Niek Schoemaker
da3dc2f8f3
Optimizations and refactoring
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Added pooling to most of the Space Init functions (BVH Builders, etc)
Added multi threading to search world and Space Init functions
2024-01-08 05:00:55 +01:00
Niek Schoemaker
528ab1a98c
Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
2024-01-06 19:41:10 +01:00
Niek Schoemaker
8c2e444049
Update to .NET 6
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Added Span support in some places already, and changed Nullable to annotations to declare intent to enable nullable at some point in the future
2023-11-14 16:16:59 +01:00
Niek Schoemaker
ba72dadd16
Many optimizations and bug fixes
2023-11-11 18:59:17 +01:00
Niek Schoemaker
aed7a1e051
Performance optimalizations and refactoring
2023-10-27 21:31:09 +02:00
gg781
595bb9a375
Add Support for D3DFMT_X8R8G8B8 ( #214 )
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This would "fix" the exported xml from having "22" in the embedded texture's format block.
In before this 22 prevents the xml file from importing into blender via Sollumz, caused the common error "KeyError:22" when some people editing weird-making mods.
2023-08-23 13:26:48 +10:00
dexy
a12ccd6947
Add null checks for name hashing to help avoid crashes for some resources
2022-03-20 11:09:24 +11:00
dexy
c59047bdee
DDS file import code, Texture unknowns research
2020-01-17 04:32:47 +11:00
dexyfex
709bf125ce
Created CodeWalker.Core
2018-02-24 22:52:58 +11:00