Generate LOD Lights tool (WIP)

This commit is contained in:
dexy
2019-01-21 17:30:43 +11:00
Unverified
parent d7be3a70d4
commit c14590ff42
9 changed files with 1019 additions and 28 deletions
@@ -2245,6 +2245,83 @@ namespace CodeWalker.GameFiles
return drawable;
}
public DrawableBase TryGetDrawable(Archetype arche, out bool waitingForLoad)
{
waitingForLoad = false;
if (arche == null) return null;
uint drawhash = arche.Hash;
DrawableBase drawable = null;
if ((arche.DrawableDict != 0))// && (arche.DrawableDict != arche.Hash))
{
//try get drawable from ydd...
YddFile ydd = GetYdd(arche.DrawableDict);
if (ydd != null)
{
if (ydd.Loaded)
{
if (ydd.Dict != null)
{
Drawable d;
ydd.Dict.TryGetValue(drawhash, out d); //can't out to base class?
drawable = d;
if (drawable == null)
{
return null; //drawable wasn't in dict!!
}
}
else
{
return null; //ydd has no dict
}
}
else
{
waitingForLoad = true;
return null; //ydd not loaded yet
}
}
else
{
//return null; //couldn't find drawable dict... quit now?
}
}
if (drawable == null)
{
//try get drawable from ydr.
YdrFile ydr = GetYdr(drawhash);
if (ydr != null)
{
if (ydr.Loaded)
{
drawable = ydr.Drawable;
}
else
{
waitingForLoad = true;
}
}
else
{
YftFile yft = GetYft(drawhash);
if (yft != null)
{
if (yft.Loaded)
{
if (yft.Fragment != null)
{
drawable = yft.Fragment.Drawable;
}
}
else
{
waitingForLoad = true;
}
}
}
}
return drawable;
}