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Moved all GameFiles to CodeWalker.Core
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@@ -0,0 +1,340 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CodeWalker.GameFiles
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{
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public class ResourceBuilder
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{
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protected const int RESOURCE_IDENT = 0x37435352;
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protected const int BASE_SIZE = 0x2000;
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private const int SKIP_SIZE = 512;//256;//64;
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private const int ALIGN_SIZE = 512;//64;
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public static void GetBlocks(IResourceBlock rootBlock, out IList<IResourceBlock> sys, out IList<IResourceBlock> gfx)
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{
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var systemBlocks = new HashSet<IResourceBlock>();
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var graphicBlocks = new HashSet<IResourceBlock>();
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var protectedBlocks = new List<IResourceBlock>();
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var stack = new Stack<IResourceBlock>();
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stack.Push(rootBlock);
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var processed = new HashSet<IResourceBlock>();
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processed.Add(rootBlock);
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while (stack.Count > 0)
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{
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var block = stack.Pop();
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if (block == null)
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continue;
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if (block is IResourceSystemBlock)
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{
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if (!systemBlocks.Contains(block))
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systemBlocks.Add(block);
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// for system blocks, also process references...
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var references = ((IResourceSystemBlock)block).GetReferences();
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//Array.Reverse(references);
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foreach (var reference in references)
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if (!processed.Contains(reference))
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{
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stack.Push(reference);
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processed.Add(reference);
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}
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var subs = new Stack<IResourceSystemBlock>();
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foreach (var part in ((IResourceSystemBlock)block).GetParts())
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subs.Push((IResourceSystemBlock)part.Item2);
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while (subs.Count > 0)
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{
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var sub = subs.Pop();
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foreach (var x in sub.GetReferences())
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if (!processed.Contains(x))
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{
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stack.Push(x);
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processed.Add(x);
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}
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foreach (var x in sub.GetParts())
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subs.Push((IResourceSystemBlock)x.Item2);
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protectedBlocks.Add(sub);
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}
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}
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else
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{
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if (!graphicBlocks.Contains(block))
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graphicBlocks.Add(block);
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}
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}
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//var result = new List<IResourceBlock>();
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//result.AddRange(systemBlocks);
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//result.AddRange(graphicBlocks);
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//return result;
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// there are now sys-blocks in the list that actually
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// only substructures and therefore must not get
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// a new position!
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// -> remove them from the list
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foreach (var q in protectedBlocks)
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if (systemBlocks.Contains(q))
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systemBlocks.Remove(q);
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sys = new List<IResourceBlock>();
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foreach (var s in systemBlocks)
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sys.Add(s);
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gfx = new List<IResourceBlock>();
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foreach (var s in graphicBlocks)
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gfx.Add(s);
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}
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public static void AssignPositions(IList<IResourceBlock> blocks, uint basePosition, ref int pageSize, out int pageCount)
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{
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// find largest structure
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long largestBlockSize = 0;
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foreach (var block in blocks)
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{
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if (largestBlockSize < block.BlockLength)
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largestBlockSize = block.BlockLength;
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}
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// find minimum page size
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long currentPageSize = pageSize;// 0x2000;
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while (currentPageSize < largestBlockSize)
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currentPageSize *= 2;
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long currentPageCount;
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long currentPosition;
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while (true)
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{
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currentPageCount = 0;
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currentPosition = 0;
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// reset all positions
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foreach (var block in blocks)
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block.FilePosition = -1;
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foreach (var block in blocks)
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{
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if (block.FilePosition != -1)
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throw new Exception("A position of -1 is not possible!");
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//if (block.Length == 0)
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// throw new Exception("A length of 0 is not allowed!");
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// check if new page is necessary...
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// if yes, add a new page and align to it
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long maxSpace = currentPageCount * currentPageSize - currentPosition;
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if (maxSpace < (block.BlockLength + SKIP_SIZE))
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{
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currentPageCount++;
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currentPosition = currentPageSize * (currentPageCount - 1);
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}
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// set position
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block.FilePosition = basePosition + currentPosition;
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currentPosition += block.BlockLength + SKIP_SIZE;
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// align...
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if ((currentPosition % ALIGN_SIZE) != 0)
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currentPosition += (ALIGN_SIZE - (currentPosition % ALIGN_SIZE));
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}
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// break if everything fits...
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if (currentPageCount < 128)
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break;
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currentPageSize *= 2;
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}
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pageSize = (int)currentPageSize;
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pageCount = (int)currentPageCount;
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}
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public static byte[] Build(ResourceFileBase fileBase, int version)
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{
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fileBase.FilePagesInfo = new ResourcePagesInfo();
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IList<IResourceBlock> systemBlocks;
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IList<IResourceBlock> graphicBlocks;
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GetBlocks(fileBase, out systemBlocks, out graphicBlocks);
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int systemPageSize = BASE_SIZE;// *4;
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int systemPageCount;
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AssignPositions(systemBlocks, 0x50000000, ref systemPageSize, out systemPageCount);
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int graphicsPageSize = BASE_SIZE;
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int graphicsPageCount;
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AssignPositions(graphicBlocks, 0x60000000, ref graphicsPageSize, out graphicsPageCount);
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fileBase.FilePagesInfo.SystemPagesCount = 0;
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if (systemPageCount > 0)
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fileBase.FilePagesInfo.SystemPagesCount = 1; // (byte)systemPageCount; //1
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fileBase.FilePagesInfo.GraphicsPagesCount = (byte)graphicsPageCount;
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var systemStream = new MemoryStream();
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var graphicsStream = new MemoryStream();
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var resourceWriter = new ResourceDataWriter(systemStream, graphicsStream);
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resourceWriter.Position = 0x50000000;
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foreach (var block in systemBlocks)
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{
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resourceWriter.Position = block.FilePosition;
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var pos_before = resourceWriter.Position;
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block.Write(resourceWriter);
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var pos_after = resourceWriter.Position;
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if ((pos_after - pos_before) != block.BlockLength)
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{
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throw new Exception("error in system length");
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}
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}
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resourceWriter.Position = 0x60000000;
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foreach (var block in graphicBlocks)
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{
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resourceWriter.Position = block.FilePosition;
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var pos_before = resourceWriter.Position;
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block.Write(resourceWriter);
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var pos_after = resourceWriter.Position;
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if ((pos_after - pos_before) != block.BlockLength)
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{
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throw new Exception("error in graphics length");
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}
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}
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var sysDataSize = 0x2000;
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while (sysDataSize < systemStream.Length)
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{
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sysDataSize *= 2;
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}
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var sysData = new byte[sysDataSize];
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systemStream.Flush();
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systemStream.Position = 0;
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systemStream.Read(sysData, 0, (int)systemStream.Length);
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var gfxPageSize = 0x2000;
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while (gfxPageSize != graphicsPageSize)
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{
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gfxPageSize *= 2;
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}
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var gfxDataSize = graphicsPageCount * gfxPageSize;
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var gfxData = new byte[gfxDataSize];
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graphicsStream.Flush();
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graphicsStream.Position = 0;
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graphicsStream.Read(gfxData, 0, (int)graphicsStream.Length);
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uint uv = (uint)version;
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uint sv = (uv >> 4) & 0xF;
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uint gv = (uv >> 0) & 0xF;
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//uint sf = RpfResourceFileEntry.GetFlagsFromSize(sysDataSize, sv);
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//uint gf = RpfResourceFileEntry.GetFlagsFromSize(gfxDataSize, gv); //TODO: might be broken...
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uint sf = RpfResourceFileEntry.GetFlagsFromBlocks((uint)systemPageCount, (uint)systemPageSize, sv);
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uint gf = RpfResourceFileEntry.GetFlagsFromBlocks((uint)graphicsPageCount, (uint)graphicsPageSize, gv);
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var tdatasize = sysDataSize + gfxDataSize;
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var tdata = new byte[tdatasize];
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Buffer.BlockCopy(sysData, 0, tdata, 0, sysDataSize);
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Buffer.BlockCopy(gfxData, 0, tdata, sysDataSize, gfxDataSize);
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var cdata = Compress(tdata);
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var dataSize = 16 + cdata.Length;// sysDataSize + gfxDataSize;
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var data = new byte[dataSize];
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byte[] h1 = BitConverter.GetBytes((uint)0x37435352);
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byte[] h2 = BitConverter.GetBytes((int)version);
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byte[] h3 = BitConverter.GetBytes(sf);
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byte[] h4 = BitConverter.GetBytes(gf);
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Buffer.BlockCopy(h1, 0, data, 0, 4);
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Buffer.BlockCopy(h2, 0, data, 4, 4);
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Buffer.BlockCopy(h3, 0, data, 8, 4);
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Buffer.BlockCopy(h4, 0, data, 12, 4);
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Buffer.BlockCopy(cdata, 0, data, 16, cdata.Length);
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//Buffer.BlockCopy(sysData, 0, data, 16, sysDataSize);
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//Buffer.BlockCopy(gfxData, 0, data, 16 + sysDataSize, gfxDataSize);
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return data;
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}
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public static byte[] AddResourceHeader(RpfResourceFileEntry entry, byte[] data)
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{
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if (data == null) return null;
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byte[] newdata = new byte[data.Length + 16];
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byte[] h1 = BitConverter.GetBytes((uint)0x37435352);
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byte[] h2 = BitConverter.GetBytes(entry.Version);
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byte[] h3 = BitConverter.GetBytes(entry.SystemFlags);
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byte[] h4 = BitConverter.GetBytes(entry.GraphicsFlags);
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Buffer.BlockCopy(h1, 0, newdata, 0, 4);
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Buffer.BlockCopy(h2, 0, newdata, 4, 4);
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Buffer.BlockCopy(h3, 0, newdata, 8, 4);
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Buffer.BlockCopy(h4, 0, newdata, 12, 4);
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Buffer.BlockCopy(data, 0, newdata, 16, data.Length);
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return newdata;
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}
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public static byte[] Compress(byte[] data)
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{
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using (MemoryStream ms = new MemoryStream())
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{
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DeflateStream ds = new DeflateStream(ms, CompressionMode.Compress, true);
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ds.Write(data, 0, data.Length);
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ds.Close();
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byte[] deflated = ms.GetBuffer();
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byte[] outbuf = new byte[ms.Length]; //need to copy to the right size buffer...
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Array.Copy(deflated, outbuf, outbuf.Length);
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return outbuf;
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}
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}
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public static byte[] Decompress(byte[] data)
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{
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using (MemoryStream ms = new MemoryStream(data))
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{
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DeflateStream ds = new DeflateStream(ms, CompressionMode.Decompress);
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MemoryStream outstr = new MemoryStream();
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ds.CopyTo(outstr);
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byte[] deflated = outstr.GetBuffer();
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byte[] outbuf = new byte[outstr.Length]; //need to copy to the right size buffer...
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Array.Copy(deflated, outbuf, outbuf.Length);
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return outbuf;
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}
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}
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}
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}
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Reference in New Issue
Block a user