Fix for PSO/XML raw float array not using invariant culture

This commit is contained in:
dexy 2020-02-04 03:26:51 +11:00
parent 3f28d97556
commit c3e212d0d0

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@ -1273,7 +1273,7 @@ namespace CodeWalker.GameFiles
{ } { }
var arrFloat = new Array_float(arrStruc.Pointer, arrStruc.Count1); //block type 7 var arrFloat = new Array_float(arrStruc.Pointer, arrStruc.Count1); //block type 7
var floatArr = PsoTypes.GetFloatArray(cont.Pso, arrFloat); var floatArr = PsoTypes.GetFloatArray(cont.Pso, arrFloat);
WriteRawArray(sb, floatArr, indent, ename, "float"); WriteRawArray(sb, floatArr, indent, ename, "float", FloatUtil.ToString);
break; break;
case PsoDataType.UShort: case PsoDataType.UShort:
if (embedded) if (embedded)