CodeWalker/CodeWalker.Core/GameFiles/FileTypes/YmapFile.cs

3568 lines
128 KiB
C#

using SharpDX;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using CodeWalker.Core.Utils;
using CodeWalker.World;
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapFile : GameFile, PackedFile
{
public Meta Meta { get; set; }
public PsoFile Pso { get; set; }
public RbfFile Rbf { get; set; }
public CMapData _CMapData;
public CMapData CMapData { get { return _CMapData; } set { _CMapData = value; } }
public CEntityDef[] CEntityDefs { get; set; }
public CMloInstanceDef[] CMloInstanceDefs { get; set; }
public CCarGen[] CCarGens { get; set; }
public CTimeCycleModifier[] CTimeCycleModifiers { get; set; }
public MetaHash[] physicsDictionaries { get; set; }
public BoxOccluder[] CBoxOccluders { get; set; }
public OccludeModel[] COccludeModels { get; set; }
public string[] Strings { get; set; }
public YmapEntityDef[] AllEntities;
public YmapEntityDef[] RootEntities;
public YmapEntityDef[] MloEntities;
public YmapFile Parent { get; set; }
public YmapFile[] ChildYmaps = null;
public bool MergedWithParent = false;
public bool IsScripted { get { return (_CMapData.flags & 1) > 0; } }
public YmapGrassInstanceBatch[] GrassInstanceBatches { get; set; }
public YmapPropInstanceBatch[] PropInstanceBatches { get; set; }
public YmapDistantLODLights DistantLODLights { get; set; }
public YmapLODLights LODLights { get; set; }
public YmapTimeCycleModifier[] TimeCycleModifiers { get; set; }
public YmapCarGen[] CarGenerators { get; set; }
public YmapBoxOccluder[] BoxOccluders { get; set; }
public YmapOccludeModel[] OccludeModels { get; set; }
//fields used by the editor:
public bool HasChanged { get; set; } = false;
public List<string> SaveWarnings = null;
public bool LodManagerUpdate = false; //forces the LOD manager to refresh this ymap when rendering
public YmapEntityDef[] LodManagerOldEntities = null; //when entities are removed, need the old ones to remove from lod manager
public YmapFile() : base(null, GameFileType.Ymap)
{
}
public YmapFile(RpfFileEntry entry) : base(entry, GameFileType.Ymap)
{
RpfFileEntry = entry;
}
public void Load(byte[] data)
{
//direct load from a raw, compressed ymap file (openIV-compatible format)
RpfFile.LoadResourceFile(this, data, 2);
Loaded = true;
}
public void Load(byte[] data, RpfFileEntry entry)
{
Name = entry.Name;
RpfFileEntry = entry;
RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
if (resentry == null)
{
NonMetaLoad(data);
Loaded = true;
return;
}
ResourceDataReader rd = new ResourceDataReader(resentry, data);
Meta = rd.ReadBlock<Meta>();//maybe null this after load to reduce memory consumption?
CMapData = MetaTypes.GetTypedData<CMapData>(Meta, MetaName.CMapData);
Strings = MetaTypes.GetStrings(Meta);
if (Strings != null)
{
foreach (string str in Strings)
{
JenkIndex.Ensure(str); //just shove them in there
}
}
physicsDictionaries = MetaTypes.GetHashArray(Meta, _CMapData.physicsDictionaries);
EnsureEntities(Meta); //load all the entity data and create the YmapEntityDefs
EnsureInstances(Meta);
EnsureLODLights(Meta);
EnsureDistantLODLights(Meta);
EnsureTimeCycleModifiers(Meta);
EnsureCarGens(Meta);
EnsureBoxOccluders(Meta);
EnsureOccludeModels(Meta);
EnsureContainerLods(Meta);
#region data block test and old code
//foreach (var block in Meta.DataBlocks)
//{
// switch (block.StructureNameHash)
// {
// case (MetaName)MetaTypeName.STRING:
// case (MetaName)MetaTypeName.POINTER:
// case (MetaName)MetaTypeName.HASH:
// case (MetaName)MetaTypeName.UINT:
// case (MetaName)MetaTypeName.VECTOR3: //distant lod lights uses this
// case MetaName.CMapData:
// case MetaName.CEntityDef:
// case MetaName.CTimeCycleModifier: //these sections are handled already
// case MetaName.CCarGen:
// case MetaName.CLightAttrDef:
// case MetaName.CMloInstanceDef:
// case MetaName.CExtensionDefDoor:
// case MetaName.CExtensionDefLightEffect:
// case MetaName.CExtensionDefSpawnPointOverride:
// case MetaName.rage__fwGrassInstanceListDef: //grass instance buffer
// case MetaName.rage__fwGrassInstanceListDef__InstanceData: //grass instance buffer data
// break;
// case MetaName.PhVerletClothCustomBounds: //these sections still todo..
// case MetaName.SectionUNKNOWN1:
// case MetaName.SectionUNKNOWN5://occlusion vertex data container
// case MetaName.SectionUNKNOWN7://occlusion related?
// break;
// case (MetaName)17: //vertex data - occlusion related - SectionUNKNOWN5
// break;
// case (MetaName)33: //what is this? maybe lodlights related
// break;
// default:
// break;
// }
//}
//MetaTypes.ParseMetaData(Meta);
//string shortname = resentry.Name.Substring(0, resentry.Name.LastIndexOf('.'));
//uint namehash = JenkHash.GenHash(shortname);
//CLightAttrDefs = MetaTypes.GetTypedDataArray<CLightAttrDef>(Meta, MetaName.CLightAttrDef);
//if (CLightAttrDefs != null)
//{ }
//var unk5s = MetaTypes.GetTypedDataArray<SectionUNKNOWN5>(Meta, MetaName.SectionUNKNOWN5);
//if (unk5s != null) //used in occlusion ymaps
//{
// foreach (var unk5 in unk5s)
// {
// if ((unk5.verts.Ptr > 0) && (unk5.verts.Ptr <= (ulong)Meta.DataBlocks.Length))
// {
// var indicesoffset = unk5.numVertsInBytes;
// var datablock = Meta.DataBlocks[((int)unk5.verts.Ptr) - 1];
// if (datablock != null)
// { }//vertex data... occlusion mesh?
// }
// }
//}
//var unk7s = MetaTypes.GetTypedDataArray<SectionUNKNOWN7>(Meta, MetaName.SectionUNKNOWN7);
//if (unk7s != null)
//{ } //used in occlusion ymaps
//var unk10s = MetaTypes.GetTypedDataArray<SectionUNKNOWN10>(Meta, MetaName.SectionUNKNOWN10);
//if (unk10s != null)
//{ } //entity pointer array..
//CDoors = MetaTypes.GetTypedDataArray<CExtensionDefDoor>(Meta, MetaName.CExtensionDefDoor);
//if (CDoors != null)
//{ } //needs work - doors can be different types? not enough bytes for one
//CExtLightEffects = MetaTypes.GetTypedDataArray<CExtensionDefLightEffect>(Meta, MetaName.CExtensionDefLightEffect);
//if (CExtLightEffects != null)
//{ }
//CSpawnOverrides = MetaTypes.GetTypedDataArray<CExtensionDefSpawnPointOverride>(Meta, MetaName.CExtensionDefSpawnPointOverride);
//if (CSpawnOverrides != null)
//{ }
#endregion
//#if !DEBUG
// Meta = null; //this object is required for XML conversion! can't just let go of it here
//#endif
}
private void NonMetaLoad(byte[] data)
{
//non meta not supported yet! but see what's in there...
MemoryStream ms = new MemoryStream(data);
if (RbfFile.IsRBF(ms))
{
Rbf = new RbfFile();
Rbf.Load(ms);
}
else if (PsoFile.IsPSO(ms))
{
Pso = new PsoFile();
Pso.Load(ms);
//PsoTypes.EnsurePsoTypes(Pso);
}
else
{
}
}
private void EnsureEntities(Meta Meta)
{
//CMloInstanceDefs = MetaTypes.ConvertDataArray<CMloInstanceDef>(Meta, MetaName.CMloInstanceDef, CMapData.entities);
CMloInstanceDefs = MetaTypes.GetTypedDataArray<CMloInstanceDef>(Meta, MetaName.CMloInstanceDef);
if (CMloInstanceDefs != null)
{ }
var eptrs = MetaTypes.GetPointerArray(Meta, _CMapData.entities);
//CEntityDefs = MetaTypes.ConvertDataArray<CEntityDef>(Meta, MetaName.CEntityDef, CMapData.entities);
CEntityDefs = MetaTypes.GetTypedDataArray<CEntityDef>(Meta, MetaName.CEntityDef);
if (CEntityDefs != null)
{ }
int instcount = 0;
if (CEntityDefs != null) instcount += CEntityDefs.Length;
if (CMloInstanceDefs != null) instcount += CMloInstanceDefs.Length;
if (instcount > 0)
{
//build the entity hierarchy.
List<YmapEntityDef> roots = new List<YmapEntityDef>(instcount);
List<YmapEntityDef> alldefs = new List<YmapEntityDef>(instcount);
List<YmapEntityDef> mlodefs = null;
if (CEntityDefs != null)
{
for (int i = 0; i < CEntityDefs.Length; i++)
{
YmapEntityDef d = new YmapEntityDef(this, i, ref CEntityDefs[i]);
alldefs.Add(d);
}
}
if (CMloInstanceDefs != null)
{
mlodefs = new List<YmapEntityDef>();
for (int i = 0; i < CMloInstanceDefs.Length; i++)
{
YmapEntityDef d = new YmapEntityDef(this, i, ref CMloInstanceDefs[i]);
uint[] defentsets = MetaTypes.GetUintArray(Meta, CMloInstanceDefs[i].defaultEntitySets);
if (d.MloInstance != null)
{
d.MloInstance.defaultEntitySets = defentsets;
}
alldefs.Add(d);
mlodefs.Add(d);
}
}
for (int i = 0; i < alldefs.Count; i++)
{
YmapEntityDef d = alldefs[i];
int pind = d._CEntityDef.parentIndex;
bool isroot = false;
if ((pind < 0) || (pind >= alldefs.Count) || d.LodInParentYmap)
{
isroot = true;
}
else
{
YmapEntityDef p = alldefs[pind];
if ((p._CEntityDef.lodLevel <= d._CEntityDef.lodLevel) ||
((p._CEntityDef.lodLevel == rage__eLodType.LODTYPES_DEPTH_ORPHANHD) &&
(d._CEntityDef.lodLevel != rage__eLodType.LODTYPES_DEPTH_ORPHANHD)))
{
isroot = true;
p = null;
}
}
if (isroot)
{
roots.Add(d);
}
else
{
YmapEntityDef p = alldefs[pind];
p.AddChild(d);
}
}
for (int i = 0; i < alldefs.Count; i++)
{
alldefs[i].ChildListToArray();
}
AllEntities = alldefs.ToArray();
RootEntities = roots.ToArray();
if (mlodefs != null)
{
MloEntities = mlodefs.ToArray();
}
foreach (var ent in AllEntities)
{
ent.Extensions = MetaTypes.GetExtensions(Meta, ent._CEntityDef.extensions);
}
}
}
private void EnsureInstances(Meta Meta)
{
if (_CMapData.instancedData.GrassInstanceList.Count1 != 0)
{
rage__fwGrassInstanceListDef[] batches = MetaTypes.ConvertDataArray<rage__fwGrassInstanceListDef>(Meta, MetaName.rage__fwGrassInstanceListDef, _CMapData.instancedData.GrassInstanceList);
YmapGrassInstanceBatch[] gbatches = new YmapGrassInstanceBatch[batches.Length];
for (int i = 0; i < batches.Length; i++)
{
var batch = batches[i];
rage__fwGrassInstanceListDef__InstanceData[] instdatas = MetaTypes.ConvertDataArray<rage__fwGrassInstanceListDef__InstanceData>(Meta, MetaName.rage__fwGrassInstanceListDef__InstanceData, batch.InstanceList);
YmapGrassInstanceBatch gbatch = new YmapGrassInstanceBatch();
gbatch.Ymap = this;
gbatch.Batch = batch;
gbatch.Instances = instdatas;
gbatch.Position = (batch.BatchAABB.min.XYZ() + batch.BatchAABB.max.XYZ()) * 0.5f;
gbatch.Radius = (batch.BatchAABB.max.XYZ() - gbatch.Position).Length();
gbatch.AABBMin = (batch.BatchAABB.min.XYZ());
gbatch.AABBMax = (batch.BatchAABB.max.XYZ());
gbatches[i] = gbatch;
}
GrassInstanceBatches = gbatches;
}
if (_CMapData.instancedData.PropInstanceList.Count1 != 0)
{
}
}
private void EnsureLODLights(Meta Meta)
{
if (_CMapData.LODLightsSOA.direction.Count1 != 0)
{
var soa = _CMapData.LODLightsSOA;
LODLights = new YmapLODLights();
LODLights.Ymap = this;
LODLights.CLODLight = soa;
LODLights.direction = MetaTypes.ConvertDataArray<MetaVECTOR3>(Meta, MetaName.FloatXYZ, soa.direction);
LODLights.falloff = MetaTypes.GetFloatArray(Meta, soa.falloff);
LODLights.falloffExponent = MetaTypes.GetFloatArray(Meta, soa.falloffExponent);
LODLights.timeAndStateFlags = MetaTypes.GetUintArray(Meta, soa.timeAndStateFlags);
LODLights.hash = MetaTypes.GetUintArray(Meta, soa.hash);
LODLights.coneInnerAngle = MetaTypes.GetByteArray(Meta, soa.coneInnerAngle);
LODLights.coneOuterAngleOrCapExt = MetaTypes.GetByteArray(Meta, soa.coneOuterAngleOrCapExt);
LODLights.coronaIntensity = MetaTypes.GetByteArray(Meta, soa.coronaIntensity);
LODLights.CalcBB();
}
}
private void EnsureDistantLODLights(Meta Meta)
{
if (_CMapData.DistantLODLightsSOA.position.Count1 != 0)
{
var soa = _CMapData.DistantLODLightsSOA;
DistantLODLights = new YmapDistantLODLights();
DistantLODLights.Ymap = this;
DistantLODLights.CDistantLODLight = soa;
DistantLODLights.colours = MetaTypes.GetUintArray(Meta, soa.RGBI);
DistantLODLights.positions = MetaTypes.ConvertDataArray<MetaVECTOR3>(Meta, MetaName.FloatXYZ, soa.position);
DistantLODLights.CalcBB();
}
}
private void EnsureTimeCycleModifiers(Meta Meta)
{
CTimeCycleModifiers = MetaTypes.ConvertDataArray<CTimeCycleModifier>(Meta, MetaName.CTimeCycleModifier, _CMapData.timeCycleModifiers);
if (CTimeCycleModifiers != null)
{
TimeCycleModifiers = new YmapTimeCycleModifier[CTimeCycleModifiers.Length];
for (int i = 0; i < CTimeCycleModifiers.Length; i++)
{
YmapTimeCycleModifier tcm = new YmapTimeCycleModifier();
tcm.Ymap = this;
tcm.CTimeCycleModifier = CTimeCycleModifiers[i];
tcm.BBMin = tcm.CTimeCycleModifier.minExtents;
tcm.BBMax = tcm.CTimeCycleModifier.maxExtents;
TimeCycleModifiers[i] = tcm;
}
}
}
private void EnsureCarGens(Meta Meta)
{
CCarGens = MetaTypes.ConvertDataArray<CCarGen>(Meta, MetaName.CCarGen, _CMapData.carGenerators);
if (CCarGens != null)
{
//string str = MetaTypes.GetTypesInitString(resentry, Meta); //to generate structinfos and enuminfos
CarGenerators = new YmapCarGen[CCarGens.Length];
for (int i = 0; i < CCarGens.Length; i++)
{
CarGenerators[i] = new YmapCarGen(this, CCarGens[i]);
}
}
}
private void EnsureBoxOccluders(Meta meta)
{
CBoxOccluders = MetaTypes.ConvertDataArray<BoxOccluder>(Meta, MetaName.BoxOccluder, _CMapData.boxOccluders);
if (CBoxOccluders != null)
{
BoxOccluders = new YmapBoxOccluder[CBoxOccluders.Length];
for (int i = 0; i < CBoxOccluders.Length; i++)
{
BoxOccluders[i] = new YmapBoxOccluder(this, CBoxOccluders[i]);
BoxOccluders[i].Index = i;
}
}
}
private void EnsureOccludeModels(Meta meta)
{
COccludeModels = MetaTypes.ConvertDataArray<OccludeModel>(Meta, MetaName.OccludeModel, _CMapData.occludeModels);
if (COccludeModels != null)
{
OccludeModels = new YmapOccludeModel[COccludeModels.Length];
for (int i = 0; i < COccludeModels.Length; i++)
{
OccludeModels[i] = new YmapOccludeModel(this, COccludeModels[i]);
OccludeModels[i].Index = i;
OccludeModels[i].Load(Meta);
}
}
}
private void EnsureContainerLods(Meta meta)
{
//TODO: containerLods
if (_CMapData.containerLods.Count1 > 0)
{
//string str = MetaTypes.GetTypesInitString(Meta); //to generate structinfos and enuminfos
}
}
public void BuildCEntityDefs()
{
//recreates the CEntityDefs and CMloInstanceDefs arrays from AllEntities.
//TODO: save entity extensions!!?
CEntityDefs = null;
CMloInstanceDefs = null;
if (AllEntities == null)
{
return;
}
List<CEntityDef> centdefs = new List<CEntityDef>();
List<CMloInstanceDef> cmlodefs = new List<CMloInstanceDef>();
for (int i = 0; i < AllEntities.Length; i++)
{
var ent = AllEntities[i];
if (ent.MloInstance != null)
{
cmlodefs.Add(ent.MloInstance.Instance);
}
else
{
centdefs.Add(ent._CEntityDef);
}
}
if (centdefs.Count > 0)
{
CEntityDefs = centdefs.ToArray();
}
if (cmlodefs.Count > 0)
{
CMloInstanceDefs = cmlodefs.ToArray();
}
}
public void BuildCCarGens()
{
//recreates the CCarGens array from CarGenerators.
if (CarGenerators == null)
{
CCarGens = null;
return;
}
int count = CarGenerators.Length;
CCarGens = new CCarGen[count];
for (int i = 0; i < count; i++)
{
CCarGens[i] = CarGenerators[i].CCarGen;
}
}
public void BuildInstances()
{
if (GrassInstanceBatches == null)
{
return;
}
if (PropInstanceBatches == null)
{ }
int count = GrassInstanceBatches.Length;
for (int i = 0; i < count; i++)
{
var g = GrassInstanceBatches[i];
var b = g.Batch;
var aabb = new rage__spdAABB();
aabb.min = new Vector4(g.AABBMin, 0);
aabb.max = new Vector4(g.AABBMax, 0);
b.BatchAABB = aabb;
GrassInstanceBatches[i].Batch = b;
}
}
public void BuildLodLights()
{
if (LODLights == null) return;
LODLights.RebuildFromLodLights();
}
public void BuildDistantLodLights()
{
//how to rebuild these here? the LODlights array is on the child ymap...
//for now, they are being updated as they are edited in project window
}
public void BuildBoxOccluders()
{
if (BoxOccluders == null) return;
if (BoxOccluders.Length == 0) return;
var boxes = new BoxOccluder[BoxOccluders.Length];
for (int i = 0; i < BoxOccluders.Length; i++)
{
var box = BoxOccluders[i];
box.UpdateBoxStruct();
boxes[i] = box._Box;
}
CBoxOccluders = boxes;
}
public void BuildOccludeModels()
{
if (OccludeModels == null) return;
if (OccludeModels.Length == 0) return;
//nothing to do here, has to be done later due to embedded data
}
public byte[] Save()
{
//direct save to a raw, compressed ymap file (openIV-compatible format)
//since Ymap object contents have been modified, need to recreate the arrays which are what is saved.
BuildCEntityDefs(); //technically this isn't required anymore since the CEntityDefs is no longer used for saving.
BuildCCarGens();
BuildInstances();
BuildLodLights();
BuildDistantLodLights();
BuildBoxOccluders();
BuildOccludeModels();
//TODO:
//BuildTimecycleModifiers(); //already being saved - update them..
//BuildContainerLods();
MetaBuilder mb = new MetaBuilder();
var mdb = mb.EnsureBlock(MetaName.CMapData);
CMapData mapdata = CMapData;
if ((AllEntities != null) && (AllEntities.Length > 0))
{
for (int i = 0; i < AllEntities.Length; i++)
{
var ent = AllEntities[i]; //save the extensions first..
ent._CEntityDef.extensions = mb.AddWrapperArrayPtr(ent.Extensions);
}
MetaPOINTER[] ptrs = new MetaPOINTER[AllEntities.Length];
for (int i = 0; i < AllEntities.Length; i++)
{
var ent = AllEntities[i];
if (ent.MloInstance != null)
{
ent.MloInstance.UpdateDefaultEntitySets();
ent.MloInstance._Instance.CEntityDef = ent.CEntityDef; //overwrite with all the updated values..
ent.MloInstance._Instance.defaultEntitySets = mb.AddUintArrayPtr(ent.MloInstance.defaultEntitySets);
ptrs[i] = mb.AddItemPtr(MetaName.CMloInstanceDef, ent.MloInstance.Instance);
}
else
{
ptrs[i] = mb.AddItemPtr(MetaName.CEntityDef, ent.CEntityDef);
}
}
mapdata.entities = mb.AddPointerArray(ptrs);
}
else
{
mapdata.entities = new Array_StructurePointer();
}
mapdata.timeCycleModifiers = mb.AddItemArrayPtr(MetaName.CTimeCycleModifier, CTimeCycleModifiers);
mapdata.physicsDictionaries = mb.AddHashArrayPtr(physicsDictionaries);
mapdata.carGenerators = mb.AddItemArrayPtr(MetaName.CCarGen, CCarGens);
//clear everything else out for now - TODO: fix
if (mapdata.containerLods.Count1 != 0) LogSaveWarning("containerLods were not saved. (TODO!)");
if (mapdata.instancedData.PropInstanceList.Count1 != 0) LogSaveWarning("instancedData.PropInstanceList was not saved. (TODO!)");
mapdata.containerLods = new Array_Structure();
if ((GrassInstanceBatches != null) && (GrassInstanceBatches.Length > 0))
{
var instancedData = new rage__fwInstancedMapData();
rage__fwGrassInstanceListDef[] batches = new rage__fwGrassInstanceListDef[GrassInstanceBatches.Length];
for (int i = 0; i < GrassInstanceBatches.Length; i++)
{
var batch = GrassInstanceBatches[i];
if (batch != null)
{
var b = batch.Batch;
b.InstanceList = mb.AddItemArrayPtr(MetaName.rage__fwGrassInstanceListDef__InstanceData, batch.Instances);
batches[i] = b;
}
}
instancedData.GrassInstanceList = mb.AddItemArrayPtr(MetaName.rage__fwGrassInstanceListDef, batches);
mapdata.instancedData = instancedData;
}
else
{
mapdata.instancedData = new rage__fwInstancedMapData();
}
if ((LODLights != null) && (LODLights.direction != null))
{
var soa = new CLODLight();
soa.direction = mb.AddItemArrayPtr(MetaName.FloatXYZ, LODLights.direction);
soa.falloff = mb.AddFloatArrayPtr(LODLights.falloff);
soa.falloffExponent = mb.AddFloatArrayPtr(LODLights.falloffExponent);
soa.timeAndStateFlags = mb.AddUintArrayPtr(LODLights.timeAndStateFlags);
soa.hash = mb.AddUintArrayPtr(LODLights.hash);
soa.coneInnerAngle = mb.AddByteArrayPtr(LODLights.coneInnerAngle);
soa.coneOuterAngleOrCapExt = mb.AddByteArrayPtr(LODLights.coneOuterAngleOrCapExt);
soa.coronaIntensity = mb.AddByteArrayPtr(LODLights.coronaIntensity);
mapdata.LODLightsSOA = soa;
}
else
{
mapdata.LODLightsSOA = new CLODLight();
}
if ((DistantLODLights != null) && (DistantLODLights.positions != null))
{
var soa = DistantLODLights.CDistantLODLight;//to copy base vars
soa.position = mb.AddItemArrayPtr(MetaName.FloatXYZ, DistantLODLights.positions);
soa.RGBI = mb.AddUintArrayPtr(DistantLODLights.colours);
mapdata.DistantLODLightsSOA = soa;
}
else
{
mapdata.DistantLODLightsSOA = new CDistantLODLight();
}
if ((CBoxOccluders != null) && (CBoxOccluders.Length > 0))
{
mapdata.boxOccluders = mb.AddItemArrayPtr(MetaName.BoxOccluder, CBoxOccluders);
}
else
{
mapdata.boxOccluders = new Array_Structure();
}
if ((OccludeModels != null) && (OccludeModels.Length > 0))
{
COccludeModels = new OccludeModel[OccludeModels.Length];
for (int i = 0; i < OccludeModels.Length; i++)
{
var model = OccludeModels[i];
model.BuildVertices();
model.BuildData();
var cocc = model._OccludeModel;
cocc.verts = mb.AddDataBlockPtr(model.Data, (MetaName)MetaStructureEntryDataType.UnsignedByte);//17
COccludeModels[i] = cocc;
}
mapdata.occludeModels = mb.AddItemArrayPtr(MetaName.OccludeModel, COccludeModels);
}
else
{
mapdata.occludeModels = new Array_Structure();
}
var block = new CBlockDesc();
block.name = mb.AddStringPtr(Path.GetFileNameWithoutExtension(Name));
block.exportedBy = mb.AddStringPtr("CodeWalker");
block.time = mb.AddStringPtr(DateTime.UtcNow.ToString("dd MMMM yyyy HH:mm"));
mapdata.block = block;
string name = Path.GetFileNameWithoutExtension(Name);
uint nameHash = JenkHash.GenHash(name);
mapdata.name = new MetaHash(nameHash);//make sure name is upto date...
mb.AddItem(MetaName.CMapData, mapdata);
//make sure all the relevant structure and enum infos are present.
if ((GrassInstanceBatches != null) && (GrassInstanceBatches.Length > 0))
{
mb.AddStructureInfo(MetaName.rage__spdAABB);
mb.AddStructureInfo(MetaName.rage__fwGrassInstanceListDef__InstanceData);
mb.AddStructureInfo(MetaName.rage__fwGrassInstanceListDef);
}
mb.AddStructureInfo(MetaName.rage__fwInstancedMapData);
mb.AddStructureInfo(MetaName.CLODLight);
mb.AddStructureInfo(MetaName.CDistantLODLight);
mb.AddStructureInfo(MetaName.CBlockDesc);
mb.AddStructureInfo(MetaName.CMapData);
if ((AllEntities != null) && (AllEntities.Length > 0))
{
mb.AddStructureInfo(MetaName.CEntityDef);
mb.AddStructureInfo(MetaName.CMloInstanceDef);
mb.AddEnumInfo(MetaName.rage__eLodType); //LODTYPES_
mb.AddEnumInfo(MetaName.rage__ePriorityLevel); //PRI_
}
if ((CTimeCycleModifiers != null) && (CTimeCycleModifiers.Length > 0))
{
mb.AddStructureInfo(MetaName.CTimeCycleModifier);
}
if ((CCarGens != null) && (CCarGens.Length > 0))
{
mb.AddStructureInfo(MetaName.CCarGen);
}
if ((LODLights != null) && (LODLights.direction != null))
{
mb.AddStructureInfo(MetaName.FloatXYZ);
}
if ((DistantLODLights != null) && (DistantLODLights.positions != null))
{
mb.AddStructureInfo(MetaName.FloatXYZ);
}
if ((CBoxOccluders != null) && (CBoxOccluders.Length > 0))
{
mb.AddStructureInfo(MetaName.BoxOccluder);
}
if ((COccludeModels != null) && (COccludeModels.Length > 0))
{
mb.AddStructureInfo(MetaName.OccludeModel);
}
Meta meta = mb.GetMeta();
byte[] data = ResourceBuilder.Build(meta, 2); //ymap is version 2...
return data;
}
private void LogSaveWarning(string w)
{
if (SaveWarnings == null) SaveWarnings = new List<string>();
SaveWarnings.Add(w);
}
public void EnsureChildYmaps(GameFileCache gfc)
{
if (ChildYmaps == null)
{
//no children here... look for child ymap....
var node = gfc.GetMapNode(RpfFileEntry.ShortNameHash);
if ((node != null) && (node.Children != null) && (node.Children.Length > 0))
{
ChildYmaps = new YmapFile[node.Children.Length];
for (int i = 0; i < ChildYmaps.Length; i++)
{
var chash = node.Children[i].Name;
ChildYmaps[i] = gfc.GetYmap(chash);
if (ChildYmaps[i] == null)
{
//couldn't find child ymap..
}
}
}
}
bool needupd = false;
if (ChildYmaps != null)
{
for (int i = 0; i < ChildYmaps.Length; i++)
{
var cmap = ChildYmaps[i];
if (cmap == null) continue; //nothing here..
if (!cmap.Loaded)
{
//ChildYmaps[i] = gfc.GetYmap(cmap.Hash); //incase no load was requested.
cmap = gfc.GetYmap(cmap.Key.Hash);
ChildYmaps[i] = cmap;
}
if ((cmap.Loaded) && (!cmap.MergedWithParent))
{
needupd = true;
}
}
}
if ((ChildYmaps != null) && needupd)
{
List<YmapEntityDef> newroots = new List<YmapEntityDef>(RootEntities);
for (int i = 0; i < ChildYmaps.Length; i++)
{
var cmap = ChildYmaps[i];
if (cmap == null) continue; //nothing here..
//cmap.EnsureChildYmaps();
if ((cmap.Loaded) && (!cmap.MergedWithParent))
{
cmap.MergedWithParent = true;
if (cmap.RootEntities != null)
{
foreach (var rcent in cmap.RootEntities)
{
int pind = rcent._CEntityDef.parentIndex;
if (pind < 0)
{
if (rcent._CEntityDef.lodLevel != rage__eLodType.LODTYPES_DEPTH_ORPHANHD)
{
}
//pind = 0;
}
if ((pind >= 0) && (pind < AllEntities.Length) && !rcent.LodInParentYmap)
{
var pentity = AllEntities[pind];
pentity.AddChild(rcent);
}
else
{
//TODO: fix this!!
//newroots.Add(rcent); //not sure this is the right approach.
//////rcent.Owner = this;
}
}
}
}
}
if (AllEntities != null)
{
for (int i = 0; i < AllEntities.Length; i++)
{
AllEntities[i].ChildListToMergedArray();
}
}
RootEntities = newroots.ToArray();
}
}
public void ConnectToParent(YmapFile pymap)
{
Parent = pymap;
if (RootEntities != null) //parent changed or first set, make sure to link entities hierarchy
{
for (int i = 0; i < RootEntities.Length; i++)
{
var ent = RootEntities[i];
int pind = ent._CEntityDef.parentIndex;
if (pind >= 0) //connect root entities to parents if they have them..
{
YmapEntityDef p = null;
if ((pymap != null) && (pymap.AllEntities != null))
{
if ((pind < pymap.AllEntities.Length))
{
p = pymap.AllEntities[pind];
ent.Parent = p;
ent.ParentName = p._CEntityDef.archetypeName;
}
}
else
{ }//should only happen if parent ymap not loaded yet...
}
}
}
if (LODLights != null)
{
if (Parent?.DistantLODLights != null)
{
LODLights.Init(Parent.DistantLODLights);
}
else
{ }
}
}
public void AddEntity(YmapEntityDef ent)
{
//used by the editor to add to the ymap.
List<YmapEntityDef> allents = new List<YmapEntityDef>();
if (AllEntities != null) allents.AddRange(AllEntities);
ent.Index = allents.Count;
ent.Ymap = this;
allents.Add(ent);
AllEntities = allents.ToArray();
if ((ent.Parent == null) || (ent.Parent.Ymap != this))
{
//root entity, add to roots.
List<YmapEntityDef> rootents = new List<YmapEntityDef>();
if (RootEntities != null) rootents.AddRange(RootEntities);
rootents.Add(ent);
RootEntities = rootents.ToArray();
}
HasChanged = true;
LodManagerUpdate = true;
}
public bool RemoveEntity(YmapEntityDef ent)
{
//used by the editor to remove from the ymap.
if (ent == null) return false;
var res = true;
int idx = ent.Index;
List<YmapEntityDef> newAllEntities = new List<YmapEntityDef>();
List<YmapEntityDef> newRootEntities = new List<YmapEntityDef>();
for (int i = 0; i < AllEntities.Length; i++)
{
var oent = AllEntities[i];
oent.Index = newAllEntities.Count;
if (oent != ent) newAllEntities.Add(oent);
else if (i != idx)
{
res = false; //indexes didn't match.. this shouldn't happen!
}
}
for (int i = 0; i < RootEntities.Length; i++)
{
var oent = RootEntities[i];
if (oent != ent) newRootEntities.Add(oent);
}
if ((AllEntities.Length == newAllEntities.Count) || (RootEntities.Length == newRootEntities.Count))
{
res = false;
}
LodManagerOldEntities = AllEntities;
AllEntities = newAllEntities.ToArray();
RootEntities = newRootEntities.ToArray();
HasChanged = true;
LodManagerUpdate = true;
return res;
}
public void AddCarGen(YmapCarGen cargen)
{
List<YmapCarGen> cargens = new List<YmapCarGen>();
if (CarGenerators != null) cargens.AddRange(CarGenerators);
cargen.Ymap = this;
cargens.Add(cargen);
CarGenerators = cargens.ToArray();
HasChanged = true;
}
public bool RemoveCarGen(YmapCarGen cargen)
{
if (cargen == null) return false;
List<YmapCarGen> newcargens = new List<YmapCarGen>();
if (CarGenerators != null)
{
for (int i = 0; i < CarGenerators.Length; i++)
{
var cg = CarGenerators[i];
if (cg != cargen)
{
newcargens.Add(cg);
}
}
if (newcargens.Count == CarGenerators.Length)
{
return false; //nothing removed... wasn't present?
}
}
CarGenerators = newcargens.ToArray();
HasChanged = true;
return true;
}
public void AddLodLight(YmapLODLight lodlight)
{
if (LODLights == null)
{
LODLights = new YmapLODLights();
LODLights.Ymap = this;
}
List<YmapLODLight> lodlights = new List<YmapLODLight>();
if (LODLights?.LodLights != null) lodlights.AddRange(LODLights.LodLights);
lodlight.LodLights = this.LODLights;
lodlight.Index = lodlights.Count;
lodlights.Add(lodlight);
LODLights.LodLights = lodlights.ToArray();
HasChanged = true;
if (Parent?.DistantLODLights != null)
{
Parent.DistantLODLights.RebuildFromLodLights(LODLights.LodLights);
Parent.HasChanged = true;
}
}
public bool RemoveLodLight(YmapLODLight lodlight)
{
if (lodlight == null) return false;
List<YmapLODLight> newlodlights = new List<YmapLODLight>();
var lodlights = LODLights?.LodLights;
if (lodlights != null)
{
for (int i = 0; i < lodlights.Length; i++)
{
var ll = lodlights[i];
if (ll != lodlight)
{
newlodlights.Add(ll);
}
}
if (newlodlights.Count == lodlights.Length)
{
return false; //nothing removed... wasn't present?
}
}
for (int i = 0; i < newlodlights.Count; i++)
{
newlodlights[i].Index = i;
}
LODLights.LodLights = newlodlights.ToArray();
HasChanged = true;
if (Parent?.DistantLODLights != null)
{
Parent.DistantLODLights.RebuildFromLodLights(LODLights.LodLights);
Parent.HasChanged = true;
}
return true;
}
public void AddBoxOccluder(YmapBoxOccluder box)
{
if (box == null) return;
var boxes = new List<YmapBoxOccluder>();
if (BoxOccluders != null) boxes.AddRange(BoxOccluders);
box.Ymap = this;
box.Index = boxes.Count;
boxes.Add(box);
BoxOccluders = boxes.ToArray();
HasChanged = true;
}
public bool RemoveBoxOccluder(YmapBoxOccluder box)
{
if (box == null) return false;
var newboxes = new List<YmapBoxOccluder>();
if (BoxOccluders != null)
{
foreach (var oldbox in BoxOccluders)
{
if (oldbox != box)
{
oldbox.Index = newboxes.Count;
newboxes.Add(oldbox);
}
}
if (newboxes.Count == BoxOccluders.Length)
{
return false;//nothing removed... wasn't present?
}
}
BoxOccluders = newboxes.ToArray();
HasChanged = true;
return true;
}
public void AddOccludeModel(YmapOccludeModel model)
{
if (model == null) return;
var models = new List<YmapOccludeModel>();
if (OccludeModels != null) models.AddRange(OccludeModels);
model.Ymap = this;
models.Add(model);
OccludeModels = models.ToArray();
HasChanged = true;
}
public bool RemoveOccludeModel(YmapOccludeModel model)
{
if (model == null) return false;
var newmodels = new List<YmapOccludeModel>();
if (OccludeModels != null)
{
foreach (var oldmodel in OccludeModels)
{
if (oldmodel != model)
{
oldmodel.Index = newmodels.Count;
newmodels.Add(oldmodel);
}
}
if (newmodels.Count == OccludeModels.Length)
{
return false;//nothing removed... wasn't present?
}
}
OccludeModels = newmodels.ToArray();
HasChanged = true;
return true;
}
public void AddOccludeModelTriangle(YmapOccludeModelTriangle tri)
{
if (tri == null) return;
if (tri.Model == null) return;
var tris = tri.Model.Triangles.ToList();
tri.Index = tris.Count;
tris.Add(tri);
tri.Model.Triangles = tris.ToArray();
//tri.Model.BuildBVH();
//...
HasChanged = true;
}
public bool RemoveOccludeModelTriangle(YmapOccludeModelTriangle tri)
{
if (tri == null) return false;
if (tri.Model == null) return false;
var newtris = new List<YmapOccludeModelTriangle>();
if (tri.Model.Triangles != null)
{
foreach (var oldtri in tri.Model.Triangles)
{
if (oldtri != tri)
{
oldtri.Index = newtris.Count;
newtris.Add(oldtri);
}
}
}
tri.Model.Triangles = newtris.ToArray();
//tri.Model.BuildBVH();
//...
HasChanged = true;
return true;
}
public void AddGrassBatch(YmapGrassInstanceBatch newbatch)
{
List<YmapGrassInstanceBatch> batches = new List<YmapGrassInstanceBatch>();
if (GrassInstanceBatches != null) batches.AddRange(GrassInstanceBatches);
newbatch.Ymap = this;
batches.Add(newbatch);
GrassInstanceBatches = batches.ToArray();
HasChanged = true;
UpdateGrassPhysDict(true);
}
public bool RemoveGrassBatch(YmapGrassInstanceBatch batch)
{
if (batch == null) return false;
List<YmapGrassInstanceBatch> batches = new List<YmapGrassInstanceBatch>();
if (GrassInstanceBatches != null)
{
for (int i = 0; i < GrassInstanceBatches.Length; i++)
{
var gb = GrassInstanceBatches[i];
if (gb != batch)
{
batches.Add(gb);
}
}
if (batches.Count == GrassInstanceBatches.Length)
{
return false; //nothing removed... wasn't present?
}
}
if (batches.Count <= 0)
{
UpdateGrassPhysDict(false);
}
GrassInstanceBatches = batches.ToArray();
HasChanged = true;
return true;
}
public void SetName(string newname)
{
var newnamel = newname.ToLowerInvariant();
var newnamex = newname + ".ymap";
var newnamexl = newname.ToLowerInvariant();
var newhash = JenkHash.GenHash(newnamel);
JenkIndex.Ensure(newnamel);
if (RpfFileEntry != null)
{
RpfFileEntry.Name = newnamex;
RpfFileEntry.NameLower = newnamexl;
RpfFileEntry.NameHash = JenkHash.GenHash(newnamexl);
RpfFileEntry.ShortNameHash = newhash;
}
Name = newnamex;
_CMapData.name = newhash;
}
public void SetFilePath(string filepath)
{
FilePath = filepath.ToLowerInvariant();
var newname = Path.GetFileNameWithoutExtension(filepath);
SetName(newname);
}
public bool CalcFlags()
{
uint flags = 0;
uint contentFlags = 0;
if (AllEntities != null)
{
foreach (var yent in AllEntities)
{
switch (yent._CEntityDef.lodLevel)
{
case rage__eLodType.LODTYPES_DEPTH_ORPHANHD:
case rage__eLodType.LODTYPES_DEPTH_HD:
contentFlags = SetBit(contentFlags, 0); //1
break;
case rage__eLodType.LODTYPES_DEPTH_LOD:
contentFlags = SetBit(contentFlags, 1); //2
flags = SetBit(flags, 1); //2
break;
case rage__eLodType.LODTYPES_DEPTH_SLOD1:
contentFlags = SetBit(contentFlags, 4); //16
flags = SetBit(flags, 1); //2
break;
case rage__eLodType.LODTYPES_DEPTH_SLOD2:
case rage__eLodType.LODTYPES_DEPTH_SLOD3:
case rage__eLodType.LODTYPES_DEPTH_SLOD4:
contentFlags = SetBit(contentFlags, 2); //4
contentFlags = SetBit(contentFlags, 4); //16
flags = SetBit(flags, 1); //2
break;
}
if (yent.MloInstance != null)
{
contentFlags = SetBit(contentFlags, 3); //8 //(interior instance)
}
}
}
if ((CMloInstanceDefs != null) && (CMloInstanceDefs.Length > 0))
{
contentFlags = SetBit(contentFlags, 3); //8 //(interior instance) //is this still necessary?
}
if ((physicsDictionaries != null) && (physicsDictionaries.Length > 0))
{
contentFlags = SetBit(contentFlags, 6); //64
}
if ((GrassInstanceBatches != null) && (GrassInstanceBatches.Length > 0))
{
contentFlags = SetBit(contentFlags, 10); //64
}
if ((LODLights != null) && ((LODLights.direction?.Length ?? 0) > 0))
{
contentFlags = SetBit(contentFlags, 7); //128
}
if ((DistantLODLights != null) && ((DistantLODLights.positions?.Length ?? 0) > 0))
{
flags = SetBit(flags, 1); //2
contentFlags = SetBit(contentFlags, 8); //256
}
if ((BoxOccluders != null) || (OccludeModels != null))
{
contentFlags = SetBit(contentFlags, 5); //32
}
bool change = false;
if (_CMapData.flags != flags)
{
_CMapData.flags = flags;
change = true;
}
if (_CMapData.contentFlags != contentFlags)
{
_CMapData.contentFlags = contentFlags;
change = true;
}
return change;
}
public bool CalcExtents()
{
Vector3 emin = new Vector3(float.MaxValue);
Vector3 emax = new Vector3(float.MinValue);
Vector3 smin = new Vector3(float.MaxValue);
Vector3 smax = new Vector3(float.MinValue);
Vector3[] c = new Vector3[8];
Vector3[] s = new Vector3[8];
if (AllEntities != null)
{
for (int i = 0; i < AllEntities.Length; i++)
{
var ent = AllEntities[i];
var arch = ent.Archetype;
var ori = ent.Orientation;
float loddist = ent._CEntityDef.lodDist;
Vector3 bbmin = ent.Position - ent.BSRadius; //sphere
Vector3 bbmax = ent.Position + ent.BSRadius;
Vector3 sbmin = bbmin - loddist;
Vector3 sbmax = bbmax + loddist;
if (arch != null)
{
if (loddist <= 0.0f)
{
loddist = arch.LodDist;
}
Vector3 abmin = arch.BBMin * ent.Scale; //entity box
Vector3 abmax = arch.BBMax * ent.Scale;
c[0] = abmin;
c[1] = new Vector3(abmin.X, abmin.Y, abmax.Z);
c[2] = new Vector3(abmin.X, abmax.Y, abmin.Z);
c[3] = new Vector3(abmin.X, abmax.Y, abmax.Z);
c[4] = new Vector3(abmax.X, abmin.Y, abmin.Z);
c[5] = new Vector3(abmax.X, abmin.Y, abmax.Z);
c[6] = new Vector3(abmax.X, abmax.Y, abmin.Z);
c[7] = abmax;
abmin = arch.BBMin * ent.Scale - loddist; //streaming box
abmax = arch.BBMax * ent.Scale + loddist;
s[0] = abmin;
s[1] = new Vector3(abmin.X, abmin.Y, abmax.Z);
s[2] = new Vector3(abmin.X, abmax.Y, abmin.Z);
s[3] = new Vector3(abmin.X, abmax.Y, abmax.Z);
s[4] = new Vector3(abmax.X, abmin.Y, abmin.Z);
s[5] = new Vector3(abmax.X, abmin.Y, abmax.Z);
s[6] = new Vector3(abmax.X, abmax.Y, abmin.Z);
s[7] = abmax;
bbmin = new Vector3(float.MaxValue);
bbmax = new Vector3(float.MinValue);
sbmin = new Vector3(float.MaxValue);
sbmax = new Vector3(float.MinValue);
for (int j = 0; j < 8; j++)
{
Vector3 corn = ori.Multiply(c[j]) + ent.Position;
bbmin = Vector3.Min(bbmin, corn);
bbmax = Vector3.Max(bbmax, corn);
corn = ori.Multiply(s[j]) + ent.Position;
sbmin = Vector3.Min(sbmin, corn);
sbmax = Vector3.Max(sbmax, corn);
}
}
emin = Vector3.Min(emin, bbmin);
emax = Vector3.Max(emax, bbmax);
smin = Vector3.Min(smin, sbmin);
smax = Vector3.Max(smax, sbmax);
}
}
if (GrassInstanceBatches != null)
{
//var lodoffset = Vector3.Zero;// new Vector3(0, 0, 100); //IDK WHY -neos7 //dexy: i guess it's not completely necessary... //blame neos
foreach (var batch in GrassInstanceBatches) //thanks to Neos7
{
emin = Vector3.Min(emin, batch.AABBMin);
emax = Vector3.Max(emax, batch.AABBMax);
smin = Vector3.Min(smin, (batch.AABBMin - batch.Batch.lodDist)); // + lodoffset
smax = Vector3.Max(smax, (batch.AABBMax + batch.Batch.lodDist)); // - lodoffset
}
}
if (CarGenerators != null)
{
foreach (var cargen in CarGenerators)
{
var len = cargen._CCarGen.perpendicularLength;
emin = Vector3.Min(emin, cargen.Position - len);
emax = Vector3.Max(emax, cargen.Position + len);
smin = Vector3.Min(smin, cargen.Position - len*2.0f); //just a random guess, maybe should be more?
smax = Vector3.Max(smax, cargen.Position + len*2.0f);
}
}
if (LODLights != null)
{
LODLights.CalcBB();
emin = Vector3.Min(emin, LODLights.BBMin - 20.0f); //about right
emax = Vector3.Max(emax, LODLights.BBMax + 20.0f);
smin = Vector3.Min(smin, (LODLights.BBMin - 950.0f)); //seems correct
smax = Vector3.Max(smax, (LODLights.BBMax + 950.0f));
}
if (DistantLODLights != null)
{
DistantLODLights.CalcBB();
emin = Vector3.Min(emin, DistantLODLights.BBMin - 20.0f); //not exact, but probably close enough
emax = Vector3.Max(emax, DistantLODLights.BBMax + 20.0f);
smin = Vector3.Min(smin, (DistantLODLights.BBMin - 3000.0f)); //seems correct
smax = Vector3.Max(smax, (DistantLODLights.BBMax + 3000.0f));
}
if (BoxOccluders != null)
{
foreach (var box in BoxOccluders)
{
var siz = box.Size.Length() * 0.5f;//should really use box rotation instead....
emin = Vector3.Min(emin, box.Position - siz);
emax = Vector3.Max(emax, box.Position + siz);
smin = Vector3.Min(smin, box.Position - siz);//check this! for some vanilla ymaps it seems right, others not
smax = Vector3.Max(smax, box.Position + siz);//occluders don't seem to have a loddist
}
}
if (OccludeModels != null)
{
foreach (var model in OccludeModels)
{
emin = Vector3.Min(emin, (model.BVH?.Box.Minimum ?? model._OccludeModel.bmin));//this needs to be updated!
emax = Vector3.Max(emax, (model.BVH?.Box.Maximum ?? model._OccludeModel.bmax));
smin = Vector3.Min(smin, (model.BVH?.Box.Minimum ?? model._OccludeModel.bmin));//check this! for some vanilla ymaps it seems right, others not
smax = Vector3.Max(smax, (model.BVH?.Box.Maximum ?? model._OccludeModel.bmax));//occluders don't seem to have a loddist
}
}
bool change = false;
if (_CMapData.entitiesExtentsMin != emin)
{
_CMapData.entitiesExtentsMin = emin;
change = true;
}
if (_CMapData.entitiesExtentsMax != emax)
{
_CMapData.entitiesExtentsMax = emax;
change = true;
}
if (_CMapData.streamingExtentsMin != smin)
{
_CMapData.streamingExtentsMin = smin;
change = true;
}
if (_CMapData.streamingExtentsMax != smax)
{
_CMapData.streamingExtentsMax = smax;
change = true;
}
return change;
}
private void UpdateGrassPhysDict(bool add)
{
var physDict = physicsDictionaries?.ToList() ?? new List<MetaHash>();
var vproc1 = JenkHash.GenHash("v_proc1");
var vproc2 = JenkHash.GenHash("v_proc2"); // I think you need vproc2 as well.
var change = false;
if (!physDict.Contains(vproc1))
{
change = true;
if (add) physDict.Add(vproc1);
else physDict.Remove(vproc1);
}
if (!physDict.Contains(vproc2))
{
change = true;
if (add) physDict.Add(vproc2);
else physDict.Remove(vproc2);
}
if (change) physicsDictionaries = physDict.ToArray();
}
public void InitYmapEntityArchetypes(GameFileCache gfc)
{
if (AllEntities != null)
{
for (int i = 0; i < AllEntities.Length; i++)
{
var ent = AllEntities[i];
var arch = gfc.GetArchetype(ent._CEntityDef.archetypeName);
ent.SetArchetype(arch);
if (ent.IsMlo) ent.MloInstance.InitYmapEntityArchetypes(gfc);
}
}
if (GrassInstanceBatches != null)
{
for (int i = 0; i < GrassInstanceBatches.Length; i++)
{
var batch = GrassInstanceBatches[i];
batch.Archetype = gfc.GetArchetype(batch.Batch.archetypeName);
}
}
if (TimeCycleModifiers != null)
{
for (int i = 0; i < TimeCycleModifiers.Length; i++)
{
var tcm = TimeCycleModifiers[i];
World.TimecycleMod wtcm;
if (gfc.TimeCycleModsDict.TryGetValue(tcm.CTimeCycleModifier.name.Hash, out wtcm))
{
tcm.TimeCycleModData = wtcm;
}
}
}
}
private static uint SetBit(uint value, int bit)
{
return (value | (1u << bit));
}
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapEntityDef
{
public Archetype Archetype { get; set; } //cached by GameFileCache on loading...
public Vector3 BBMin;//oriented archetype AABBmin
public Vector3 BBMax;//oriented archetype AABBmax
public Vector3 BBCenter; //oriented archetype AABB center
public Vector3 BBExtent; //oriented archetype AABB extent
public Vector3 BSCenter; //oriented archetype BS center
public float BSRadius;//cached from archetype
public float LodDist;
public float ChildLodDist;
public CEntityDef _CEntityDef;
public CEntityDef CEntityDef { get { return _CEntityDef; } set { _CEntityDef = value; } }
private List<YmapEntityDef> ChildList { get; set; }
public YmapEntityDef[] Children { get; set; }
public YmapEntityDef[] ChildrenMerged;// { get; set; }
public Vector3 Position { get; set; }
public Quaternion Orientation { get; set; }
public Vector3 Scale { get; set; }
public bool IsMlo { get; set; }
public MloInstanceData MloInstance { get; set; }
public YmapEntityDef MloParent { get; set; }
public MloInstanceEntitySet MloEntitySet { get; set; }
public Vector3 MloRefPosition { get; set; }
public Quaternion MloRefOrientation { get; set; }
public MetaWrapper[] Extensions { get; set; }
public int Index { get; set; }
public float Distance { get; set; } //used for rendering
public bool IsVisible; //used for rendering
public bool ChildrenVisible; //used for rendering
public bool ChildrenRendered; //used when rendering ymap mode to reduce LOD flashing...
public YmapEntityDef Parent { get; set; } //for browsing convenience, also used/updated for rendering
public MetaHash ParentName { get; set; } //just for browsing convenience
public YmapFile Ymap { get; set; }
public Vector3 PivotPosition = Vector3.Zero;
public Quaternion PivotOrientation = Quaternion.Identity;
public Vector3 WidgetPosition = Vector3.Zero;
public Quaternion WidgetOrientation = Quaternion.Identity;
public uint EntityHash { get; set; } = 0; //used by CW as a unique position+name identifier
public LinkedList<YmapEntityDef> LodManagerChildren = null;
public object LodManagerRenderable = null;
public LightInstance[] Lights { get; set; }
//public uint[] LightHashTest { get; set; }
public bool LodInParentYmap { get { return ((_CEntityDef.flags >> 3) & 1) > 0; } }
public string Name
{
get
{
return _CEntityDef.archetypeName.ToString();
}
}
public YmapEntityDef()
{
Scale = Vector3.One;
Position = Vector3.One;
Orientation = Quaternion.Identity;
}
public YmapEntityDef(YmapFile ymap, int index, ref CEntityDef def)
{
Ymap = ymap;
Index = index;
CEntityDef = def;
Scale = new Vector3(new Vector2(_CEntityDef.scaleXY), _CEntityDef.scaleZ);
Position = _CEntityDef.position;
Orientation = new Quaternion(_CEntityDef.rotation);
if (Orientation != Quaternion.Identity)
{
Orientation = Quaternion.Invert(Orientation);
}
IsMlo = false;
UpdateWidgetPosition();
UpdateWidgetOrientation();
UpdateEntityHash();
}
public YmapEntityDef(YmapFile ymap, int index, ref CMloInstanceDef mlo)
{
Ymap = ymap;
Index = index;
CEntityDef = mlo.CEntityDef;
Scale = new Vector3(new Vector2(_CEntityDef.scaleXY), _CEntityDef.scaleZ);
Position = _CEntityDef.position;
Orientation = new Quaternion(_CEntityDef.rotation);
//if (Orientation != Quaternion.Identity)
//{
// Orientation = Quaternion.Invert(Orientation);
//}
IsMlo = true;
MloInstance = new MloInstanceData(this, null);//is this necessary..? will get created in SetArchetype..
MloInstance.Instance = mlo;
UpdateWidgetPosition();
UpdateWidgetOrientation();
UpdateEntityHash();
}
public void SetArchetype(Archetype arch)
{
Archetype = arch;
if (Archetype != null)
{
UpdateBB();
if (Archetype.Type == MetaName.CMloArchetypeDef)
{
//transform interior entities into world space...
var mloa = Archetype as MloArchetype;
MloInstance = new MloInstanceData(this, mloa);
MloInstance._Instance = new CMloInstanceDef { CEntityDef = _CEntityDef };
if (mloa != null)
{
if (!IsMlo)
{
IsMlo = true;
List<YmapEntityDef> mloEntities = Ymap.MloEntities?.ToList() ?? new List<YmapEntityDef>();
mloEntities.Add(this);
Ymap.MloEntities = mloEntities.ToArray();
}
MloInstance.CreateYmapEntities();
}
if (BSRadius == 0.0f)
{
BSRadius = LodDist;//need something so it doesn't get culled...
}
if (BBMin == BBMax)
{
BBMin = Position - BSRadius;
BBMax = Position + BSRadius;//it's not ideal
BBCenter = (BBMax + BBMin) * 0.5f;
BBExtent = (BBMax - BBMin) * 0.5f;
}
}
else if (IsMlo) // archetype is no longer an mlo
{
IsMlo = false;
MloInstance = null;
if (Ymap.MloEntities != null)
{
List<YmapEntityDef> mloEntities = Ymap.MloEntities.ToList();
if (mloEntities.Remove(this))
{
Ymap.MloEntities = mloEntities.ToArray();
}
}
}
}
}
public void SetPosition(Vector3 pos)
{
Position = pos;
if (MloParent != null)
{
_CEntityDef.position = Quaternion.Normalize(Quaternion.Invert(MloParent.Orientation)).Multiply(pos - MloParent.Position);
MloRefPosition = _CEntityDef.position;
UpdateBB();
UpdateMloArchetype();
}
else
{
_CEntityDef.position = pos;
UpdateBB();
}
if (MloInstance != null)
{
MloInstance.SetPosition(Position);
MloInstance.UpdateEntities();
}
UpdateEntityHash();
UpdateWidgetPosition();
}
private void UpdateBB()
{
if (Archetype != null)
{
BSCenter = Orientation.Multiply(Archetype.BSCenter) * Scale;
BSRadius = Archetype.BSRadius * Math.Max(Scale.X, Scale.Z);
if (Orientation == Quaternion.Identity)
{
BBMin = (Vector3.Min(Archetype.BBMin, Archetype.BBMax) * Scale) + Position;
BBMax = (Vector3.Max(Archetype.BBMin, Archetype.BBMax) * Scale) + Position;
BBCenter = (BBMax + BBMin) * 0.5f;
BBExtent = (BBMax - BBMin) * 0.5f;
}
else
{
var mat = Matrix.Transformation(Vector3.Zero, Quaternion.Identity, Scale, Vector3.Zero, Orientation, Position);
var matabs = mat;
matabs.Column1 = mat.Column1.Abs();
matabs.Column2 = mat.Column2.Abs();
matabs.Column3 = mat.Column3.Abs();
matabs.Column4 = mat.Column4.Abs();
var bbcenter = (Archetype.BBMax + Archetype.BBMin) * 0.5f;
var bbextent = (Archetype.BBMax - Archetype.BBMin) * 0.5f;
var ncenter = Vector3.TransformCoordinate(bbcenter, mat);
var nextent = Vector3.TransformNormal(bbextent, matabs).Abs();
BBCenter = ncenter;
BBExtent = nextent;
BBMin = ncenter - nextent;
BBMax = ncenter + nextent;
}
LodDist = _CEntityDef.lodDist;
if (LodDist <= 0)
{
LodDist = Archetype.LodDist;
}
ChildLodDist = _CEntityDef.childLodDist;
if (ChildLodDist < 0)
{
ChildLodDist = LodDist * 0.5f;
}
}
}
public void UpdateEntityHash()
{
uint xhash = (uint)(Position.X * 100);
uint yhash = (uint)(Position.Y * 100);
uint zhash = (uint)(Position.Z * 100);
EntityHash = _CEntityDef.archetypeName.Hash ^ xhash ^ yhash ^ zhash & 0xffffffff;
}
public void SetOrientation(Quaternion ori, bool inverse = false)
{
if (MloParent != null)
{
var mloInv = Quaternion.Normalize(Quaternion.Invert(MloParent.Orientation));
Quaternion rel = Quaternion.Normalize(Quaternion.Multiply(mloInv, ori));
Quaternion inv = Quaternion.Normalize(Quaternion.Invert(rel));
Orientation = ori;
_CEntityDef.rotation = inv.ToVector4();
}
else
{
Orientation = inverse ? Quaternion.Normalize(Quaternion.Invert(ori)) : ori;
if (MloInstance != null)
{
_CEntityDef.rotation = Orientation.ToVector4();
}
else
{
Quaternion inv = inverse ? ori : Quaternion.Normalize(Quaternion.Invert(ori));
_CEntityDef.rotation = inv.ToVector4();
}
}
if (MloInstance != null)
{
MloInstance.SetOrientation(ori);
MloInstance.UpdateEntities();
}
UpdateBB();
UpdateWidgetPosition();
UpdateWidgetOrientation();
}
public void SetScale(Vector3 s)
{
Scale = new Vector3(s.X, s.X, s.Z);
_CEntityDef.scaleXY = s.X;
_CEntityDef.scaleZ = s.Z;
MloInstanceData mloInstance = MloParent?.MloInstance;
if (mloInstance != null)
{
var mcEntity = mloInstance.TryGetArchetypeEntity(this);
if (mcEntity != null)
{
mcEntity._Data.scaleXY = s.X;
mcEntity._Data.scaleZ = s.Z;
}
}
if (Archetype != null)
{
float smax = Math.Max(Scale.X, Scale.Z);
BSRadius = Archetype.BSRadius * smax;
}
SetPosition(Position);//update the BB
}
private void UpdateMloArchetype()
{
if (!(MloParent.Archetype is MloArchetype mloArchetype)) return;
MCEntityDef entity = null;
if ((MloEntitySet?.Entities != null) && (MloEntitySet?.EntitySet?.Entities != null))
{
var idx = MloEntitySet.Entities.IndexOf(this);
if ((idx < 0) || (idx >= MloEntitySet.EntitySet.Entities.Length)) return;
entity = MloEntitySet.EntitySet.Entities[idx];
}
else
{
if (Index >= mloArchetype.entities.Length) return;
entity = mloArchetype.entities[Index];
}
entity._Data.position = _CEntityDef.position;
entity._Data.rotation = _CEntityDef.rotation;
}
public void SetPivotPosition(Vector3 pos)
{
PivotPosition = pos;
UpdateWidgetPosition();
}
public void SetPivotOrientation(Quaternion ori)
{
PivotOrientation = ori;
UpdateWidgetOrientation();
}
public void SetPositionFromWidget(Vector3 pos)
{
SetPosition(pos - Orientation.Multiply(PivotPosition));
}
public void SetOrientationFromWidget(Quaternion ori)
{
var newori = Quaternion.Normalize(Quaternion.Multiply(ori, Quaternion.Invert(PivotOrientation)));
var newpos = WidgetPosition - newori.Multiply(PivotPosition);
SetOrientation(newori);
SetPosition(newpos);
}
public void SetPivotPositionFromWidget(Vector3 pos)
{
var orinv = Quaternion.Invert(Orientation);
SetPivotPosition(orinv.Multiply(pos - Position));
}
public void SetPivotOrientationFromWidget(Quaternion ori)
{
var orinv = Quaternion.Invert(Orientation);
SetPivotOrientation(Quaternion.Multiply(orinv, ori));
}
public void UpdateWidgetPosition()
{
WidgetPosition = Position + Orientation.Multiply(PivotPosition);
}
public void UpdateWidgetOrientation()
{
WidgetOrientation = Quaternion.Multiply(Orientation, PivotOrientation);
}
public void AddChild(YmapEntityDef c)
{
if (ChildList == null)
{
ChildList = new List<YmapEntityDef>();
}
c.Parent = this;
c.ParentName = _CEntityDef.archetypeName;
ChildList.Add(c);
}
public void ChildListToArray()
{
if (ChildList == null) return;
//if (Children == null)
//{
Children = ChildList.ToArray();
ChildrenMerged = Children;//include these by default in merged array
//}
//else
//{
// List<YmapEntityDef> newc = new List<YmapEntityDef>(Children.Length + ChildList.Count);
// newc.AddRange(Children);
// newc.AddRange(ChildList);
// Children = newc.ToArray();
//}
ChildList.Clear();
ChildList = null;
}
public void ChildListToMergedArray()
{
if (ChildList == null) return;
if (ChildrenMerged == null)
{
ChildrenMerged = ChildList.ToArray();
}
else
{
List<YmapEntityDef> newc = new List<YmapEntityDef>(ChildrenMerged.Length + ChildList.Count);
newc.AddRange(ChildrenMerged);
newc.AddRange(ChildList);
ChildrenMerged = newc.ToArray();
}
ChildList.Clear();
ChildList = null;
}
public void LodManagerAddChild(YmapEntityDef child)
{
if (LodManagerChildren == null)
{
LodManagerChildren = new LinkedList<YmapEntityDef>();
}
LodManagerChildren.AddLast(child);
}
public void LodManagerRemoveChild(YmapEntityDef child)
{
LodManagerChildren?.Remove(child);//could improve this by caching the list node....
}
public override string ToString()
{
return _CEntityDef.ToString() + ((ChildList != null) ? (" (" + ChildList.Count.ToString() + " children) ") : " ") + _CEntityDef.lodLevel.ToString();
}
public void EnsureLights(DrawableBase db)
{
if (Lights != null) return;
if (Archetype == null) return;
if (db == null) return;
var dd = db as Drawable;
var fd = db as FragDrawable;
var skel = db.Skeleton;
LightAttributes[] lightAttrs = null;
Bounds b = null;
if (dd != null)
{
lightAttrs = dd.LightAttributes?.data_items;
b = dd.Bound;
}
else if (fd != null)
{
var frag = fd?.OwnerFragment;
skel = skel ?? frag?.Drawable?.Skeleton;
lightAttrs = frag?.LightAttributes?.data_items;
b = frag?.PhysicsLODGroup?.PhysicsLOD1?.Bound;
}
if (lightAttrs == null) return;
var abmin = Vector3.Min(Archetype.BBMin, db.BoundingBoxMin);
var abmax = Vector3.Max(Archetype.BBMax, db.BoundingBoxMax);
if (b != null)
{
abmin = Vector3.Min(abmin, b.BoxMin);
abmax = Vector3.Max(abmax, b.BoxMax);
}
var bb = new BoundingBox(abmin, abmax).Transform(Position, Orientation, Scale);
var ints = new uint[7];
ints[0] = (uint)(bb.Minimum.X * 10.0f);
ints[1] = (uint)(bb.Minimum.Y * 10.0f);
ints[2] = (uint)(bb.Minimum.Z * 10.0f);
ints[3] = (uint)(bb.Maximum.X * 10.0f);
ints[4] = (uint)(bb.Maximum.Y * 10.0f);
ints[5] = (uint)(bb.Maximum.Z * 10.0f);
var bones = skel?.BonesMap;
var exts = (Archetype.Extensions?.Length ?? 0);// + (Extensions?.Length ?? 0);//seems entity extensions aren't included in this
//todo: create extension light instances
var lightInsts = new LightInstance[lightAttrs.Length];
for (int i = 0; i < lightAttrs.Length; i++)
{
ints[6] = (uint)(exts + i);
var la = lightAttrs[i];
var xform = Matrix.Identity;
if ((bones != null) && (bones.TryGetValue(la.BoneId, out Bone bone)))
{
xform = bone.AbsTransform;
}
var li = new LightInstance();
li.Attributes = la;
li.Hash = ComputeLightHash(ints);
li.Position = Orientation.Multiply(xform.Multiply(la.Position)) + Position;
li.Direction = Orientation.Multiply(xform.MultiplyRot(la.Direction));
lightInsts[i] = li;
}
Lights = lightInsts;
//LightHashTest = new uint[25];
//for (int i = 0; i < 25; i++)
//{
// ints[6] = (uint)(i);
// LightHashTest[i] = ComputeLightHash(ints);
//}
}
public static uint ComputeLightHash(uint[] ints, uint seed = 0)
{
var a2 = ints.Length;
var v3 = a2;
var v5 = (uint)(seed + 0xDEADBEEF + 4 * ints.Length);
var v6 = v5;
var v7 = v5;
var c = 0;
for (var i = 0; i < (ints.Length - 4) / 3 + 1; i++, v3 -= 3, c += 3)
{
var v9 = ints[c + 2] + v5;
var v10 = ints[c + 1] + v6;
var v11 = ints[c] - v9;
var v13 = v10 + v9;
var v14 = (v7 + v11) ^ BitUtil.RotateLeft(v9, 4);
var v15 = v10 - v14;
var v17 = v13 + v14;
var v18 = v15 ^ BitUtil.RotateLeft(v14, 6);
var v19 = v13 - v18;
var v21 = v17 + v18;
var v22 = v19 ^ BitUtil.RotateLeft(v18, 8);
var v23 = v17 - v22;
var v25 = v21 + v22;
var v26 = v23 ^ BitUtil.RotateLeft(v22, 16);
var v27 = v21 - v26;
var v29 = v27 ^ BitUtil.RotateRight(v26, 13);
var v30 = v25 - v29;
v7 = v25 + v26;
v6 = v7 + v29;
v5 = v30 ^ BitUtil.RotateLeft(v29, 4);
}
if (v3 == 3)
{
v5 += ints[c + 2];
}
if (v3 >= 2)
{
v6 += ints[c + 1];
}
if (v3 >= 1)
{
var v34 = (v6 ^ v5) - BitUtil.RotateLeft(v6, 14);
var v35 = (v34 ^ (v7 + ints[c])) - BitUtil.RotateLeft(v34, 11);
var v36 = (v35 ^ v6) - BitUtil.RotateRight(v35, 7);
var v37 = (v36 ^ v34) - BitUtil.RotateLeft(v36, 16);
var v38 = BitUtil.RotateLeft(v37, 4);
var v39 = (((v35 ^ v37) - v38) ^ v36) - BitUtil.RotateLeft((v35 ^ v37) - v38, 14);
return (v39 ^ v37) - BitUtil.RotateRight(v39, 8);
}
return v5;
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class LightInstance
{
public LightAttributes Attributes { get; set; } //just for display purposes!
public uint Hash { get; set; }
public Vector3 Position { get; set; }
public Vector3 Direction { get; set; }
public override string ToString()
{
return Hash.ToString() + ": " + Attributes.Type.ToString();
}
}
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapGrassInstanceBatch
{
private const float BatchVertMultiplier = 0.00001525878f;
public Archetype Archetype { get; set; } //cached by GameFileCache on loading...
public rage__fwGrassInstanceListDef Batch { get; set; }
public rage__fwGrassInstanceListDef__InstanceData[] Instances { get; set; }
public Vector3 Position { get; set; } //calculated from AABB
public float Radius { get; set; } //calculated from AABB
public Vector3 AABBMin { get; set; }
public Vector3 AABBMax { get; set; }
public Vector3 CamRel; //used for rendering...
public float Distance; //used for rendering
public YmapFile Ymap { get; set; }
private List<BoundingBox> grassBounds; // for brush
public bool BrushEnabled; // for brush
public float BrushRadius = 5f; // for brush
public bool HasChanged; // for brush and renderer
// TODO: Make configurable.
const float BoundingSize = 0.3F;
static readonly Vector3 GrassMinMax = Vector3.One * BoundingSize;
public override string ToString()
{
return Batch.ToString();
}
public void UpdateInstanceCount()
{
var b = Batch;
var ins = b.InstanceList;
ins.Count1 = (ushort)Instances.Length;
b.InstanceList = ins;
Batch = b;
}
public bool IsPointBlockedByInstance(Vector3 point)
{
return grassBounds.Any(bb => bb.Contains(point) == ContainmentType.Contains);
}
private void ReInitializeBoundingCache()
{
// cache is already initialized correctly.
if (grassBounds != null && (grassBounds.Count == Instances.Length))
return;
// Clear the current bounding cache.
if (grassBounds == null)
grassBounds = new List<BoundingBox>();
else grassBounds?.Clear();
foreach (var inst in Instances)
{
// create bounding box for this instance.
var worldPos = GetGrassWorldPos(inst.Position, new BoundingBox(AABBMin, AABBMax));
var bb = new BoundingBox(worldPos - GrassMinMax, worldPos + GrassMinMax);
grassBounds.Add(bb);
}
}
public bool EraseInstancesAtMouse(
YmapGrassInstanceBatch batch,
SpaceRayIntersectResult mouseRay,
float radius)
{
rage__spdAABB batchAABB = batch.Batch.BatchAABB;
var oldInstanceBounds = new BoundingBox
(
batchAABB.min.XYZ(),
batchAABB.max.XYZ()
);
var deleteSphere = new BoundingSphere(mouseRay.Position, radius);
// check each instance to see if it's in the delete sphere
// thankfully we've just avoided an O(n^2) op using this bounds stuff (doesn't mean it's super fast though,
// but it's not super slow either, even at like 50,000 instances)
var insList = new List<rage__fwGrassInstanceListDef__InstanceData>();
foreach (var instance in batch.Instances)
{
// get the world pos
var worldPos = GetGrassWorldPos(instance.Position, oldInstanceBounds);
// create a boundary around the instance.
var instanceBounds = new BoundingBox(worldPos - GrassMinMax, worldPos + GrassMinMax);
// check if the sphere contains the boundary.
var bb = new BoundingBox(instanceBounds.Minimum, instanceBounds.Maximum);
var ct = deleteSphere.Contains(ref bb);
if (ct == ContainmentType.Contains || ct == ContainmentType.Intersects)
{
//delInstances.Add(instance); // Add a copy of this instance
continue;
}
insList.Add(instance);
}
if (insList.Count == Instances.Length)
return false;
var newBounds = GetNewGrassBounds(insList, oldInstanceBounds);
// recalc instances
var b = RecalcBatch(newBounds, batch);
batch.Batch = b;
insList = RecalculateInstances(insList, oldInstanceBounds, newBounds);
batch.Instances = insList.ToArray();
return true;
}
public void CreateInstancesAtMouse(
YmapGrassInstanceBatch batch,
SpaceRayIntersectResult mouseRay,
float radius,
int amount,
Func<Vector3, SpaceRayIntersectResult> spawnRayFunc,
Color color,
int ao,
int scale,
Vector3 pad,
bool randomScale)
{
ReInitializeBoundingCache();
var spawnPosition = mouseRay.Position;
var positions = new List<Vector3>();
var normals = new List<Vector3>();
// Get rand positions.
GetSpawns(spawnPosition, spawnRayFunc, positions, normals, radius, amount);
if (positions.Count <= 0) return;
// get the instance list
var instances =
batch.Instances?.ToList() ?? new List<rage__fwGrassInstanceListDef__InstanceData>();
var batchAABB = batch.Batch.BatchAABB;
// make sure to store the old instance bounds for the original
// grass instances
var oldInstanceBounds = new BoundingBox(batchAABB.min.XYZ(), batchAABB.max.XYZ());
if (positions.Count <= 0)
return;
// Begin the spawn bounds.
var grassBound = new BoundingBox(positions[0] - GrassMinMax, positions[0] + GrassMinMax);
grassBound = EncapsulatePositions(positions, grassBound);
// Calculate the new spawn bounds.
var newInstanceBounds = new BoundingBox(oldInstanceBounds.Minimum, oldInstanceBounds.Maximum);
newInstanceBounds = instances.Count > 0
? newInstanceBounds.Encapsulate(grassBound)
: new BoundingBox(grassBound.Minimum, grassBound.Maximum);
// now we need to recalculate the position of each instance
instances = RecalculateInstances(instances, oldInstanceBounds, newInstanceBounds);
// Add new instances at each spawn position with
// the parameters in the brush.
SpawnInstances(positions, normals, instances, newInstanceBounds, color, ao, scale, pad, randomScale);
// then recalc the bounds of the grass batch
var b = RecalcBatch(newInstanceBounds, batch);
// plug our values back in and refresh the ymap.
batch.Batch = b;
// Give back the new intsances
batch.Instances = instances.ToArray();
grassBounds.Clear();
}
// bhv approach recommended by dexy.
public YmapGrassInstanceBatch[] OptimizeInstances(YmapGrassInstanceBatch batch, float minRadius)
{
// this function will return an array of grass instance batches
// that are split up into sectors (groups) with a specific size.
// say for instance we have 30,000 instances spread across a large
// distance. We will split those instances into a grid-like group
// and return the groups as an array of batches.
var oldInstanceBounds = new BoundingBox(batch.Batch.BatchAABB.min.XYZ(), batch.Batch.BatchAABB.max.XYZ());
if (oldInstanceBounds.Radius() < minRadius)
{
return new [] { batch };
}
// Get our optimized grassInstances
var split = SplitGrassRecursive(batch.Instances.ToList(), oldInstanceBounds, minRadius);
// Initiate a new batch list.
var newBatches = new List<YmapGrassInstanceBatch>();
foreach (var grassList in split)
{
// Create a new batch
var newBatch = new YmapGrassInstanceBatch
{
Archetype = batch.Archetype,
Ymap = batch.Ymap
};
// Get the boundary of the grassInstances
var newInstanceBounds = GetNewGrassBounds(grassList, oldInstanceBounds);
// Recalculate the batch boundaries.
var b = RecalcBatch(newInstanceBounds, newBatch);
newBatch.Batch = b;
var ins = RecalculateInstances(grassList, oldInstanceBounds, newInstanceBounds);
newBatch.Instances = ins.ToArray();
newBatches.Add(newBatch);
}
return newBatches.ToArray();
}
private List<List<rage__fwGrassInstanceListDef__InstanceData>> SplitGrassRecursive(
IReadOnlyList<rage__fwGrassInstanceListDef__InstanceData> grassInstances,
BoundingBox batchAABB,
float minRadius = 15F
)
{
var ret = new List<List<rage__fwGrassInstanceListDef__InstanceData>>();
var oldPoints = SplitGrass(grassInstances, batchAABB);
while (true)
{
var stop = true;
var newPoints = new List<List<rage__fwGrassInstanceListDef__InstanceData>>();
foreach (var mb in oldPoints)
{
// for some reason we got a null group?
if (mb == null)
continue;
// Get the bounds of the grassInstances list
var radius = GetNewGrassBounds(mb, batchAABB).Radius();
// check if the radius of the grassInstances
if (radius <= minRadius)
{
// this point list is within the minimum
// radius.
ret.Add(mb);
continue; // we don't need to continue.
}
// since we're here let's keep going
stop = false;
// split the grassInstances again
var s = SplitGrass(mb, batchAABB);
// add it into the new grassInstances list.
newPoints.AddRange(s);
}
// set the old grassInstances to the new grassInstances.
oldPoints = newPoints.ToArray();
// if we're done, and all grassInstances are within the desired size
// then end the loop.
if (stop) break;
}
return ret;
}
private List<rage__fwGrassInstanceListDef__InstanceData>[] SplitGrass(
IReadOnlyList<rage__fwGrassInstanceListDef__InstanceData> points,
BoundingBox batchAABB)
{
var pointGroup = new List<rage__fwGrassInstanceListDef__InstanceData>[2];
// Calculate the bounds of these grassInstances.
var m = GetNewGrassBounds(points, batchAABB);
// Get the center and size
var mm = new Vector3
{
X = Math.Abs(m.Minimum.X - m.Maximum.X),
Y = Math.Abs(m.Minimum.Y - m.Maximum.Y),
Z = Math.Abs(m.Minimum.Z - m.Maximum.Z)
};
// x is the greatest axis...
if (mm.X > mm.Y && mm.X > mm.Z)
{
// Calculate both boundaries.
var lhs = new BoundingBox(m.Minimum, m.Maximum - new Vector3(mm.X * 0.5F, 0, 0));
var rhs = new BoundingBox(m.Minimum + new Vector3(mm.X * 0.5F, 0, 0), m.Maximum);
// Set the grassInstances accordingly.
pointGroup[0] = points
.Where(p => lhs.Contains(GetGrassWorldPos(p.Position, batchAABB)) == ContainmentType.Contains).ToList();
pointGroup[1] = points
.Where(p => rhs.Contains(GetGrassWorldPos(p.Position, batchAABB)) == ContainmentType.Contains).ToList();
}
// y is the greatest axis...
else if (mm.Y > mm.X && mm.Y > mm.Z)
{
// Calculate both boundaries.
var lhs = new BoundingBox(m.Minimum, m.Maximum - new Vector3(0, mm.Y * 0.5F, 0));
var rhs = new BoundingBox(m.Minimum + new Vector3(0, mm.Y * 0.5F, 0), m.Maximum);
// Set the grassInstances accordingly.
pointGroup[0] = points
.Where(p => lhs.Contains(GetGrassWorldPos(p.Position, batchAABB)) == ContainmentType.Contains).ToList();
pointGroup[1] = points
.Where(p => rhs.Contains(GetGrassWorldPos(p.Position, batchAABB)) == ContainmentType.Contains).ToList();
}
// z is the greatest axis...
else if (mm.Z > mm.X && mm.Z > mm.Y)
{
// Calculate both boundaries.
var lhs = new BoundingBox(m.Minimum, m.Maximum - new Vector3(0, 0, mm.Z * 0.5F));
var rhs = new BoundingBox(m.Minimum + new Vector3(0, 0, mm.Z * 0.5F), m.Maximum);
// Set the grassInstances accordingly.
pointGroup[0] = points
.Where(p => lhs.Contains(GetGrassWorldPos(p.Position, batchAABB)) == ContainmentType.Contains).ToList();
pointGroup[1] = points
.Where(p => rhs.Contains(GetGrassWorldPos(p.Position, batchAABB)) == ContainmentType.Contains).ToList();
}
return pointGroup;
}
private static BoundingBox GetNewGrassBounds(IReadOnlyList<rage__fwGrassInstanceListDef__InstanceData> newGrass, BoundingBox oldAABB)
{
var grassPositions = newGrass.Select(x => GetGrassWorldPos(x.Position, oldAABB)).ToArray();
return BoundingBox.FromPoints(grassPositions).Expand(1f);
}
private void SpawnInstances(
IReadOnlyList<Vector3> positions,
IReadOnlyList<Vector3> normals,
ICollection<rage__fwGrassInstanceListDef__InstanceData> instanceList,
BoundingBox instanceBounds,
Color color,
int ao,
int scale,
Vector3 pad,
bool randomScale)
{
for (var i = 0; i < positions.Count; i++)
{
var pos = positions[i];
// create the new instance.
var newInstance = CreateNewInstance(normals[i], color, ao, scale, pad, randomScale);
// get the grass position of the new instance and add it to the
// instance list
var grassPosition = GetGrassPos(pos, instanceBounds);
newInstance.Position = grassPosition;
instanceList.Add(newInstance);
}
}
private rage__fwGrassInstanceListDef__InstanceData CreateNewInstance(Vector3 normal, Color color, int ao, int scale, Vector3 pad,
bool randomScale = false)
{
//Vector3 pad = FloatUtil.ParseVector3String(PadTextBox.Text);
//int scale = (int)ScaleNumericUpDown.Value;
var rand = new Random();
if (randomScale)
scale = rand.Next(scale / 2, scale);
var newInstance = new rage__fwGrassInstanceListDef__InstanceData
{
Ao = (byte)ao,
Scale = (byte)scale,
Color = new ArrayOfBytes3 { b0 = color.R, b1 = color.G, b2 = color.B },
Pad = new ArrayOfBytes3 { b0 = (byte)pad.X, b1 = (byte)pad.Y, b2 = (byte)pad.Z },
NormalX = (byte)((normal.X + 1) * 0.5F * 255F),
NormalY = (byte)((normal.Y + 1) * 0.5F * 255F)
};
return newInstance;
}
private rage__fwGrassInstanceListDef RecalcBatch(BoundingBox newInstanceBounds, YmapGrassInstanceBatch batch)
{
batch.AABBMax = newInstanceBounds.Maximum;
batch.AABBMin = newInstanceBounds.Minimum;
batch.Position = newInstanceBounds.Center();
batch.Radius = newInstanceBounds.Radius();
var b = batch.Batch;
b.BatchAABB = new rage__spdAABB
{
min =
new Vector4(newInstanceBounds.Minimum,
0), // Let's pass the new stuff into the batchabb as well just because.
max = new Vector4(newInstanceBounds.Maximum, 0)
};
return b;
}
private void GetSpawns(
Vector3 origin, Func<Vector3,
SpaceRayIntersectResult> spawnRayFunc,
ICollection<Vector3> positions,
ICollection<Vector3> normals,
float radius,
int resolution = 28)
{
var rand = new Random();
for (var i = 0; i < resolution; i++)
{
var randX = (float)rand.NextDouble(-radius, radius);
var randY = (float)rand.NextDouble(-radius, radius);
if (Math.Abs(randX) > 0 && Math.Abs(randY) > 0)
{
randX *= .7071f;
randY *= .7071f;
}
var posOffset = origin + new Vector3(randX, randY, 2f);
var spaceRay = spawnRayFunc.Invoke(posOffset);
if (!spaceRay.Hit) continue;
// not truly O(n^2) but may be slow...
// actually just did some testing, not slow at all.
if (IsPointBlockedByInstance(spaceRay.Position)) continue;
normals.Add(spaceRay.Normal);
positions.Add(spaceRay.Position);
}
}
private static List<rage__fwGrassInstanceListDef__InstanceData> RecalculateInstances(
List<rage__fwGrassInstanceListDef__InstanceData> instances,
BoundingBox oldInstanceBounds,
BoundingBox newInstanceBounds)
{
var refreshList = new List<rage__fwGrassInstanceListDef__InstanceData>();
foreach (var inst in instances)
{
// Copy instance
var copy =
new rage__fwGrassInstanceListDef__InstanceData
{
Position = inst.Position,
Ao = inst.Ao,
Color = inst.Color,
NormalX = inst.NormalX,
NormalY = inst.NormalY,
Pad = inst.Pad,
Scale = inst.Scale
};
// get the position from where we would be in the old bounds, and move it to
// the position it needs to be in the new bounds.
var oldPos = GetGrassWorldPos(copy.Position, oldInstanceBounds);
//var oldPos = oldInstanceBounds.min + oldInstanceBounds.Size * (grassPos * BatchVertMultiplier);
copy.Position = GetGrassPos(oldPos, newInstanceBounds);
refreshList.Add(copy);
}
instances = refreshList.ToList();
return instances;
}
private static BoundingBox EncapsulatePositions(IEnumerable<Vector3> positions, BoundingBox bounds)
{
foreach (var pos in positions)
{
var posBounds = new BoundingBox(pos - (GrassMinMax + 0.1f), pos + (GrassMinMax + 0.1f));
bounds = bounds.Encapsulate(posBounds);
}
return bounds;
}
private static ArrayOfUshorts3 GetGrassPos(Vector3 worldPos, BoundingBox batchAABB)
{
var offset = worldPos - batchAABB.Minimum;
var size = batchAABB.Size();
var percentage =
new Vector3(
offset.X / size.X,
offset.Y / size.Y,
offset.Z / size.Z
);
var instancePos = percentage / BatchVertMultiplier;
return new ArrayOfUshorts3
{
u0 = (ushort)instancePos.X,
u1 = (ushort)instancePos.Y,
u2 = (ushort)instancePos.Z
};
}
private static Vector3 GetGrassWorldPos(ArrayOfUshorts3 grassPos, BoundingBox batchAABB)
{
return batchAABB.Minimum + batchAABB.Size() * (grassPos.XYZ() * BatchVertMultiplier);
}
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapPropInstanceBatch
{
public YmapFile Ymap { get; set; }
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapDistantLODLights
{
public CDistantLODLight CDistantLODLight { get; set; }
public uint[] colours { get; set; }
public MetaVECTOR3[] positions { get; set; }
public Vector3 BBMin { get; set; }
public Vector3 BBMax { get; set; }
public YmapFile Ymap { get; set; }
public void CalcBB()
{
if (positions != null)
{
Vector3 min = new Vector3(float.MaxValue);
Vector3 max = new Vector3(float.MinValue);
for (int i = 0; i < positions.Length; i++)
{
var p = positions[i];
Vector3 pv = p.ToVector3();
min = Vector3.Min(min, pv);
max = Vector3.Max(max, pv);
}
BBMin = min;
BBMax = max;
}
}
public void RebuildFromLodLights(YmapLODLight[] lodlights)
{
var n = lodlights?.Length ?? 0;
if (n == 0) return;
colours = new uint[n];
positions = new MetaVECTOR3[n];
var nstreetlights = 0;
for (int i = 0; i < n; i++)
{
var ll = lodlights[i];
colours[i] = (uint)(ll.Colour.ToBgra());
positions[i] = new MetaVECTOR3(ll.Position);
if ((ll.StateFlags1 & 1) > 0)
{
nstreetlights++;
}
}
var cdll = CDistantLODLight;
cdll.numStreetLights = (ushort)nstreetlights;
CalcBB();
}
public override string ToString()
{
if (Ymap != null)
{
return Ymap.ToString();
}
return base.ToString();
}
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapLODLights
{
public CLODLight CLODLight { get; set; }
public MetaVECTOR3[] direction { get; set; }
public float[] falloff { get; set; }
public float[] falloffExponent { get; set; }
public uint[] timeAndStateFlags { get; set; }
public uint[] hash { get; set; }
public byte[] coneInnerAngle { get; set; }
public byte[] coneOuterAngleOrCapExt { get; set; }
public byte[] coronaIntensity { get; set; }
public Vector3 BBMin { get; set; }
public Vector3 BBMax { get; set; }
public YmapFile Ymap { get; set; }
public YmapLODLight[] LodLights { get; set; }
public PathBVH BVH { get; set; }
public void Init(YmapDistantLODLights parent)
{
if (parent == null) return;
BuildLodLights(parent);
CalcBB();
BuildBVH();
}
public void BuildLodLights(YmapDistantLODLights parent)
{
var n = direction?.Length ?? 0;
n = Math.Min(n, parent.positions?.Length ?? 0);
n = Math.Min(n, parent.colours?.Length ?? 0);
n = Math.Min(n, falloff?.Length ?? 0);
n = Math.Min(n, falloffExponent?.Length ?? 0);
n = Math.Min(n, timeAndStateFlags?.Length ?? 0);
n = Math.Min(n, hash?.Length ?? 0);
n = Math.Min(n, coneInnerAngle?.Length ?? 0);
n = Math.Min(n, coneOuterAngleOrCapExt?.Length ?? 0);
n = Math.Min(n, coronaIntensity?.Length ?? 0);
if (n == 0) return;
LodLights = new YmapLODLight[n];
for (int i = 0; i < n; i++)
{
var l = new YmapLODLight();
l.Init(this, parent, i);
LodLights[i] = l;
}
}
public void BuildBVH()
{
BVH = new PathBVH(LodLights, 10, 10);
}
public void CalcBB()
{
var positions = Ymap?.Parent?.DistantLODLights?.positions;
if (positions != null)
{
Vector3 min = new Vector3(float.MaxValue);
Vector3 max = new Vector3(float.MinValue);
for (int i = 0; i < positions.Length; i++)
{
var p = positions[i];
Vector3 pv = p.ToVector3();
min = Vector3.Min(min, pv);
max = Vector3.Max(max, pv);
}
BBMin = min;
BBMax = max;
}
else if (Ymap != null)
{
BBMin = Ymap._CMapData.entitiesExtentsMin;
BBMax = Ymap._CMapData.entitiesExtentsMax;
}
else
{ }
}
public void RebuildFromLodLights()
{
var n = LodLights?.Length ?? 0;
if (n <= 0)
{
direction = null;
falloff = null;
falloffExponent = null;
timeAndStateFlags = null;
hash = null;
coneInnerAngle = null;
coneOuterAngleOrCapExt = null;
coronaIntensity = null;
}
else
{
direction = new MetaVECTOR3[n];
falloff = new float[n];
falloffExponent = new float[n];
timeAndStateFlags = new uint[n];
hash = new uint[n];
coneInnerAngle = new byte[n];
coneOuterAngleOrCapExt = new byte[n];
coronaIntensity = new byte[n];
for (int i = 0; i < n; i++)
{
var ll = LodLights[i];
direction[i] = new MetaVECTOR3(ll.Direction);
falloff[i] = ll.Falloff;
falloffExponent[i] = ll.FalloffExponent;
timeAndStateFlags[i] = ll.TimeAndStateFlags;
hash[i] = ll.Hash;
coneInnerAngle[i] = ll.ConeInnerAngle;
coneOuterAngleOrCapExt[i] = ll.ConeOuterAngleOrCapExt;
coronaIntensity[i] = ll.CoronaIntensity;
}
}
}
public override string ToString()
{
if (Ymap != null)
{
return Ymap.ToString();
}
return base.ToString();
}
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapLODLight : BasePathNode
{
public YmapFile Ymap { get { return LodLights?.Ymap ?? DistLodLights?.Ymap; } }
public YmapLODLights LodLights { get; set; }
public YmapDistantLODLights DistLodLights { get; set; }
public int Index { get; set; }
public Color Colour { get; set; }
public Vector3 Position { get; set; }
public Vector3 Direction { get; set; }
public float Falloff { get; set; }
public float FalloffExponent { get; set; }
public uint TimeAndStateFlags { get; set; }
public uint Hash { get; set; }
public byte ConeInnerAngle { get; set; }
public byte ConeOuterAngleOrCapExt { get; set; }
public byte CoronaIntensity { get; set; }
public Quaternion Orientation { get; set; }
public Vector3 Scale { get; set; }
public Vector3 TangentX { get; set; }
public Vector3 TangentY { get; set; }
public LightType Type
{
get
{
return (LightType)((TimeAndStateFlags >> 26) & 7);
}
set
{
TimeAndStateFlags = (TimeAndStateFlags & 0xE3FFFFFF) + (((uint)value & 7) << 26);
}
}
public FlagsUint TimeFlags
{
get
{
return (TimeAndStateFlags & 0xFFFFFF);
}
set
{
TimeAndStateFlags = (TimeAndStateFlags & 0xFF000000) + (value & 0xFFFFFF);
}
}
public uint StateFlags1
{
get
{
return (TimeAndStateFlags >> 24) & 3;
}
set
{
TimeAndStateFlags = (TimeAndStateFlags & 0xFCFFFFFF) + ((value & 3) << 24);
}
}
public uint StateFlags2
{
get
{
return (TimeAndStateFlags >> 29) & 7;
}
set
{
TimeAndStateFlags = (TimeAndStateFlags & 0x1FFFFFFF) + ((value & 7) << 29);
}
}
public bool Enabled { get; set; } = true;
public void Init(YmapLODLights l, YmapDistantLODLights p, int i)
{
LodLights = l;
DistLodLights = p;
Index = i;
if (p.colours == null) return;
if ((i < 0) || (i >= p.colours.Length)) return;
Colour = Color.FromBgra(p.colours[i]);
Position = p.positions[i].ToVector3();
Direction = l.direction[i].ToVector3();
Falloff = l.falloff[i];
FalloffExponent = l.falloffExponent[i];
TimeAndStateFlags = l.timeAndStateFlags[i];
Hash = l.hash[i];
ConeInnerAngle = l.coneInnerAngle[i];
ConeOuterAngleOrCapExt = l.coneOuterAngleOrCapExt[i];
CoronaIntensity = l.coronaIntensity[i];
UpdateTangentsAndOrientation();
Scale = new Vector3(Falloff);
}
public void UpdateTangentsAndOrientation()
{
switch (Type)
{
default:
case LightType.Point:
TangentX = Vector3.UnitX;
TangentY = Vector3.UnitY;
Orientation = Quaternion.Identity;
break;
case LightType.Spot:
TangentX = Vector3.Normalize(Direction.GetPerpVec());
TangentY = Vector3.Normalize(Vector3.Cross(Direction, TangentX));
break;
case LightType.Capsule:
TangentX = -Vector3.Normalize(Direction.GetPerpVec());
TangentY = Vector3.Normalize(Vector3.Cross(Direction, TangentX));
break;
}
if (Type == LightType.Point)
{
Orientation = Quaternion.Identity;
}
else
{
var m = new Matrix();
m.Row1 = new Vector4(TangentX, 0);
m.Row2 = new Vector4(TangentY, 0);
m.Row3 = new Vector4(Direction, 0);
Orientation = Quaternion.RotationMatrix(m);
}
}
public void SetColour(Color c)
{
Colour = c;
if ((DistLodLights?.colours != null) && (DistLodLights.colours.Length >= Index))
{
DistLodLights.colours[Index] = (uint)(c.ToBgra());
}
}
public void SetPosition(Vector3 pos)
{
Position = pos;
if ((DistLodLights?.positions != null) && (DistLodLights.positions.Length >= Index))
{
DistLodLights.positions[Index] = new MetaVECTOR3(pos);
}
}
public void SetOrientation(Quaternion ori)
{
var inv = Quaternion.Invert(Orientation);
var delta = ori * inv;
TangentX = Vector3.Normalize(delta.Multiply(TangentX));
TangentY = Vector3.Normalize(delta.Multiply(TangentY));
Direction = Vector3.Normalize(delta.Multiply(Direction));
Orientation = ori;
}
public void SetScale(Vector3 scale)
{
switch (Type)
{
case LightType.Point:
case LightType.Spot:
Falloff = scale.Z;
break;
case LightType.Capsule:
Falloff = scale.X;
ConeOuterAngleOrCapExt = (byte)Math.Min(255, Math.Max(0, Math.Round(Math.Max((uint)ConeOuterAngleOrCapExt, 2) * Math.Abs(scale.Z / Math.Max(Scale.Z, 0.01f)))));//lols
break;
}
Scale = scale;
}
public void CopyFrom(YmapLODLight l)
{
Colour = l.Colour;
Position = l.Position;
Direction = l.Direction;
Falloff = l.Falloff;
FalloffExponent = l.FalloffExponent;
TimeAndStateFlags = l.TimeAndStateFlags;
Hash = l.Hash;
ConeInnerAngle = l.ConeInnerAngle;
ConeOuterAngleOrCapExt = l.ConeOuterAngleOrCapExt;
CoronaIntensity = l.CoronaIntensity;
Orientation = l.Orientation;
Scale = l.Scale;
TangentX = l.TangentX;
TangentY = l.TangentY;
}
public override string ToString()
{
return Index.ToString() + ": " + Position.ToString();
}
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapTimeCycleModifier
{
public CTimeCycleModifier CTimeCycleModifier { get; set; }
public World.TimecycleMod TimeCycleModData { get; set; }
public Vector3 BBMin { get; set; }
public Vector3 BBMax { get; set; }
public YmapFile Ymap { get; set; }
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapCarGen
{
public CCarGen _CCarGen;
public CCarGen CCarGen { get { return _CCarGen; } set { _CCarGen = value; } }
public Vector3 Position { get; set; }
public Quaternion Orientation { get; set; }
public Vector3 BBMin { get; set; }
public Vector3 BBMax { get; set; }
public YmapFile Ymap { get; set; }
public YmapCarGen(YmapFile ymap, CCarGen cargen)
{
float hlen = cargen.perpendicularLength * 0.5f;
Ymap = ymap;
CCarGen = cargen;
Position = cargen.position;
CalcOrientation();
BBMin = new Vector3(-hlen);
BBMax = new Vector3(hlen);
}
public void CalcOrientation()
{
float angl = (float)Math.Atan2(_CCarGen.orientY, _CCarGen.orientX);
Orientation = Quaternion.RotationYawPitchRoll(0.0f, 0.0f, angl);
}
public void SetPosition(Vector3 pos)
{
Position = pos;
_CCarGen.position = pos;
}
public void SetOrientation(Quaternion ori)
{
Orientation = ori;
float len = Math.Max(_CCarGen.perpendicularLength * 1.5f, 5.0f);
Vector3 v = new Vector3(len, 0, 0);
Vector3 t = ori.Multiply(v);
_CCarGen.orientX = t.X;
_CCarGen.orientY = t.Y;
}
public void SetScale(Vector3 scale)
{
float s = scale.X;
float hlen = s * 0.5f;
_CCarGen.perpendicularLength = s;
BBMin = new Vector3(-hlen);
BBMax = new Vector3(hlen);
}
public void SetLength(float length)
{
_CCarGen.perpendicularLength = length;
float hlen = length * 0.5f;
BBMin = new Vector3(-hlen);
BBMax = new Vector3(hlen);
}
public string NameString()
{
MetaHash mh = _CCarGen.carModel;
if ((mh == 0) && (_CCarGen.popGroup != 0))
{
mh = _CCarGen.popGroup;
}
return mh.ToString();
}
public override string ToString()
{
return _CCarGen.carModel.ToString() + ", " + Position.ToString() + ", " + _CCarGen.popGroup.ToString() + ", " + _CCarGen.livery.ToString();
}
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapOccludeModel : BasePathData
{
public OccludeModel _OccludeModel;
public OccludeModel OccludeModel { get { return _OccludeModel; } set { _OccludeModel = value; } }
public YmapFile Ymap { get; set; }
public byte[] Data { get; set; }
public Vector3[] Vertices { get; set; }
public byte[] Indices { get; set; }
public int Index { get; set; }
public YmapOccludeModelTriangle[] Triangles { get; set; }
public TriangleBVH BVH { get; set; }
public FlagsUint Flags
{
get
{
return _OccludeModel.flags;
}
set
{
_OccludeModel.flags = value;
}
}
public YmapOccludeModel(YmapFile ymap, OccludeModel model)
{
Ymap = ymap;
_OccludeModel = model;
}
public void Load(Meta meta)
{
var vptr = _OccludeModel.verts;
var dataSize = _OccludeModel.dataSize;
var indicesOffset = _OccludeModel.numVertsInBytes;
var vertexCount = indicesOffset / 12;
var indexCount = (int)(dataSize - indicesOffset);// / 4;
Data = MetaTypes.GetByteArray(meta, vptr, dataSize);
Vertices = MetaTypes.ConvertDataArray<Vector3>(Data, 0, vertexCount);
Indices = new byte[indexCount];
Buffer.BlockCopy(Data, indicesOffset, Indices, 0, indexCount);
}
public void BuildTriangles()
{
if ((Vertices == null) || (Indices == null))
{
Triangles = null;
return;
}
var tris = new List<YmapOccludeModelTriangle>();
for (int i = 0; i < Indices.Length; i += 3)
{
var tri = new YmapOccludeModelTriangle(this, Vertices[Indices[i]], Vertices[Indices[i+1]], Vertices[Indices[i+2]], tris.Count);
tris.Add(tri);
}
Triangles = tris.ToArray();
}
public void BuildBVH()
{
if (Triangles == null)
{
BVH = null;
return;
}
BVH = new TriangleBVH(Triangles);
}
public void BuildVertices()
{
//create vertices and indices arrays from Triangles
if (Triangles == null)
{
Vertices = null;
Indices = null;
return;
}
var vdict = new Dictionary<Vector3, byte>();
var verts = new List<Vector3>();
var inds = new List<byte>();
byte ensureVert(Vector3 v)
{
if (vdict.TryGetValue(v, out byte b))
{
return b;
}
if (verts.Count > 255)
{
return 0;
}
var i = (byte)verts.Count;
vdict[v] = i;
verts.Add(v);
return i;
}
for (int i = 0; i < Triangles.Length; i++)
{
var tri = Triangles[i];
inds.Add(ensureVert(tri.Corner1));
inds.Add(ensureVert(tri.Corner2));
inds.Add(ensureVert(tri.Corner3));
}
Vertices = verts.ToArray();
Indices = inds.ToArray();
}
public void BuildData()
{
//create Data from vertices and indices arrays
if (Vertices == null) return;
if (Indices == null) return;
var dlen = (Vertices.Length * 12) + (Indices.Length * 1);
var d = new byte[dlen];
var vbytes = MetaTypes.ConvertArrayToBytes(Vertices);
var ibytes = Indices;
Buffer.BlockCopy(vbytes, 0, d, 0, vbytes.Length);
Buffer.BlockCopy(ibytes, 0, d, vbytes.Length, ibytes.Length);
Data = d;
var min = new Vector3(float.MaxValue);
var max = new Vector3(float.MinValue);
for (int i = 0; i < Vertices.Length; i++)
{
min = Vector3.Min(min, Vertices[i]);
max = Vector3.Max(max, Vertices[i]);
}
_OccludeModel.bmin = min;
_OccludeModel.bmax = max;
_OccludeModel.Unused0 = min.X;
_OccludeModel.Unused1 = max.X;
_OccludeModel.dataSize = (uint)dlen;
_OccludeModel.numVertsInBytes = (ushort)vbytes.Length;
_OccludeModel.numTris = (ushort)((ibytes.Length / 3) + 32768);//is this actually a flag lurking..?
//_OccludeModel.flags = ...
}
public YmapOccludeModelTriangle RayIntersect(ref Ray ray, ref float hitdist)
{
if (Triangles == null)
{
BuildTriangles();
BuildBVH();
}
else if (BVH == null)
{
BuildBVH();
}
if (BVH == null) return null;
return BVH.RayIntersect(ref ray, ref hitdist) as YmapOccludeModelTriangle;
}
public EditorVertex[] GetTriangleVertices()
{
if ((Vertices == null) || (Indices == null)) return null;
EditorVertex[] res = new EditorVertex[Indices.Length];//changing from indexed to nonindexed triangle list
var colour = new Color4(1.0f, 0.0f, 0.0f, 0.8f); //todo: colours for occluders?
var colourval = (uint)colour.ToRgba();
for (int i = 0; i < Indices.Length; i++)
{
res[i].Position = Vertices[Indices[i]];
res[i].Colour = colourval;
}
return res;
}
public EditorVertex[] GetPathVertices()
{
return null;
}
public Vector4[] GetNodePositions()
{
return null;
}
public override string ToString()
{
return Index.ToString() + ": " + (Vertices?.Length ?? 0).ToString() + " vertices, " + (Triangles?.Length ?? 0).ToString() + " triangles";
}
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapOccludeModelTriangle : TriangleBVHItem
{
public YmapOccludeModel Model { get; set; }
public YmapFile Ymap { get { return Model?.Ymap; } }
public int Index { get; set; }
public YmapOccludeModelTriangle(YmapOccludeModel model, Vector3 v1, Vector3 v2, Vector3 v3, int i)
{
Model = model;
Corner1 = v1;
Corner2 = v2;
Corner3 = v3;
Index = i;
}
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YmapBoxOccluder : BasePathData
{
public BoxOccluder _Box;
public BoxOccluder Box { get { return _Box; } set { _Box = value; } }
public YmapFile Ymap { get; set; }
public Vector3 Position { get; set; }
public Vector3 Size { get; set; }
public Vector3 BBMin { get; set; }
public Vector3 BBMax { get; set; }
public Quaternion Orientation { get; set; }
public int Index { get; set; }
public YmapBoxOccluder(YmapFile ymap, BoxOccluder box)
{
Ymap = ymap;
_Box = box;
Position = new Vector3(box.iCenterX, box.iCenterY, box.iCenterZ) / 4.0f;
Size = new Vector3(box.iLength, box.iWidth, box.iHeight) / 4.0f;
BBMin = Size * -0.5f;
BBMax = Size * 0.5f;
float cosz = box.iCosZ / 32767.0f;// ((float)short.MaxValue)
float sinz = box.iSinZ / 32767.0f;
float angl = (float)Math.Atan2(cosz, sinz);
Orientation = Quaternion.RotationYawPitchRoll(0.0f, 0.0f, angl);
}
public void UpdateBoxStruct()
{
_Box.iCenterX = (short)Math.Round(Position.X * 4.0f);
_Box.iCenterY = (short)Math.Round(Position.Y * 4.0f);
_Box.iCenterZ = (short)Math.Round(Position.Z * 4.0f);
_Box.iLength = (short)Math.Round(Size.X * 4.0f);
_Box.iWidth = (short)Math.Round(Size.Y * 4.0f);
_Box.iHeight = (short)Math.Round(Size.Z * 4.0f);
var dir = Orientation.Multiply(Vector3.UnitX) * 0.5f;
_Box.iSinZ = (short)Math.Round(dir.X * 32767.0f);
_Box.iCosZ = (short)Math.Round(dir.Y * 32767.0f);
}
public void SetSize(Vector3 s)
{
Size = s;
BBMin = Size * -0.5f;
BBMax = Size * 0.5f;
}
public EditorVertex[] GetTriangleVertices()
{
Vector3 xform(float x, float y, float z)
{
return Orientation.Multiply(new Vector3(x, y, z)) + Position;
}
EditorVertex[] res = new EditorVertex[36];
var colour = new Color4(0.0f, 0.0f, 1.0f, 0.8f); //todo: colours for occluders?
var c = (uint)colour.ToRgba();
var s = Size * 0.5f;
var v0 = new EditorVertex() { Position = xform(-s.X, -s.Y, -s.Z), Colour = c };
var v1 = new EditorVertex() { Position = xform(-s.X, -s.Y, +s.Z), Colour = c };
var v2 = new EditorVertex() { Position = xform(-s.X, +s.Y, -s.Z), Colour = c };
var v3 = new EditorVertex() { Position = xform(-s.X, +s.Y, +s.Z), Colour = c };
var v4 = new EditorVertex() { Position = xform(+s.X, -s.Y, -s.Z), Colour = c };
var v5 = new EditorVertex() { Position = xform(+s.X, -s.Y, +s.Z), Colour = c };
var v6 = new EditorVertex() { Position = xform(+s.X, +s.Y, -s.Z), Colour = c };
var v7 = new EditorVertex() { Position = xform(+s.X, +s.Y, +s.Z), Colour = c };
res[00] = v0; res[01] = v1; res[02] = v2; res[03] = v2; res[04] = v1; res[05] = v3;
res[06] = v2; res[07] = v3; res[08] = v6; res[09] = v6; res[10] = v3; res[11] = v7;
res[12] = v1; res[13] = v5; res[14] = v3; res[15] = v3; res[16] = v5; res[17] = v7;
res[18] = v6; res[19] = v7; res[20] = v4; res[21] = v4; res[22] = v7; res[23] = v5;
res[24] = v4; res[25] = v5; res[26] = v0; res[27] = v0; res[28] = v5; res[29] = v1;
res[30] = v2; res[31] = v6; res[32] = v0; res[33] = v0; res[34] = v6; res[35] = v4;
return res;
}
public EditorVertex[] GetPathVertices()
{
return null;
}
public Vector4[] GetNodePositions()
{
return null;
}
public override string ToString()
{
return Index.ToString() + ": " + FloatUtil.GetVector3String(Position);
}
}
}