From c3e212d0d0a44db14401391ff2c3bafb1e45845d Mon Sep 17 00:00:00 2001 From: dexy Date: Tue, 4 Feb 2020 03:26:51 +1100 Subject: [PATCH] Fix for PSO/XML raw float array not using invariant culture --- CodeWalker.Core/GameFiles/MetaTypes/MetaXml.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CodeWalker.Core/GameFiles/MetaTypes/MetaXml.cs b/CodeWalker.Core/GameFiles/MetaTypes/MetaXml.cs index e85f918..28d03fd 100644 --- a/CodeWalker.Core/GameFiles/MetaTypes/MetaXml.cs +++ b/CodeWalker.Core/GameFiles/MetaTypes/MetaXml.cs @@ -1273,7 +1273,7 @@ namespace CodeWalker.GameFiles { } var arrFloat = new Array_float(arrStruc.Pointer, arrStruc.Count1); //block type 7 var floatArr = PsoTypes.GetFloatArray(cont.Pso, arrFloat); - WriteRawArray(sb, floatArr, indent, ename, "float"); + WriteRawArray(sb, floatArr, indent, ename, "float", FloatUtil.ToString); break; case PsoDataType.UShort: if (embedded)