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Added sanity check to saving path node files
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@ -1871,6 +1871,17 @@ namespace CodeWalker.Project
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{
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{
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if ((CurrentYndFile == null) && (CurrentPathNode != null)) CurrentYndFile = CurrentPathNode.Ynd;
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if ((CurrentYndFile == null) && (CurrentPathNode != null)) CurrentYndFile = CurrentPathNode.Ynd;
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if (CurrentYndFile == null) return;
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if (CurrentYndFile == null) return;
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// Check that vehicle nodes and ped nodes add up to total nodes
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if(CurrentYndFile.NodeDictionary != null && (CurrentYndFile.NodeDictionary.NodesCountPed + CurrentYndFile.NodeDictionary.NodesCountVehicle != CurrentYndFile.NodeDictionary.NodesCount))
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{
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var result = MessageBox.Show($"YND Area {CurrentYndFile.AreaID}: The total number of nodes ({CurrentYndFile.NodeDictionary.NodesCount}) does not match the total number of ped ({CurrentYndFile.NodeDictionary.NodesCountPed}) and vehicle ({CurrentYndFile.NodeDictionary.NodesCountVehicle}) nodes. You should manually adjust the number of nodes on the YND screen.\n\nDo you want to continue saving the YND file? Some of your nodes may not work in game.", $"Node count mismatch in Area {CurrentYndFile.AreaID}", MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2);
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if(result == DialogResult.Cancel)
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{
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return;
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}
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}
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string yndname = CurrentYndFile.Name;
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string yndname = CurrentYndFile.Name;
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string filepath = CurrentYndFile.FilePath;
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string filepath = CurrentYndFile.FilePath;
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if (string.IsNullOrEmpty(filepath))
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if (string.IsNullOrEmpty(filepath))
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