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cf1e5c729577eeb57b285dbb9738e9c716532040
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9 Commits
Merge pull request
#64
from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
dexyfex
·
2019-11-14 19:30:13 +11:00
7be446cf04
Animations XML conversion
dexy
·
2019-11-14 18:58:20 +11:00
7e43271a67
dynamic generation of vertex layouts for GTAV vertex types
Carmine Giugliano
·
2019-11-11 12:28:37 +01:00
68bba817d3
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
dexy
·
2019-11-09 21:07:41 +11:00
03fa5575bf
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
dexy
·
2019-10-31 17:11:12 +11:00
4834b8c520
Renamed skin vertex types and adjusted vertex layouts
dexy
·
2018-12-21 20:11:28 +11:00
7660a228eb
Rendering support for missing/new vertex type used by some vehicles
dexyfex
·
2018-03-17 01:03:37 +11:00
a85eb257be
R26_dev8 - First public commit
dexyfex
·
2017-09-21 20:33:05 +10:00
a8243c3e0e