CodeWalker/CodeWalker.Core/GameFiles/FileTypes/YdrFile.cs

124 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace CodeWalker.GameFiles
{
public class YdrFile : GameFile, PackedFile
{
public Drawable Drawable { get; set; }
public YdrFile() : base(null, GameFileType.Ydr)
{
}
public YdrFile(RpfFileEntry entry) : base(entry, GameFileType.Ydr)
{
}
public void Load(byte[] data)
{
//direct load from a raw, compressed ydr file
RpfFile.LoadResourceFile(this, data, 165);
Loaded = true;
}
public void Load(byte[] data, RpfFileEntry entry)
{
Name = entry.Name;
RpfFileEntry = entry;
RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
if (resentry == null)
{
throw new Exception("File entry wasn't a resource! (is it binary data?)");
}
ResourceDataReader rd = new ResourceDataReader(resentry, data);
//MemoryUsage = 0;
try
{
Drawable = rd.ReadBlock<Drawable>();
Drawable.Owner = this;
//MemoryUsage += Drawable.MemoryUsage; //uses decompressed filesize now...
}
catch (Exception ex)
{
string err = ex.ToString();
}
Loaded = true;
}
public byte[] Save()
{
byte[] data = ResourceBuilder.Build(Drawable, 165); //ydr is type/version 165...
return data;
}
}
public class YdrXml : MetaXmlBase
{
public static string GetXml(YdrFile ydr, string outputFolder = "")
{
StringBuilder sb = new StringBuilder();
sb.AppendLine(XmlHeader);
if (ydr?.Drawable != null)
{
Drawable.WriteXmlNode(ydr.Drawable, sb, 0, outputFolder);
}
return sb.ToString();
}
}
public class XmlYdr
{
public static YdrFile GetYdr(string xml, string inputFolder = "")
{
XmlDocument doc = new XmlDocument();
doc.LoadXml(xml);
return GetYdr(doc, inputFolder);
}
public static YdrFile GetYdr(XmlDocument doc, string inputFolder = "")
{
YdrFile r = new YdrFile();
var ddsfolder = inputFolder;
var node = doc.DocumentElement;
if (node != null)
{
r.Drawable = Drawable.ReadXmlNode(node, ddsfolder);
}
r.Name = Path.GetFileName(inputFolder);
return r;
}
}
}