mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-30 02:42:54 +08:00
Added stereo playback option in AwcForm
This commit is contained in:
parent
1c9fc78f7f
commit
b3857db929
@ -37,6 +37,9 @@ namespace CodeWalker.GameFiles
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public AwcStream[] Streams { get; set; }
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public AwcStream MultiChannelSource { get; set; }
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public Dictionary<uint, AwcStream> StreamDict { get; set; }
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static public void Decrypt_RSXXTEA(byte[] data, uint[] key)
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{
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// Rockstar's modified version of XXTEA
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@ -212,6 +215,8 @@ namespace CodeWalker.GameFiles
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Streams = streams.ToArray();
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MultiChannelSource?.AssignMultiChannelSources(Streams);
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BuildStreamDict();
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}
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private void Write(DataWriter w)
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@ -343,6 +348,7 @@ namespace CodeWalker.GameFiles
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BuildStreamInfos();
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BuildStreamDict();
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}
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public static void WriteXmlNode(AwcFile f, StringBuilder sb, int indent, string wavfolder, string name = "AudioWaveContainer")
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{
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@ -461,6 +467,15 @@ namespace CodeWalker.GameFiles
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}
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public void BuildStreamDict()
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{
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StreamDict = new Dictionary<uint, AwcStream>();
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if (Streams == null) return;
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foreach (var stream in Streams)
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{
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StreamDict[stream.Hash] = stream;
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}
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}
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}
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public enum AwcCodecType
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@ -538,6 +553,7 @@ namespace CodeWalker.GameFiles
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public AwcGranularLoopsChunk GranularLoopsChunk { get; set; }
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public AwcStreamFormatChunk StreamFormatChunk { get; set; }
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public AwcSeekTableChunk SeekTableChunk { get; set; }
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public AwcStream[] ChannelStreams { get; set; }
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public AwcStream StreamSource { get; set; }
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public AwcStreamFormat StreamFormat { get; set; }
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public AwcStreamDataBlock[] StreamBlocks { get; set; }
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@ -646,6 +662,11 @@ namespace CodeWalker.GameFiles
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{
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if (FormatChunk != null) return (float)FormatChunk.Samples / FormatChunk.SamplesPerSecond;
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if (StreamFormat != null) return (float)StreamFormat.Samples / StreamFormat.SamplesPerSecond;
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if ((StreamFormatChunk != null) && (StreamFormatChunk.Channels?.Length > 0))
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{
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var chan = StreamFormatChunk.Channels[0];
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return (float)chan.Samples / chan.SamplesPerSecond;
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}
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return 0;
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}
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}
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@ -965,6 +986,7 @@ namespace CodeWalker.GameFiles
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public void AssignMultiChannelSources(AwcStream[] streams)
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{
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var cstreams = new List<AwcStream>();
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for (int i = 0; i < (streams?.Length ?? 0); i++)
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{
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var stream = streams[i];
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@ -990,9 +1012,10 @@ namespace CodeWalker.GameFiles
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stream.StreamSource = this;
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stream.StreamFormat = (srcind < chancnt) ? StreamFormatChunk.Channels[srcind] : null;
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stream.StreamChannelIndex = srcind;
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cstreams.Add(stream);
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}
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}
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ChannelStreams = cstreams.ToArray();
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}
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public void CompactMultiChannelSources(AwcStream[] streams)
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@ -106,8 +106,11 @@ namespace CodeWalker.Forms
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strlist.Sort((a, b) => a.Name.CompareTo(b.Name));
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foreach (var audio in strlist)
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{
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if (audio.StreamBlocks != null) continue;//don't display multichannel source audios
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var item = PlayListView.Items.Add(audio.Name);
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var stereo = (audio.ChannelStreams?.Length == 2);
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if ((audio.StreamBlocks != null) && (!stereo)) continue;//don't display multichannel source audios
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var name = audio.Name;
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if (stereo) name = "(Stereo Playback)";
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var item = PlayListView.Items.Add(name);
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item.SubItems.Add(audio.Type);
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item.SubItems.Add(audio.LengthStr);
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item.SubItems.Add(TextUtil.GetBytesReadable(audio.ByteLength));
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@ -170,11 +173,23 @@ namespace CodeWalker.Forms
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{
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var item = PlayListView.SelectedItems[0];
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var audio = item.Tag as AwcStream;
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if ((audio?.FormatChunk != null) || (audio?.StreamFormat != null))
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var stereo = (audio?.ChannelStreams?.Length == 2);
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if (stereo)
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{
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var name0 = audio.ChannelStreams[0].Name;
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var left0 = name0.EndsWith("left") || name0.EndsWith(".l");
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var f0 = left0 ? 1.0f : 0.0f;
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var f1 = left0 ? 0.0f : 1.0f;
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Player.LoadAudio(audio.ChannelStreams);
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Player.SetVolume(VolumeTrackBar.Value / 100.0f);
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Player.SetOutputMatrix(0, f0, f1);
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Player.SetOutputMatrix(1, f1, f0);
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Player.Play();
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}
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else if ((audio?.FormatChunk != null) || (audio?.StreamFormat != null))
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{
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Player.LoadAudio(audio);
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Player.SetVolume(VolumeTrackBar.Value / 100.0f);
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Player.Play();
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}
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else if (audio.MidiChunk != null)
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@ -360,6 +375,13 @@ namespace CodeWalker.Forms
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{
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var item = PlayListView.SelectedItems[0];
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var audio = item.Tag as AwcStream;
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var stereo = (audio?.ChannelStreams?.Length == 2);
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if (stereo)
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{
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MessageBox.Show("Sorry, export for stereo output is not currently available.");
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return;
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}
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var ext = ".wav";
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if (audio?.MidiChunk != null)
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@ -16,14 +16,19 @@ namespace CodeWalker.Utils
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public class AudioPlayer
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{
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private AwcStream currentAudio;
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private Stream wavStream;
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private SoundStream soundStream;
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private XAudio2 xAudio2;
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private MasteringVoice masteringVoice;
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private AudioBuffer audioBuffer;
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private SourceVoice sourceVoice;
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public class AudioVoice
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{
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public AwcStream audio;
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public SoundStream soundStream;
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public AudioBuffer audioBuffer;
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public SourceVoice sourceVoice;
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public float[] outputMatrix = new[] { 1.0f, 1.0f }; //left/right channel output levels
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public float trackLength;
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}
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private AudioVoice[] voices = new AudioVoice[0];
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public enum PlayerState { Stopped, Playing, Paused };
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public PlayerState State { get; private set; } = PlayerState.Stopped;
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@ -35,7 +40,6 @@ namespace CodeWalker.Utils
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private float volume = 1.0f;
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public int PlayTimeMS
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{
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get
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@ -52,32 +56,7 @@ namespace CodeWalker.Utils
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}
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public void LoadAudio(AwcStream audio)
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{
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if (audio != currentAudio)
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{
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CloseStreams();
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currentAudio = audio;
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trackLength = audio.Length;
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wavStream = audio.GetWavStream();
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soundStream = new SoundStream(wavStream);
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}
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}
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private void CloseStreams()
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{
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if (soundStream != null)
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{
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soundStream.Close();
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}
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if (wavStream != null)
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{
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wavStream.Close();//is this necessary?
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}
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}
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private void InitializeAudio(float playBegin = 0)
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public void LoadAudio(params AwcStream[] audios)
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{
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if (xAudio2 == null)
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{
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@ -85,17 +64,49 @@ namespace CodeWalker.Utils
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masteringVoice = new MasteringVoice(xAudio2);
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}
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wavStream.Position = 0;
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soundStream.Position = 0;
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audioBuffer = new AudioBuffer
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if ((voices == null) || (voices.Length != audios.Length))
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{
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Stream = soundStream.ToDataStream(),
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AudioBytes = (int)soundStream.Length,
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Flags = BufferFlags.EndOfStream
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};
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voices = new AudioVoice[audios.Length];
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for (int i = 0; i < audios.Length; i++)
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{
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voices[i] = new AudioVoice();
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}
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}
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trackLength = 0;
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for (int i = 0; i < audios.Length; i++)
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{
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var voice = voices[i];
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var audio = audios[i];
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if (audio != voice.audio)
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{
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voice.audio = audio;
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voice.trackLength = audio.Length;
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trackLength = Math.Max(trackLength, voice.trackLength);
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var wavStream = audio.GetWavStream();
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var soundStream = new SoundStream(wavStream);
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voice.soundStream = soundStream;
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voice.audioBuffer = new AudioBuffer
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{
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Stream = soundStream.ToDataStream(),
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AudioBytes = (int)soundStream.Length,
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Flags = BufferFlags.EndOfStream
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};
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soundStream.Close();
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wavStream.Close();
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}
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}
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}
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private void CreateSourceVoices(float playBegin = 0)
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{
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if (playBegin > 0)
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{
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audioBuffer.PlayBegin = (int)(soundStream.Format.SampleRate * playBegin) / 128 * 128;
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foreach (var voice in voices)
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{
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voice.audioBuffer.PlayBegin = (int)(voice.soundStream.Format.SampleRate * playBegin) / 128 * 128;
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}
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if (playtimer.IsRunning)
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{
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playtimer.Restart();
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@ -112,10 +123,15 @@ namespace CodeWalker.Utils
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}
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trackFinished = false;
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sourceVoice = new SourceVoice(xAudio2, soundStream.Format, true);
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sourceVoice.SubmitSourceBuffer(audioBuffer, soundStream.DecodedPacketsInfo);
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sourceVoice.BufferEnd += (context) => trackFinished = true;
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sourceVoice.SetVolume(volume);
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foreach (var voice in voices)
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{
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var sourceVoice = new SourceVoice(xAudio2, voice.soundStream.Format, true);
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sourceVoice.SubmitSourceBuffer(voice.audioBuffer, voice.soundStream.DecodedPacketsInfo);
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sourceVoice.BufferEnd += (context) => trackFinished = true;
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sourceVoice.SetVolume(volume);
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sourceVoice.SetOutputMatrix(1, 2, voice.outputMatrix);
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voice.sourceVoice = sourceVoice;
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}
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}
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private void SetPlayerState(PlayerState newState)
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@ -148,18 +164,35 @@ namespace CodeWalker.Utils
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volume = v;
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if (State == PlayerState.Playing)
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{
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sourceVoice.SetVolume(v);
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foreach (var voice in voices)
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{
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voice.sourceVoice.SetVolume(v);
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}
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}
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}
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public void SetOutputMatrix(int v, float l, float r)
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{
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var voice = voices[v];
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voice.outputMatrix[0] = l;
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voice.outputMatrix[1] = r;
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if (State == PlayerState.Playing)
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{
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voice.sourceVoice.SetOutputMatrix(1, 2, voice.outputMatrix);
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}
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}
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public void DisposeAudio()
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{
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CloseStreams();
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if (xAudio2 != null)
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{
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masteringVoice.Dispose();
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xAudio2.Dispose();
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}
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foreach (var voice in voices)
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{
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voice?.audioBuffer?.Stream?.Dispose();
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}
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}
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@ -167,9 +200,11 @@ namespace CodeWalker.Utils
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{
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if (State != PlayerState.Stopped)
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{
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sourceVoice.DestroyVoice();
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sourceVoice.Dispose();
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audioBuffer.Stream.Dispose();
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foreach (var voice in voices)
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{
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voice.sourceVoice.DestroyVoice();
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voice.sourceVoice.Dispose();
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}
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SetPlayerState(PlayerState.Stopped);
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}
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}
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@ -177,8 +212,11 @@ namespace CodeWalker.Utils
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public void Play(float playBegin = 0)
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{
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Stop();
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InitializeAudio(playBegin);
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sourceVoice.Start();
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CreateSourceVoices(playBegin);
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foreach (var voice in voices)
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{
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voice.sourceVoice.Start();
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}
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SetPlayerState(PlayerState.Playing);
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}
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@ -192,7 +230,7 @@ namespace CodeWalker.Utils
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{
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var state = State;
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Stop();
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InitializeAudio(playBegin);
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CreateSourceVoices(playBegin);
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State = state;
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}
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}
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@ -201,7 +239,10 @@ namespace CodeWalker.Utils
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{
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if (State == PlayerState.Playing)
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{
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sourceVoice.Stop();
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foreach (var voice in voices)
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{
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voice.sourceVoice.Stop();
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}
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SetPlayerState(PlayerState.Paused);
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}
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}
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@ -210,14 +251,142 @@ namespace CodeWalker.Utils
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{
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if (State == PlayerState.Paused)
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{
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sourceVoice.Start();
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foreach (var voice in voices)
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{
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voice.sourceVoice.Start();
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}
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SetPlayerState(PlayerState.Playing);
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}
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}
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}
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public class AudioDatabase
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{
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public bool IsInited { get; set; }
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public Dictionary<uint, Dat54Sound> SoundsDB { get; set; }
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public Dictionary<uint, Dat151RelData> GameDB { get; set; }
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public Dictionary<uint, RpfFileEntry> ContainerDB { get; set; }
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public void Init(GameFileCache gameFileCache, bool sounds = true, bool game = true)
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{
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var rpfman = gameFileCache.RpfMan;
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var datrelentries = new Dictionary<uint, RpfFileEntry>();
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var awcentries = new Dictionary<uint, RpfFileEntry>();
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void addRpfDatRels(RpfFile rpffile)
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{
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if (rpffile.AllEntries == null) return;
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foreach (var entry in rpffile.AllEntries)
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{
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if (entry is RpfFileEntry)
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{
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var fentry = entry as RpfFileEntry;
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//if (entry.NameLower.EndsWith(".rel"))
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//{
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// datrels[entry.NameHash] = fentry;
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//}
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if (sounds && entry.NameLower.EndsWith(".dat54.rel"))
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{
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datrelentries[entry.NameHash] = fentry;
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}
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if (game && entry.NameLower.EndsWith(".dat151.rel"))
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{
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datrelentries[entry.NameHash] = fentry;
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}
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}
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}
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}
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void addRpfAwcs(RpfFile rpffile)
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{
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if (rpffile.AllEntries == null) return;
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foreach (var entry in rpffile.AllEntries)
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{
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if (entry is RpfFileEntry)
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{
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var fentry = entry as RpfFileEntry;
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if (entry.NameLower.EndsWith(".awc"))
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{
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var shortname = entry.GetShortNameLower();
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var parentname = entry.Parent?.GetShortNameLower() ?? "";
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if (string.IsNullOrEmpty(parentname) && (entry.Parent?.File != null))
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{
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parentname = entry.Parent.File.NameLower;
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int ind = parentname.LastIndexOf('.');
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if (ind > 0)
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{
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parentname = parentname.Substring(0, ind);
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}
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}
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var contname = parentname + "/" + shortname;
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var hash = JenkHash.GenHash(contname);
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awcentries[hash] = fentry;
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}
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}
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}
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}
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var audrpf = rpfman.FindRpfFile("x64\\audio\\audio_rel.rpf");
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if (audrpf != null)
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{
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addRpfDatRels(audrpf);
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}
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foreach (var baserpf in gameFileCache.BaseRpfs)
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{
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addRpfAwcs(baserpf);
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}
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if (gameFileCache.EnableDlc)
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{
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var updrpf = rpfman.FindRpfFile("update\\update.rpf");
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if (updrpf != null)
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{
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addRpfDatRels(updrpf);
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}
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foreach (var dlcrpf in gameFileCache.DlcActiveRpfs) //load from current dlc rpfs
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{
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addRpfDatRels(dlcrpf);
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addRpfAwcs(dlcrpf);
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}
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}
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var soundsdb = new Dictionary<uint, Dat54Sound>();
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var gamedb = new Dictionary<uint, Dat151RelData>();
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foreach (var datentry in datrelentries.Values)
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{
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var relfile = rpfman.GetFile<RelFile>(datentry);
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if (relfile?.RelDatas != null)
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{
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foreach (var rd in relfile.RelDatas)
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{
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if (rd is Dat54Sound sd)
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{
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soundsdb[sd.NameHash] = sd;
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}
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else if (rd is Dat151RelData gd)
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{
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gamedb[gd.NameHash] = gd;
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}
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}
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}
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}
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ContainerDB = awcentries;
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if (sounds) SoundsDB = soundsdb;
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if (game) GameDB = gamedb;
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IsInited = true;
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}
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}
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}
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