CodeWalker/Shaders/PPFinalPassVS.hlsl
2018-03-13 22:28:58 -04:00

14 lines
274 B
HLSL

struct VS_Output
{
float4 Pos : SV_POSITION;
float2 Tex : TEXCOORD0;
};
VS_Output main( float4 pos : POSITION )
{
VS_Output output;
output.Pos = pos;
output.Tex.x = (pos.x*0.5)+0.5;
output.Tex.y = (pos.y*-0.5)+0.5;
return output;
}