ScenarioClusterPointsListBox.SelectedItem as MCScenarioPoint;
|
|
if (item == null) return;
|
|
|
|
var nodes = CurrentScenario?.ScenarioRegion?.Nodes;
|
|
if (nodes == null) return;
|
|
|
|
ScenarioNode node = null;
|
|
foreach (var snode in nodes)
|
|
{
|
|
if (snode.ClusterMyPoint == item)
|
|
{
|
|
node = snode;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (node == null) return;
|
|
|
|
ProjectForm.ProjectExplorer?.TrySelectScenarioNodeTreeNode(node);
|
|
|
|
}
|
|
|
|
private void ScenarioClusterAddPointButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.AddScenarioClusterPoint();
|
|
}
|
|
|
|
|
|
|
|
private void ScenarioClusterPointAddToProjectButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.AddScenarioToProject(CurrentScenario);
|
|
}
|
|
|
|
private void ScenarioClusterPointDeleteButton_Click(object sender, EventArgs e)
|
|
{
|
|
ProjectForm.SetProjectItem(CurrentScenarioNode);
|
|
ProjectForm.DeleteScenarioNode();
|
|
}
|
|
|
|
private void ScenarioClusterPointGoToButton_Click(object sender, EventArgs e)
|
|
{
|
|
if (CurrentScenarioNode == null) return;
|
|
if (ProjectForm.WorldForm == null) return;
|
|
ProjectForm.WorldForm.GoToPosition(CurrentScenarioNode.Position);
|
|
}
|
|
|
|
private void ScenarioClusterPointPositionTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
Vector3 v = FloatUtil.ParseVector3String(ScenarioClusterPointPositionTextBox.Text);
|
|
bool change = false;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.Position != v)
|
|
{
|
|
CurrentScenarioNode.SetPosition(v);
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
change = true;
|
|
}
|
|
}
|
|
if (change)
|
|
{
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SetWidgetPosition(CurrentScenarioNode.Position);
|
|
ProjectForm.WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointDirectionTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
float dir = FloatUtil.Parse(ScenarioClusterPointDirectionTextBox.Text);
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.Direction != dir)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.Direction = dir;
|
|
CurrentScenarioNode.Orientation = CurrentScenarioNode.ClusterMyPoint.Orientation;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
if (ProjectForm.WorldForm != null)
|
|
{
|
|
ProjectForm.WorldForm.SetWidgetRotation(CurrentScenarioNode.Orientation);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointTypeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
ScenarioTypeRef? stype = ScenarioClusterPointTypeComboBox.SelectedItem as ScenarioTypeRef?;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.Type != stype)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.Type = stype;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
|
|
if (CurrentScenarioNode.ChainingNode != null)
|
|
{
|
|
ScenarioChainNodeTypeComboBox.SelectedItem = stype;
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointModelSetComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
AmbientModelSet mset = ScenarioClusterPointModelSetComboBox.SelectedItem as AmbientModelSet;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.ModelSet != mset)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.ModelSet = mset;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioClusterPointInteriorTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioClusterPointInteriorTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioClusterPointInteriorHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.InteriorName != hash)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.InteriorName = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointGroupTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioClusterPointGroupTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioClusterPointGroupHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.GroupName != hash)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.GroupName = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointImapTextBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
uint hash = 0;
|
|
string name = ScenarioClusterPointImapTextBox.Text;
|
|
if (!uint.TryParse(name, out hash))//don't re-hash hashes
|
|
{
|
|
hash = JenkHash.GenHash(name);
|
|
JenkIndex.Ensure(name);
|
|
}
|
|
ScenarioClusterPointImapHashLabel.Text = "Hash: " + hash.ToString();
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.IMapName != hash)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.IMapName = hash;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointTimeStartUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
byte t = (byte)ScenarioClusterPointTimeStartUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.TimeStart != t)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.TimeStart = t;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioClusterPointTimeEndUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
byte t = (byte)ScenarioClusterPointTimeEndUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.TimeEnd != t)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.TimeEnd = t;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
ProjectForm.ProjectExplorer?.UpdateScenarioNodeTreeNode(CurrentScenarioNode);
|
|
}
|
|
|
|
private void ScenarioClusterPointProbabilityUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
byte v = (byte)ScenarioClusterPointProbabilityUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.Probability != v)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.Probability = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointSpOnlyFlagUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
byte v = (byte)ScenarioClusterPointSpOnlyFlagUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.AvailableMpSp != v)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.AvailableMpSp = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointRadiusUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
byte v = (byte)ScenarioClusterPointRadiusUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.Radius != v)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.Radius = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointWaitTimeUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
byte v = (byte)ScenarioClusterPointWaitTimeUpDown.Value;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.WaitTime != v)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.WaitTime = v;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointFlagsUpDown_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
var iflags = (uint)ScenarioClusterPointFlagsUpDown.Value;
|
|
populatingui = true;
|
|
for (int i = 0; i < ScenarioClusterPointFlagsCheckedListBox.Items.Count; i++)
|
|
{
|
|
var c = ((iflags & (1 << i)) > 0);
|
|
ScenarioClusterPointFlagsCheckedListBox.SetItemCheckState(i, c ? CheckState.Checked : CheckState.Unchecked);
|
|
}
|
|
populatingui = false;
|
|
CScenarioPointFlags__Flags f = (CScenarioPointFlags__Flags)iflags;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.Flags != f)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.Flags = f;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScenarioClusterPointFlagsCheckedListBox_ItemCheck(object sender, ItemCheckEventArgs e)
|
|
{
|
|
if (populatingui) return;
|
|
if (CurrentScenarioNode == null) return;
|
|
if (CurrentScenarioNode.ClusterMyPoint == null) return;
|
|
uint iflags = 0;
|
|
for (int i = 0; i < ScenarioClusterPointFlagsCheckedListBox.Items.Count; i++)
|
|
{
|
|
if (e.Index == i)
|
|
{
|
|
if (e.NewValue == CheckState.Checked)
|
|
{
|
|
iflags += (uint)(1 << i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ScenarioClusterPointFlagsCheckedListBox.GetItemChecked(i))
|
|
{
|
|
iflags += (uint)(1 << i);
|
|
}
|
|
}
|
|
}
|
|
populatingui = true;
|
|
ScenarioClusterPointFlagsUpDown.Value = iflags;
|
|
populatingui = false;
|
|
CScenarioPointFlags__Flags f = (CScenarioPointFlags__Flags)iflags;
|
|
lock (ProjectForm.ProjectSyncRoot)
|
|
{
|
|
if (CurrentScenarioNode.ClusterMyPoint.Flags != f)
|
|
{
|
|
CurrentScenarioNode.ClusterMyPoint.Flags = f;
|
|
ProjectForm.SetScenarioHasChanged(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
}
|