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mirror of https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker synced 2026-05-16 19:25:30 +08:00
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398 Commits 1 Branch 0 Tags
9c903c677b5d4c0dbe46f82c2004737ffb3ab62d
Commit Graph

9 Commits

  • Merge pull request #64 from carmineos/vertexlayout
    Dynamic generation of vertex layouts for GTAV vertex types
    dexyfex · 2019-11-14 19:30:13 +11:00
    7be446cf04
  • Animations XML conversion
    dexy · 2019-11-14 18:58:20 +11:00
    7e43271a67
  • dynamic generation of vertex layouts for GTAV vertex types
    Carmine Giugliano · 2019-11-11 12:28:37 +01:00
    68bba817d3
  • Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
    dexy · 2019-11-09 21:07:41 +11:00
    03fa5575bf
  • Skin mesh now using correct bone transforms
    dexy · 2019-11-03 22:43:39 +11:00
    6be0d5cb30
  • Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
    dexy · 2019-10-31 17:11:12 +11:00
    4834b8c520
  • Renamed skin vertex types and adjusted vertex layouts
    dexy · 2018-12-21 20:11:28 +11:00
    7660a228eb
  • Rendering support for missing/new vertex type used by some vehicles
    dexyfex · 2018-03-17 01:03:37 +11:00
    a85eb257be
  • R26_dev8 - First public commit
    dexyfex · 2017-09-21 20:33:05 +10:00
    a8243c3e0e
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