Commit Graph

18 Commits

Author SHA1 Message Date
dexy
93e5084ab9 Removed alpha batches from shadow casters 2019-12-11 17:03:52 +11:00
dexy
b187ad919b LOD manager performance improvements 2019-12-08 18:40:09 +11:00
dexy
6c76726131 Added LOD manager, improved shadows performance 2019-12-08 05:42:06 +11:00
dexy
5fb8d25770 Fixed rendering of helpers in deferred mode 2019-12-07 00:02:24 +11:00
dexy
c6aa4c7baf HD lights rendering in interiors 2019-12-05 03:40:52 +11:00
dexy
152d439f89 Refactored deferred lights code, and skipping SSAA when sample count is 1 2019-12-04 17:54:48 +11:00
dexy
1843d70652 Added MSAA pass to deferred render 2019-12-04 04:33:27 +11:00
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
442d623302 Reversed depth buffer 2019-12-01 20:17:14 +11:00
dexy
4834b8c520 Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
dexy
bc1efebe5c FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
dexy
801d530d78 Slightly improved newer vehicles rendering 2018-12-21 22:37:55 +11:00
dexyfex
a85eb257be Rendering support for missing/new vertex type used by some vehicles 2018-03-17 01:03:37 +11:00
dexyfex
52e4b2f20b R29 - Added AwcForm WIP warning, tweaked paths depth clipping, updated todo 2018-03-14 22:54:18 +11:00
dexyfex
761278fd0b Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
dexyfex
de582fee02 RenderWorld cleanup, Shadowmap cleanup + improvements 2018-01-03 15:25:20 +11:00
dexyfex
77e9c0566f Refactored rendering and input code, added show skeletons option to WorldForm 2018-01-02 07:52:54 +11:00
dexyfex
a8243c3e0e R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00