From e95df811698f1d49d9e89e3f8335c71dbd5da858 Mon Sep 17 00:00:00 2001 From: dexy Date: Wed, 5 Feb 2020 15:42:09 +1100 Subject: [PATCH] Fix for crash when rendering some vehicles --- Rendering/Renderer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Rendering/Renderer.cs b/Rendering/Renderer.cs index 5685426..a04ef83 100644 --- a/Rendering/Renderer.cs +++ b/Rendering/Renderer.cs @@ -3490,7 +3490,7 @@ namespace CodeWalker.Rendering if ((dtex == null) && (ytd2 == null))// rndbl.SDtxds.Length == 0)//texture not found.. { - if (drawable.ShaderGroup.TextureDictionary != null)//check any embedded texdict + if (drawable.ShaderGroup?.TextureDictionary != null)//check any embedded texdict { dtex = drawable.ShaderGroup.TextureDictionary.Lookup(tex.NameHash); if (dtex != null)