CodeWalker/CodeWalker.Core/Utils
alexguirre 1dd9bc34a2 Auto-calculate drawables blocks size fields
`ShaderGroup.ShaderGroupBlocksSize` (aka `Unknown_30h`) contains the byte size divided by 16 of the ShaderGroup block and its children blocks, when they are packed contiguously in the resource file.

`DrawableBase.DrawableModelsBlocksSize` (aka `Unknown_9Ah`) is similar but with the size of the `DrawableModelsBlock`.

Incorrect values can cause crashes when the model is unloaded.

Discussed here https://discord.com/channels/329138547833700352/329142468102586368/1139264754767122533
2023-08-11 19:30:23 +02:00
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BoundingBoxes.cs Some revisions to grass brush. 2018-06-10 09:36:50 -04:00
Cache.cs Improved GameFileCache memory usage 2019-12-11 00:31:56 +11:00
Fbx.cs FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
FbxConverter.cs Auto-calculate drawables blocks size fields 2023-08-11 19:30:23 +02:00
Matrices.cs Collisions editing beginnings 2020-01-02 00:16:49 +11:00
Quaternions.cs Improved animations game replication and performance 2022-01-28 06:25:41 +11:00
TriangleBVH.cs OccludeModel and BoxOccluder editing basics 2021-04-30 02:15:23 +10:00
Utils.cs Use FloatUtil.ToString everywhere possible to preserve exact values 2022-01-31 00:14:44 +11:00
Vectors.cs Fixed BVH generation for BoundComposite 2020-01-27 16:58:53 +11:00
Xml.cs CacheDat/XML conversion 2022-03-29 23:32:29 +11:00