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Fix for crash when rendering some vehicles
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@ -3490,7 +3490,7 @@ namespace CodeWalker.Rendering
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if ((dtex == null) && (ytd2 == null))// rndbl.SDtxds.Length == 0)//texture not found..
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{
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if (drawable.ShaderGroup.TextureDictionary != null)//check any embedded texdict
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if (drawable.ShaderGroup?.TextureDictionary != null)//check any embedded texdict
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{
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dtex = drawable.ShaderGroup.TextureDictionary.Lookup(tex.NameHash);
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if (dtex != null)
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