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efd58b5044eeca70c7368664916bfba5779a1af9
Commit Graph
18 Commits
Removed alpha batches from shadow casters
dexy
·
2019-12-11 17:03:52 +11:00
93e5084ab9
LOD manager performance improvements
dexy
·
2019-12-08 18:40:09 +11:00
b187ad919b
Added LOD manager, improved shadows performance
dexy
·
2019-12-08 05:42:06 +11:00
6c76726131
Fixed rendering of helpers in deferred mode
dexy
·
2019-12-07 00:02:24 +11:00
5fb8d25770
HD lights rendering in interiors
dexy
·
2019-12-05 03:40:52 +11:00
c6aa4c7baf
Refactored deferred lights code, and skipping SSAA when sample count is 1
dexy
·
2019-12-04 17:54:48 +11:00
152d439f89
Added MSAA pass to deferred render
dexy
·
2019-12-04 04:33:27 +11:00
1843d70652
Deferred shading
dexy
·
2019-12-04 00:52:22 +11:00
9a53c2147b
Reversed depth buffer
dexy
·
2019-12-01 20:17:14 +11:00
442d623302
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
dexy
·
2019-10-31 17:11:12 +11:00
4834b8c520
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
dexy
·
2019-03-20 21:21:47 +11:00
bc1efebe5c
Slightly improved newer vehicles rendering
dexy
·
2018-12-21 22:37:55 +11:00
801d530d78
Rendering support for missing/new vertex type used by some vehicles
dexyfex
·
2018-03-17 01:03:37 +11:00
a85eb257be
R29 - Added AwcForm WIP warning, tweaked paths depth clipping, updated todo
dexyfex
·
2018-03-14 22:54:18 +11:00
52e4b2f20b
Navmesh/paths rendering depth bias, navmesh points and portals now selectable
dexyfex
·
2018-03-12 04:42:20 +11:00
761278fd0b
RenderWorld cleanup, Shadowmap cleanup + improvements
dexyfex
·
2018-01-03 15:25:20 +11:00
de582fee02
Refactored rendering and input code, added show skeletons option to WorldForm
dexyfex
·
2018-01-02 07:52:54 +11:00
77e9c0566f
R26_dev8 - First public commit
dexyfex
·
2017-09-21 20:33:05 +10:00
a8243c3e0e