CodeWalker/Shaders/PPFinalPassVS.hlsl

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2018-03-14 10:28:58 +08:00
struct VS_Output
{
float4 Pos : SV_POSITION;
float2 Tex : TEXCOORD0;
};
VS_Output main( float4 pos : POSITION )
{
VS_Output output;
output.Pos = pos;
output.Tex.x = (pos.x*0.5)+0.5;
output.Tex.y = (pos.y*-0.5)+0.5;
return output;
}