Fix Activation Size Scale UI Display

This commit is contained in:
ook3d 2023-12-22 17:31:50 -05:00
parent 713cc87df4
commit ad27004fa1

View File

@ -89,7 +89,7 @@ namespace CodeWalker.Project.Panels
ActivationZoneCentreTextBox.Text = FloatUtil.GetVector3String(z.ActivationZoneCentre); ActivationZoneCentreTextBox.Text = FloatUtil.GetVector3String(z.ActivationZoneCentre);
ActivationSizeTextBox.Text = FloatUtil.GetVector3String(z.ActivationZoneSize); ActivationSizeTextBox.Text = FloatUtil.GetVector3String(z.ActivationZoneSize);
ActivationRotationOffsetTextBox.Text = FloatUtil.GetVector3String(z.ActivationZonePostRotationOffset); ActivationRotationOffsetTextBox.Text = FloatUtil.GetVector3String(z.ActivationZonePostRotationOffset);
ActivationRotationOffsetTextBox.Text = FloatUtil.GetVector3String(z.ActivationZoneSizeScale); ActivationSizeScaleTextBox.Text = FloatUtil.GetVector3String(z.ActivationZoneSizeScale);
PositioningCentreTextBox.Text = FloatUtil.GetVector3String(z.PositioningZoneCentre); PositioningCentreTextBox.Text = FloatUtil.GetVector3String(z.PositioningZoneCentre);
PositioningSizeTextBox.Text = FloatUtil.GetVector3String(z.PositioningZoneSize); PositioningSizeTextBox.Text = FloatUtil.GetVector3String(z.PositioningZoneSize);