Waiting for textures to load before rendering

This commit is contained in:
dexy
2019-01-09 16:55:11 +11:00
Unverified
parent 55ae14f1b0
commit dd3b8bdab4
4 changed files with 27 additions and 34 deletions
+2 -2
View File
@@ -12,7 +12,7 @@ namespace CodeWalker.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.5.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.9.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@@ -349,7 +349,7 @@ namespace CodeWalker.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool WaitForChildren {
get {
return ((bool)(this["WaitForChildren"]));
+1 -1
View File
@@ -84,7 +84,7 @@
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="WaitForChildren" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="CacheSize" Type="System.Int64" Scope="User">
<Value Profile="(Default)">2147483648</Value>