mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-16 20:17:30 +08:00
398 lines
14 KiB
HLSL
398 lines
14 KiB
HLSL
#include "Common.hlsli"
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#include "Quaternion.hlsli"
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#include "Clouds.hlsli"
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cbuffer VSSceneVars : register(b1)
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{
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float4x4 ViewProj;
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float4x4 ViewInv;
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}
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cbuffer VSEntityVars : register(b2)
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{
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float4 CamRel;
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float4 Orientation;
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float4 Scale;
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}
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cbuffer VSModelVars : register(b3)
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{
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float4x4 Transform;
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}
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struct VS_INPUT
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{
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float4 Position : POSITION;
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float3 Normal : NORMAL;
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float2 Texcoord0 : TEXCOORD0;
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float4 Colour0 : COLOR0;
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float4 Tangent : TANGENT;
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};
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struct VS_OUTPUT
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{
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float4 Position : SV_POSITION; // 0 xyzw 0 POS float xyzw
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float4 o0 : TEXCOORD0; // 0 xyzw 0 NONE float
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float4 o1 : TEXCOORD1; // 1 xyzw 1 NONE float xyzw
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float4 o2 : TEXCOORD2; // 2 xyzw 2 NONE float xyzw
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float4 o3 : TEXCOORD3; // 3 xyzw 3 NONE float xyzw
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float2 o4 : TEXCOORD4; // 4 xy 4 NONE float xy
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float4 o5 : TEXCOORD5; // 5 xyzw 5 NONE float xyzw
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float4 o6 : TEXCOORD6; // 6 xyzw 6 NONE float xy w
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float4 o7 : TEXCOORD7; // 7 xyzw 7 NONE float xyzw
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float3 o8 : TEXCOORD8; // 8 xyz 8 NONE float xyz
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float4 o9 : TEXCOORD9; // 9 xyzw 9 NONE float xyzw
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};
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VS_OUTPUT main(VS_INPUT input)
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{
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VS_OUTPUT output;
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float3 spos = input.Position.xyz * Scale.xyz*0.05;
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float3 bpos = mulvq(spos, Orientation);
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float3 opos = CamRel.xyz + bpos;
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float4 cpos = mul(float4(opos, 1), ViewProj);
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float3 tnorm = input.Normal;
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float3 bnorm = normalize(mulvq(tnorm, Orientation));
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float4 vc = input.Colour0;
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float2 tc = input.Texcoord0;
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float2 o4xy = (gUVOffset[0].xy * cloudLayerAnimScale1) + (tc * gRescaleUV1) + gUVOffset1;
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float2 o5xy = (gUVOffset[0].zw * cloudLayerAnimScale2) + (tc * gRescaleUV2) + gUVOffset2;
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float2 o5zw = (gUVOffset[1].xy * cloudLayerAnimScale3) + (tc * gRescaleUV3) + gUVOffset3;
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output.Position = cpos;
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output.o0 = 0;
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output.o1 = float4(bnorm, vc.w);
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output.o2 = float4(0, 0, 0, vc.y);
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output.o3 = float4(0, 0, 0, vc.z);
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output.o4 = o4xy;
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output.o5 = float4(o5xy, o5zw);
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output.o6 = 0;
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output.o7 = 0;
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output.o8 = 0;
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output.o9 = 0;
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return output;
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}
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/*
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//clouds_animsoft.fxc_VSCloudsVertScatterPiercing
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
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//
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//
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// Buffer Definitions:
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//
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// cbuffer rage_matrices
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// {
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//
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// row_major float4x4 gWorld; // Offset: 0 Size: 64
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// row_major float4x4 gWorldView; // Offset: 64 Size: 64 [unused]
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// row_major float4x4 gWorldViewProj; // Offset: 128 Size: 64
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// row_major float4x4 gViewInverse; // Offset: 192 Size: 64 [unused]
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//
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// }
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//
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// cbuffer rage_clipplanes
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// {
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//
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// float4 ClipPlanes; // Offset: 0 Size: 16
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//
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// }
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//
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// cbuffer lighting_globals
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// {
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//
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// float4 gDirectionalLight; // Offset: 0 Size: 16 [unused]
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// float4 gDirectionalColour; // Offset: 16 Size: 16 [unused]
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// int gNumForwardLights; // Offset: 32 Size: 4 [unused]
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// float4 gLightPositionAndInvDistSqr[8];// Offset: 48 Size: 128 [unused]
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// float4 gLightDirectionAndFalloffExponent[8];// Offset: 176 Size: 128 [unused]
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// float4 gLightColourAndCapsuleExtent[8];// Offset: 304 Size: 128 [unused]
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// float gLightConeScale[8]; // Offset: 432 Size: 116 [unused]
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// float gLightConeOffset[8]; // Offset: 560 Size: 116 [unused]
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// float4 gLightNaturalAmbient0; // Offset: 688 Size: 16 [unused]
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// float4 gLightNaturalAmbient1; // Offset: 704 Size: 16 [unused]
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// float4 gLightArtificialIntAmbient0;// Offset: 720 Size: 16 [unused]
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// float4 gLightArtificialIntAmbient1;// Offset: 736 Size: 16 [unused]
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// float4 gLightArtificialExtAmbient0;// Offset: 752 Size: 16 [unused]
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// float4 gLightArtificialExtAmbient1;// Offset: 768 Size: 16 [unused]
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// float4 gDirectionalAmbientColour; // Offset: 784 Size: 16 [unused]
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// float4 globalFogParams[5]; // Offset: 800 Size: 80
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// float4 globalFogColor; // Offset: 880 Size: 16
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// float4 globalFogColorE; // Offset: 896 Size: 16
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// float4 globalFogColorN; // Offset: 912 Size: 16
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// float4 globalFogColorMoon; // Offset: 928 Size: 16
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// float4 gReflectionTweaks; // Offset: 944 Size: 16 [unused]
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//
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// }
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//
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// cbuffer clouds_locals
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// {
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//
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// float3 gSkyColor; // Offset: 0 Size: 12 [unused]
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// float3 gEastMinusWestColor; // Offset: 16 Size: 12 [unused]
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// float3 gWestColor; // Offset: 32 Size: 12 [unused]
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// float3 gSunDirection; // Offset: 48 Size: 12
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// float3 gSunColor; // Offset: 64 Size: 12
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// float3 gCloudColor; // Offset: 80 Size: 12 [unused]
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// float3 gAmbientColor; // Offset: 96 Size: 12 [unused]
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// float3 gBounceColor; // Offset: 112 Size: 12 [unused]
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// float4 gDensityShiftScale; // Offset: 128 Size: 16 [unused]
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// float4 gScatterG_GSquared_PhaseMult_Scale;// Offset: 144 Size: 16
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// float4 gPiercingLightPower_Strength_NormalStrength_Thickness;// Offset: 160 Size: 16
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// float3 gScaleDiffuseFillAmbient; // Offset: 176 Size: 12 [unused]
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// float3 gWrapLighting_MSAARef; // Offset: 192 Size: 12 [unused]
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// float4 gNearFarQMult; // Offset: 208 Size: 16 [unused]
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// float3 gAnimCombine; // Offset: 224 Size: 12 [unused]
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// float3 gAnimSculpt; // Offset: 240 Size: 12 [unused]
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// float3 gAnimBlendWeights; // Offset: 256 Size: 12 [unused]
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// float4 gUVOffset[2]; // Offset: 272 Size: 32
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// row_major float4x4 gCloudViewProj; // Offset: 304 Size: 64
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// float4 gCameraPos; // Offset: 368 Size: 16
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// float2 gUVOffset1; // Offset: 384 Size: 8
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// float2 gUVOffset2; // Offset: 392 Size: 8
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// float2 gUVOffset3; // Offset: 400 Size: 8
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// float2 gRescaleUV1; // Offset: 408 Size: 8
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// float2 gRescaleUV2; // Offset: 416 Size: 8
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// float2 gRescaleUV3; // Offset: 424 Size: 8
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// float gSoftParticleRange; // Offset: 432 Size: 4 [unused]
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// float gEnvMapAlphaScale; // Offset: 436 Size: 4 [unused]
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// float2 cloudLayerAnimScale1; // Offset: 440 Size: 8
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// float2 cloudLayerAnimScale2; // Offset: 448 Size: 8
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// float2 cloudLayerAnimScale3; // Offset: 456 Size: 8
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//
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// }
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//
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//
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// Resource Bindings:
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//
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// Name Type Format Dim HLSL Bind Count
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// ------------------------------ ---------- ------- ----------- -------------- ------
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// rage_clipplanes cbuffer NA NA cb0 1
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// rage_matrices cbuffer NA NA cb1 1
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// lighting_globals cbuffer NA NA cb3 1
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// clouds_locals cbuffer NA NA cb12 1
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//
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// POSITION 0 xyzw 0 NONE float xyzw
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// COLOR 0 xyzw 1 NONE float xyzw
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// NORMAL 0 xyz 2 NONE float xyz
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// TEXCOORD 0 xy 3 NONE float xy
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// TANGENT 0 xyzw 4 NONE float xyzw
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// TEXCOORD 0 xyzw 0 NONE float xyzw
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// TEXCOORD 1 xyzw 1 NONE float xyzw
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// TEXCOORD 2 xyzw 2 NONE float xyzw
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// TEXCOORD 3 xyzw 3 NONE float xyzw
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// TEXCOORD 4 xy 4 NONE float xy
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// TEXCOORD 5 xyzw 5 NONE float xyzw
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// TEXCOORD 6 xyzw 6 NONE float xyzw
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// TEXCOORD 7 xyzw 7 NONE float xyzw
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// TEXCOORD 8 xyz 8 NONE float xyz
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// TEXCOORD 9 xyzw 9 NONE float xyzw
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// SV_Position 0 xyzw 10 POS float xyzw
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// SV_ClipDistance 0 xyzw 11 CLIPDST float xyzw
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//
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vs_4_0
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dcl_constantbuffer CB1[12], immediateIndexed
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dcl_constantbuffer CB0[1], immediateIndexed
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dcl_constantbuffer CB3[59], immediateIndexed
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dcl_constantbuffer CB12[29], immediateIndexed
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dcl_input v0.xyzw
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dcl_input v1.xyzw
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dcl_input v2.xyz
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dcl_input v3.xy
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dcl_input v4.xyzw
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dcl_output o0.xyzw
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dcl_output o1.xyzw
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dcl_output o2.xyzw
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dcl_output o3.xyzw
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dcl_output o4.xy
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dcl_output o5.xyzw
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dcl_output o6.xyzw
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dcl_output o7.xyzw
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dcl_output o8.xyz
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dcl_output o9.xyzw
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dcl_output_siv o10.xyzw, position
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dcl_output_siv o11.xyzw, clip_distance
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dcl_temps 5
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mul r0.xyz, v0.yyyy, gWorld[1].xyzx
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mad r0.xyz, v0.xxxx, gWorld[0].xyzx, r0.xyzx
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mad r0.xyz, v0.zzzz, gWorld[2].xyzx, r0.xyzx
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mad r0.xyz, v0.wwww, gWorld[3].xyzx, r0.xyzx
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dp3 r0.w, r0.xyzx, r0.xyzx
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sqrt r1.w, r0.w
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rsq r0.w, r0.w
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mul r2.xyz, r0.wwww, r0.xyzx
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div r1.xyz, r0.xyzx, r1.wwww
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mov o0.xyzw, r1.xyzw
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mul r3.xyz, v2.yyyy, gWorld[1].xyzx
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mad r3.xyz, v2.xxxx, gWorld[0].xyzx, r3.xyzx
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mad r3.xyz, v2.zzzz, gWorld[2].xyzx, r3.xyzx
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dp3 r0.w, r3.xyzx, r3.xyzx
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rsq r0.w, r0.w
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mul o1.xyz, r0.wwww, r3.xyzx
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mov o1.w, v1.w
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mul r3.xyz, v4.yyyy, gWorld[1].xyzx
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mad r3.xyz, v4.xxxx, gWorld[0].xyzx, r3.xyzx
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mad r3.xyz, v4.zzzz, gWorld[2].xyzx, r3.xyzx
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dp3 r0.w, r3.xyzx, r3.xyzx
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rsq r0.w, r0.w
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mul o2.xyz, r0.wwww, r3.xyzx
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mov o2.w, v1.y
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mul r3.xyz, v2.yzxy, v4.zxyz
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mad r3.xyz, v4.yzxy, v2.zxyz, -r3.xyzx
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mul r3.xyz, r3.xyzx, v4.wwww
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mul r4.xyz, r3.yyyy, gWorld[1].xyzx
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mad r3.xyw, r3.xxxx, gWorld[0].xyxz, r4.xyxz
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mad r3.xyz, r3.zzzz, gWorld[2].xyzx, r3.xywx
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dp3 r0.w, r3.xyzx, r3.xyzx
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rsq r0.w, r0.w
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mul o3.xyz, r0.wwww, r3.xyzx
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mov o3.w, v1.z
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mad r3.xy, v3.xyxx, gRescaleUV1.xyxx, gUVOffset1.xyxx
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mad o4.xy, gUVOffset[0].xyxx, cloudLayerAnimScale1.xyxx, r3.xyxx
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mad r3.xy, v3.xyxx, gRescaleUV2.xyxx, gUVOffset2.xyxx
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mad o5.xy, gUVOffset[0].zwzz, cloudLayerAnimScale2.xyxx, r3.xyxx
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mad r3.xy, v3.xyxx, gRescaleUV3.xyxx, gUVOffset3.xyxx
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mad o5.zw, gUVOffset[1].xxxy, cloudLayerAnimScale3.xxxy, r3.xxxy
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mul r3.xyzw, r0.yyyy, gCloudViewProj[1].xyzw
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mad r3.xyzw, r0.xxxx, gCloudViewProj[0].xyzw, r3.xyzw
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mad r3.xyzw, r0.zzzz, gCloudViewProj[2].xyzw, r3.xyzw
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add r3.xyzw, r3.xyzw, gCloudViewProj[3].xyzw
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mul r0.xyw, r3.xwxy, l(0.500000, 0.500000, 0.000000, 0.500000)
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mad o6.y, r3.w, l(0.500000), -r0.w
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add o6.x, r0.y, r0.x
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mov o6.zw, r3.wwww
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dp3 r0.x, -r1.xyzx, gSunDirection.xyzx
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mad r0.xyw, -r0.xxxx, gSunDirection.xyxz, -r1.xyxz
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dp3 r1.x, r1.xyzx, gSunDirection.xyzx
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dp3 r1.y, r0.xywx, r0.xywx
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rsq r1.y, r1.y
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mul o7.xyz, r0.xywx, r1.yyyy
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mov_sat r0.x, r1.x
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log r0.x, r0.x
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mul r0.x, r0.x, gPiercingLightPower_Strength_NormalStrength_Thickness.x
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exp o7.w, r0.x
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dp2 r0.x, r1.xxxx, gScatterG_GSquared_PhaseMult_Scale.xxxx
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mad r0.y, r1.x, r1.x, l(1.000000)
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add r0.w, gScatterG_GSquared_PhaseMult_Scale.y, l(1.000000)
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add r0.x, -r0.x, r0.w
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log r0.x, |r0.x|
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mul r0.x, r0.x, l(1.500000)
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exp r0.x, r0.x
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div r0.x, r0.y, r0.x
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mul r0.x, r0.x, gScatterG_GSquared_PhaseMult_Scale.z
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mul r0.xyw, r0.xxxx, gSunColor.xyxz
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mul o8.xyz, r0.xywx, gScatterG_GSquared_PhaseMult_Scale.wwww
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dp3_sat r0.x, r2.xyzx, globalFogParams[3].xyzx
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dp3_sat r0.y, r2.xyzx, globalFogParams[4].xyzx
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log r0.y, r0.y
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mul r0.y, r0.y, globalFogParams[4].w
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exp r0.y, r0.y
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log r0.x, r0.x
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mul r0.x, r0.x, globalFogParams[3].w
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exp r0.x, r0.x
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add r1.xyz, -globalFogColorE.xyzx, globalFogColorMoon.xyzx
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mad r1.xyz, r0.yyyy, r1.xyzx, globalFogColorE.xyzx
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add r2.xyz, -r1.xyzx, globalFogColor.xyzx
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mad r0.xyw, r0.xxxx, r2.xyxz, r1.xyxz
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add r0.xyw, r0.xyxw, -globalFogColorN.xyxz
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add r1.x, r1.w, -globalFogParams[0].x
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max r1.x, r1.x, l(0.000000)
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mul r1.y, r1.x, -globalFogParams[1].z
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mul r1.y, r1.y, l(1.442695)
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exp r1.y, r1.y
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add r1.y, -r1.y, l(1.000000)
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mad r0.xyw, r1.yyyy, r0.xyxw, globalFogColorN.xyxz
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div r1.y, r1.x, r1.w
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mul r1.x, r1.x, globalFogParams[1].w
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mul r0.z, r0.z, r1.y
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lt r1.y, l(0.010000), |r0.z|
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mul r0.z, r0.z, globalFogParams[2].z
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mul r1.z, r0.z, l(-1.442695)
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exp r1.z, r1.z
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add r1.z, -r1.z, l(1.000000)
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div r0.z, r1.z, r0.z
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movc r0.z, r1.y, r0.z, l(1.000000)
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mul r0.z, r0.z, r1.x
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min r0.z, r0.z, l(1.000000)
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mul r0.z, r0.z, l(1.442695)
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exp r0.z, r0.z
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min r0.z, r0.z, l(1.000000)
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add r0.z, -r0.z, l(1.000000)
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mul_sat r0.z, r0.z, globalFogParams[2].y
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add r1.x, -v1.x, l(1.000000)
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max r0.z, r0.z, r1.x
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mul r0.xyw, r0.zzzz, r0.xyxw
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add r0.z, -r0.z, l(1.000000)
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mul r1.y, r1.x, globalFogParams[2].w
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mad r1.x, -r1.x, globalFogParams[2].w, l(1.000000)
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mul r2.x, r1.y, globalFogColor.w
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mul r2.y, r1.y, globalFogColorE.w
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mul r2.z, r1.y, globalFogColorN.w
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mad o9.xyz, r0.xywx, r1.xxxx, r2.xyzx
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mul o9.w, r0.z, r1.x
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lt r0.x, r3.z, l(0.000000)
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div r0.y, l(0.100000), r3.w
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movc r0.x, r0.x, r0.y, r3.z
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lt r0.y, r3.w, r3.z
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add r0.z, r3.w, l(-0.100000)
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movc r0.y, r0.y, r0.z, r3.z
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ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), gCameraPos.w
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movc r0.x, r0.z, r0.x, r0.y
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lt r0.y, l(0.000000), r3.w
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movc o10.z, r0.y, r0.x, r3.z
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mov o10.xyw, r3.xyxw
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mul r0.xyzw, v0.yyyy, gWorldViewProj[1].xyzw
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mad r0.xyzw, v0.xxxx, gWorldViewProj[0].xyzw, r0.xyzw
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mad r0.xyzw, v0.zzzz, gWorldViewProj[2].xyzw, r0.xyzw
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add r0.xyzw, r0.xyzw, gWorldViewProj[3].xyzw
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dp4 o11.x, r0.xyzw, ClipPlanes.xyzw
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mov o11.yzw, l(0,0,0,0)
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ret
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// Approximately 135 instruction slots used
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*/ |