Commit Graph

19 Commits

Author SHA1 Message Date
dexy
5ebda6f0bb HD lights rendering in exterior and lodlights switching, lights falloff fix 2021-05-03 22:59:31 +10:00
dexy
77e036e750 Spot lights geometry improvement, LodLights cone angles and game crash fixes 2021-05-01 21:17:43 +10:00
dexy
5ab2a3b5de Update CodeWalker.Shaders to VS2019 - Platform Toolset and Windows Platform update 2020-02-24 18:21:29 +11:00
dexy
6becfaea95 Fixed capsule lights rendering 2019-12-12 22:21:18 +11:00
dexy
66b512e8b6 Using culling planes in entity lights 2019-12-12 18:37:39 +11:00
dexy
968a611aa9 Support for normal_only and spec_only decals in deferred mode 2019-12-11 21:38:40 +11:00
dexy
6c76726131 Added LOD manager, improved shadows performance 2019-12-08 05:42:06 +11:00
dexy
d59663d87e Interior lights improvements 2019-12-05 15:04:00 +11:00
dexy
c6aa4c7baf HD lights rendering in interiors 2019-12-05 03:40:52 +11:00
dexy
f333e64812 Hardware MSAA support for deferred render 2019-12-04 20:14:11 +11:00
dexy
152d439f89 Refactored deferred lights code, and skipping SSAA when sample count is 1 2019-12-04 17:54:48 +11:00
dexy
1843d70652 Added MSAA pass to deferred render 2019-12-04 04:33:27 +11:00
dexy
21ed53e00f Fixed light falloff exponents 2019-12-04 02:47:20 +11:00
dexy
f22826ea94 Fixed light cone angles 2019-12-04 01:28:58 +11:00
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
755477590d Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
dexy
ef1debfb41 Ped clothes not exploding 2019-11-29 20:47:11 +11:00
dexy
dead879d99 Weapon rendering improvements 2019-11-27 12:56:34 +11:00
Carmine Giugliano
2013535aec Moved Shaders src to CodeWalker.Shaders 2019-11-18 16:25:40 +01:00