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Rename Vertices2 to VerticesShrunk
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9137f8a169
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@ -941,10 +941,10 @@ namespace CodeWalker.GameFiles
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// structure data
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// structure data
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public uint Unknown_70h { get; set; } // 0x00000000
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public uint Unknown_70h { get; set; } // 0x00000000
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public uint Unknown_74h { get; set; } // 0x00000000
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public uint Unknown_74h { get; set; } // 0x00000000
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public ulong Vertices2Pointer { get; set; }
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public ulong VerticesShrunkPointer { get; set; }
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public ushort Unknown_80h { get; set; } // 0x0000
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public ushort Unknown_80h { get; set; } // 0x0000
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public ushort Unknown_82h { get; set; } //des_.ydr's? some extra data to read..?? is this some extra poly count?
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public ushort Unknown_82h { get; set; } //des_.ydr's? some extra data to read..?? is this some extra poly count?
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public uint Vertices2Count { get; set; } //always equal to VerticesCount
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public uint VerticesShrunkCount { get; set; } //always equal to VerticesCount
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public ulong PolygonsPointer { get; set; }
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public ulong PolygonsPointer { get; set; }
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public Vector3 Quantum { get; set; }
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public Vector3 Quantum { get; set; }
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public float Unknown_9Ch { get; set; }
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public float Unknown_9Ch { get; set; }
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@ -979,7 +979,7 @@ namespace CodeWalker.GameFiles
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public uint Unknown_12Ch { get; set; } // 0x00000000
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public uint Unknown_12Ch { get; set; } // 0x00000000
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public Vector3[] Vertices2 { get; set; } // Vertices but shrunk by margin along normal
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public Vector3[] VerticesShrunk { get; set; } // Vertices but shrunk by margin along normal
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public BoundPolygon[] Polygons { get; set; }
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public BoundPolygon[] Polygons { get; set; }
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public Vector3[] Vertices { get; set; }
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public Vector3[] Vertices { get; set; }
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public BoundMaterialColour[] VertexColours { get; set; }//not sure, it seems like colours anyway, see eg. prologue03_10.ybn
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public BoundMaterialColour[] VertexColours { get; set; }//not sure, it seems like colours anyway, see eg. prologue03_10.ybn
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@ -988,7 +988,7 @@ namespace CodeWalker.GameFiles
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public BoundMaterialColour[] MaterialColours { get; set; }
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public BoundMaterialColour[] MaterialColours { get; set; }
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public byte[] PolygonMaterialIndices { get; set; }
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public byte[] PolygonMaterialIndices { get; set; }
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private ResourceSystemStructBlock<BoundVertex_s> Vertices2Block = null;
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private ResourceSystemStructBlock<BoundVertex_s> VerticesShrunkBlock = null;
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private ResourceSystemDataBlock PolygonsBlock = null;
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private ResourceSystemDataBlock PolygonsBlock = null;
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private ResourceSystemStructBlock<BoundVertex_s> VerticesBlock = null;
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private ResourceSystemStructBlock<BoundVertex_s> VerticesBlock = null;
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private ResourceSystemStructBlock<BoundMaterialColour> VertexColoursBlock = null;
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private ResourceSystemStructBlock<BoundMaterialColour> VertexColoursBlock = null;
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@ -1005,10 +1005,10 @@ namespace CodeWalker.GameFiles
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this.Unknown_70h = reader.ReadUInt32();
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this.Unknown_70h = reader.ReadUInt32();
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this.Unknown_74h = reader.ReadUInt32();
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this.Unknown_74h = reader.ReadUInt32();
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this.Vertices2Pointer = reader.ReadUInt64();
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this.VerticesShrunkPointer = reader.ReadUInt64();
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this.Unknown_80h = reader.ReadUInt16();
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this.Unknown_80h = reader.ReadUInt16();
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this.Unknown_82h = reader.ReadUInt16();
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this.Unknown_82h = reader.ReadUInt16();
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this.Vertices2Count = reader.ReadUInt32();
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this.VerticesShrunkCount = reader.ReadUInt32();
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this.PolygonsPointer = reader.ReadUInt64();
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this.PolygonsPointer = reader.ReadUInt64();
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this.Quantum = reader.ReadVector3();
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this.Quantum = reader.ReadVector3();
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this.Unknown_9Ch = reader.ReadSingle();
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this.Unknown_9Ch = reader.ReadSingle();
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@ -1043,14 +1043,14 @@ namespace CodeWalker.GameFiles
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this.Unknown_12Ch = reader.ReadUInt32();
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this.Unknown_12Ch = reader.ReadUInt32();
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var verts2 = reader.ReadStructsAt<BoundVertex_s>(this.Vertices2Pointer, this.Vertices2Count);
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var vertsShrunk = reader.ReadStructsAt<BoundVertex_s>(this.VerticesShrunkPointer, this.VerticesShrunkCount);
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if (verts2 != null) //seems to be in YFT's
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if (vertsShrunk != null) //seems to be in YFT's
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{
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{
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Vertices2 = new Vector3[verts2.Length];
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VerticesShrunk = new Vector3[vertsShrunk.Length];
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for (int i = 0; i < verts2.Length; i++)
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for (int i = 0; i < vertsShrunk.Length; i++)
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{
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{
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var bv = verts2[i];
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var bv = vertsShrunk[i];
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Vertices2[i] = bv.Vector * Quantum;
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VerticesShrunk[i] = bv.Vector * Quantum;
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}
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}
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}
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}
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@ -1128,14 +1128,14 @@ namespace CodeWalker.GameFiles
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base.Write(writer, parameters);
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base.Write(writer, parameters);
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// update structure data
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// update structure data
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this.Vertices2Pointer = (ulong)(this.Vertices2Block != null ? this.Vertices2Block.FilePosition : 0);
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this.VerticesShrunkPointer = (ulong)(this.VerticesShrunkBlock != null ? this.VerticesShrunkBlock.FilePosition : 0);
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this.PolygonsPointer = (ulong)(this.PolygonsBlock != null ? this.PolygonsBlock.FilePosition : 0);
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this.PolygonsPointer = (ulong)(this.PolygonsBlock != null ? this.PolygonsBlock.FilePosition : 0);
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this.VerticesPointer = (ulong)(this.VerticesBlock != null ? this.VerticesBlock.FilePosition : 0);
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this.VerticesPointer = (ulong)(this.VerticesBlock != null ? this.VerticesBlock.FilePosition : 0);
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this.VertexColoursPointer = (ulong)(this.VertexColoursBlock != null ? this.VertexColoursBlock.FilePosition : 0);
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this.VertexColoursPointer = (ulong)(this.VertexColoursBlock != null ? this.VertexColoursBlock.FilePosition : 0);
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this.OctantsPointer = (ulong)(this.Octants != null ? this.Octants.FilePosition : 0);
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this.OctantsPointer = (ulong)(this.Octants != null ? this.Octants.FilePosition : 0);
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this.OctantItemsPointer = (OctantsPointer != 0) ? OctantsPointer + 32 : 0;
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this.OctantItemsPointer = (OctantsPointer != 0) ? OctantsPointer + 32 : 0;
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this.VerticesCount = (uint)(this.VerticesBlock != null ? this.VerticesBlock.ItemCount : 0);
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this.VerticesCount = (uint)(this.VerticesBlock != null ? this.VerticesBlock.ItemCount : 0);
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this.Vertices2Count = this.VerticesCount;
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this.VerticesShrunkCount = this.VerticesCount;
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this.PolygonsCount = (uint)(this.Polygons != null ? this.Polygons.Length : 0);
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this.PolygonsCount = (uint)(this.Polygons != null ? this.Polygons.Length : 0);
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this.MaterialsPointer = (ulong)(this.MaterialsBlock != null ? this.MaterialsBlock.FilePosition : 0);
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this.MaterialsPointer = (ulong)(this.MaterialsBlock != null ? this.MaterialsBlock.FilePosition : 0);
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this.MaterialColoursPointer = (ulong)(this.MaterialColoursBlock != null ? this.MaterialColoursBlock.FilePosition : 0);
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this.MaterialColoursPointer = (ulong)(this.MaterialColoursBlock != null ? this.MaterialColoursBlock.FilePosition : 0);
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@ -1147,10 +1147,10 @@ namespace CodeWalker.GameFiles
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// write structure data
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// write structure data
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writer.Write(this.Unknown_70h);
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writer.Write(this.Unknown_70h);
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writer.Write(this.Unknown_74h);
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writer.Write(this.Unknown_74h);
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writer.Write(this.Vertices2Pointer);
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writer.Write(this.VerticesShrunkPointer);
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writer.Write(this.Unknown_80h);
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writer.Write(this.Unknown_80h);
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writer.Write(this.Unknown_82h);
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writer.Write(this.Unknown_82h);
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writer.Write(this.Vertices2Count);
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writer.Write(this.VerticesShrunkCount);
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writer.Write(this.PolygonsPointer);
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writer.Write(this.PolygonsPointer);
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writer.Write(this.Quantum);
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writer.Write(this.Quantum);
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writer.Write(this.Unknown_9Ch);
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writer.Write(this.Unknown_9Ch);
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@ -1267,17 +1267,17 @@ namespace CodeWalker.GameFiles
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UpdateTriangleAreas();
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UpdateTriangleAreas();
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var list = new List<IResourceBlock>(base.GetReferences());
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var list = new List<IResourceBlock>(base.GetReferences());
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if (Vertices2 != null)
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if (VerticesShrunk != null)
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{
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{
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var verts = new List<BoundVertex_s>();
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var verts = new List<BoundVertex_s>();
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foreach (var v in Vertices2)
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foreach (var v in VerticesShrunk)
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{
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{
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var vq = v / Quantum;
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var vq = v / Quantum;
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var vs = new BoundVertex_s(vq);
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var vs = new BoundVertex_s(vq);
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verts.Add(vs);
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verts.Add(vs);
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}
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}
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Vertices2Block = new ResourceSystemStructBlock<BoundVertex_s>(verts.ToArray());
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VerticesShrunkBlock = new ResourceSystemStructBlock<BoundVertex_s>(verts.ToArray());
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list.Add(Vertices2Block);
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list.Add(VerticesShrunkBlock);
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}
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}
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if (Polygons != null)
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if (Polygons != null)
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{
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{
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@ -1737,16 +1737,16 @@ namespace CodeWalker.GameFiles
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{
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{
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List<uint> octantIndices = new List<uint>();
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List<uint> octantIndices = new List<uint>();
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for (uint ind1 = 0; ind1 < Vertices2.Length; ind1++)
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for (uint ind1 = 0; ind1 < VerticesShrunk.Length; ind1++)
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{
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{
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Vector3 vertex = Vertices2[ind1];
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Vector3 vertex = VerticesShrunk[ind1];
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bool shouldAdd = true;
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bool shouldAdd = true;
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List<uint> octantIndices2 = new List<uint>();
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List<uint> octantIndices2 = new List<uint>();
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foreach (uint ind2 in octantIndices)
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foreach (uint ind2 in octantIndices)
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{
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{
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Vector3 vertex2 = Vertices2[ind2];
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Vector3 vertex2 = VerticesShrunk[ind2];
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if (isShadowed(vertex, vertex2, octant))
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if (isShadowed(vertex, vertex2, octant))
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{
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{
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@ -1784,12 +1784,12 @@ namespace CodeWalker.GameFiles
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public void CalculateVertsShrunkByMargin()
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public void CalculateVertsShrunkByMargin()
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{
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{
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Vector3[] vertNormals = CalculateVertNormals();
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Vector3[] vertNormals = CalculateVertNormals();
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Vertices2 = new Vector3[Vertices.Length];
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VerticesShrunk = new Vector3[Vertices.Length];
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for (int i = 0; i < Vertices.Length; i++)
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for (int i = 0; i < Vertices.Length; i++)
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{
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{
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Vector3 normalShrunk = vertNormals[i] * -Margin;
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Vector3 normalShrunk = vertNormals[i] * -Margin;
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Vertices2[i] = Vertices[i] + normalShrunk;
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VerticesShrunk[i] = Vertices[i] + normalShrunk;
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}
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}
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}
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}
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@ -1837,9 +1837,9 @@ namespace CodeWalker.GameFiles
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max = Vector3.Max(max, v);
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max = Vector3.Max(max, v);
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}
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}
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}
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}
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if (Vertices2 != null)
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if (VerticesShrunk != null)
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{
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{
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foreach (var v in Vertices2)
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foreach (var v in VerticesShrunk)
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{
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{
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min = Vector3.Min(min, v);
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min = Vector3.Min(min, v);
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max = Vector3.Max(max, v);
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max = Vector3.Max(max, v);
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@ -2092,7 +2092,7 @@ namespace CodeWalker.GameFiles
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}
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}
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var verts = Vertices.ToList();
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var verts = Vertices.ToList();
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var verts2 = Vertices2?.ToList();
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var verts2 = VerticesShrunk?.ToList();
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var vertcols = VertexColours?.ToList();
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var vertcols = VertexColours?.ToList();
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var vertobjs = VertexObjects?.ToList();
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var vertobjs = VertexObjects?.ToList();
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verts.RemoveAt(index);
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verts.RemoveAt(index);
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@ -2100,11 +2100,11 @@ namespace CodeWalker.GameFiles
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vertcols?.RemoveAt(index);
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vertcols?.RemoveAt(index);
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vertobjs?.RemoveAt(index);
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vertobjs?.RemoveAt(index);
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Vertices = verts.ToArray();
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Vertices = verts.ToArray();
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Vertices2 = verts2?.ToArray();
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VerticesShrunk = verts2?.ToArray();
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VertexColours = vertcols?.ToArray();
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VertexColours = vertcols?.ToArray();
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VertexObjects = vertobjs?.ToArray();
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VertexObjects = vertobjs?.ToArray();
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VerticesCount = (uint)verts.Count;
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VerticesCount = (uint)verts.Count;
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Vertices2Count = VerticesCount;
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VerticesShrunkCount = VerticesCount;
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if (VertexObjects != null)
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if (VertexObjects != null)
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{
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{
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@ -2158,7 +2158,7 @@ namespace CodeWalker.GameFiles
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public int AddVertex()
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public int AddVertex()
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{
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{
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var verts = Vertices?.ToList() ?? new List<Vector3>();
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var verts = Vertices?.ToList() ?? new List<Vector3>();
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var verts2 = Vertices2?.ToList();
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var verts2 = VerticesShrunk?.ToList();
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var vertcols = VertexColours?.ToList();
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var vertcols = VertexColours?.ToList();
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var vertobjs = VertexObjects?.ToList();
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var vertobjs = VertexObjects?.ToList();
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var index = verts.Count;
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var index = verts.Count;
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@ -2169,11 +2169,11 @@ namespace CodeWalker.GameFiles
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vertobjs?.Add(null);
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vertobjs?.Add(null);
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Vertices = verts.ToArray();
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Vertices = verts.ToArray();
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Vertices2 = verts2?.ToArray();
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VerticesShrunk = verts2?.ToArray();
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VertexColours = vertcols?.ToArray();
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VertexColours = vertcols?.ToArray();
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VertexObjects = vertobjs?.ToArray();
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VertexObjects = vertobjs?.ToArray();
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VerticesCount = (uint)verts.Count;
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VerticesCount = (uint)verts.Count;
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Vertices2Count = VerticesCount;
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VerticesShrunkCount = VerticesCount;
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return index;
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return index;
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}
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}
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