mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-09-19 23:57:23 +08:00
196 lines
5.5 KiB
C#
196 lines
5.5 KiB
C#
using SharpDX;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace CodeWalker.GameFiles
|
|
{
|
|
public enum VertexComponentType : byte
|
|
{
|
|
Nothing = 0,
|
|
Half2 = 1,
|
|
Float = 2,
|
|
Half4 = 3,
|
|
FloatUnk = 4,
|
|
Float2 = 5,
|
|
Float3 = 6,
|
|
Float4 = 7,
|
|
UByte4 = 8,
|
|
Colour = 9,
|
|
Dec3N = 10,
|
|
Unk1 = 11,
|
|
Unk2 = 12,
|
|
Unk3 = 13,
|
|
Unk4 = 14,
|
|
Unk5 = 15,
|
|
}
|
|
|
|
public static class VertexComponentTypes
|
|
{
|
|
public static int GetSizeInBytes(VertexComponentType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case VertexComponentType.Nothing: return 0;
|
|
case VertexComponentType.Half2: return 4;
|
|
case VertexComponentType.Float: return 4;
|
|
case VertexComponentType.Half4: return 8;
|
|
case VertexComponentType.FloatUnk: return 0;
|
|
case VertexComponentType.Float2: return 8;
|
|
case VertexComponentType.Float3: return 12;
|
|
case VertexComponentType.Float4: return 16;
|
|
case VertexComponentType.UByte4: return 4;
|
|
case VertexComponentType.Colour: return 4;
|
|
case VertexComponentType.Dec3N: return 4;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
public static int GetComponentCount(VertexComponentType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case VertexComponentType.Nothing: return 0;
|
|
case VertexComponentType.Half2: return 2;
|
|
case VertexComponentType.Float: return 1;
|
|
case VertexComponentType.Half4: return 4;
|
|
case VertexComponentType.FloatUnk: return 0;
|
|
case VertexComponentType.Float2: return 2;
|
|
case VertexComponentType.Float3: return 3;
|
|
case VertexComponentType.Float4: return 4;
|
|
case VertexComponentType.UByte4: return 4;
|
|
case VertexComponentType.Colour: return 4;
|
|
case VertexComponentType.Dec3N: return 3;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public enum VertexDeclarationTypes : ulong
|
|
{
|
|
GTAV1 = 0x7755555555996996, // GTAV - used by most drawables
|
|
GTAV2 = 0x030000000199A006, // GTAV - used on cloth?
|
|
GTAV3 = 0x0300000001996006, // GTAV - used on cloth?
|
|
GTAV4 = 0x7655555555996996, // GTAV - used by FragGlassWindow
|
|
|
|
//Types4 = 0x0000000007097007, // Max Payne 3
|
|
//Types5 = 0x0700000007097977, // Max Payne 3
|
|
//Types6 = 0x0700000007997977, // Max Payne 3
|
|
//Types7 = 0x0700007777097977, // Max Payne 3
|
|
//Types8 = 0x0700007777997977, // Max Payne 3
|
|
}
|
|
|
|
public enum VertexSemantics : int
|
|
{
|
|
Position = 0,
|
|
BlendWeights = 1,
|
|
BlendIndices = 2,
|
|
Normal = 3,
|
|
Colour0 = 4,
|
|
Colour1 = 5,
|
|
TexCoord0 = 6,
|
|
TexCoord1 = 7,
|
|
TexCoord2 = 8,
|
|
TexCoord3 = 9,
|
|
TexCoord4 = 10,
|
|
TexCoord5 = 11,
|
|
TexCoord6 = 12,
|
|
TexCoord7 = 13,
|
|
Tangent = 14,
|
|
Binormal = 15,
|
|
}
|
|
|
|
public enum VertexType : uint
|
|
{
|
|
Default = 89, //PNCT
|
|
DefaultEx = 16473, //PNCTX
|
|
PNCCT = 121,
|
|
PNCCTTTT = 1017,
|
|
PBBNCCTTX = 16639,
|
|
PBBNCCT = 127,
|
|
PNCTTTX = 16857,
|
|
PNCTTX = 16601,
|
|
PNCTTTX_2 = 19545,
|
|
PNCTTTX_3 = 17113,
|
|
PNCCTTX = 16633,
|
|
PNCCTTX_2 = 17017,
|
|
PNCCTTTX = 17145,
|
|
PBBNCCTX = 16511,
|
|
PBBNCTX = 16479,
|
|
PBBNCT = 95,
|
|
PNCCTT = 249,
|
|
PNCCTX = 16505,
|
|
PCT = 81,
|
|
PT = 65,
|
|
PTT = 193,
|
|
PNC = 25,
|
|
PC = 17,
|
|
PCC = 7,
|
|
PCCH2H4 = 2147500121, //0x80004059 (16473 + 0x80000000) DefaultEx Cloth?
|
|
PNCH2 = 2147483737, //0x80000059 (89 + 0x80000000) Default Cloth?
|
|
PNCTTTTX = 19673, //normal_spec_detail_dpm_vertdecal_tnt
|
|
PNCTTTT = 985,
|
|
PBBNCCTT = 255,
|
|
PCTT = 209,
|
|
PBBCCT = 119,
|
|
PBBNC = 31,
|
|
PBBNCTT = 223,
|
|
PBBNCTTX = 16607,
|
|
PBBNCTTT = 479,
|
|
PNCTT = 217,
|
|
PNCTTT = 473,
|
|
PBBNCTTTX = 16863,
|
|
}
|
|
|
|
public struct VertexTypeGTAV1 //0x7755555555996996
|
|
{
|
|
public Vector3 Position;
|
|
public uint BlendWeights;
|
|
public uint BlendIndices;
|
|
public Vector3 Normal;
|
|
public uint Colour0;
|
|
public uint Colour1;
|
|
public Vector2 Texcoord0;
|
|
public Vector2 Texcoord1;
|
|
public Vector2 Texcoord2;
|
|
public Vector2 Texcoord3;
|
|
public Vector2 Texcoord4;
|
|
public Vector2 Texcoord5;
|
|
public Vector2 Texcoord6;
|
|
public Vector2 Texcoord7;
|
|
public Vector4 Tangent;
|
|
public Vector4 Binormal;
|
|
}
|
|
|
|
public struct VertexTypeGTAV2 //0x030000000199A006
|
|
{
|
|
public Vector3 Position;
|
|
public uint Normal; // Packed as Dec3N
|
|
public uint Colour0;
|
|
public uint Colour1;
|
|
public Half2 Texcoord0;
|
|
public Half4 Tangent;
|
|
}
|
|
|
|
public struct VertexTypeGTAV3 //0x0300000001996006
|
|
{
|
|
public Vector3 Position;
|
|
public Vector3 Normal;
|
|
public uint Colour0;
|
|
public uint Colour1;
|
|
public Half2 Texcoord0;
|
|
public Half4 Tangent;
|
|
}
|
|
|
|
public struct EditorVertex //vertex data to be used by the editor. TODO: maybe move somewhere else.
|
|
{
|
|
public Vector3 Position;
|
|
public uint Colour;
|
|
}
|
|
|
|
|
|
}
|