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A bit of findings about MRF structs
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@ -80,7 +80,7 @@ namespace CodeWalker.GameFiles
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public uint Unk2 { get; set; }
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public uint Unk3 { get; set; }
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public uint Unk4 { get; set; }
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public uint Unk5 { get; set; }
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public MetaHash Unk5 { get; set; }
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public uint Unk6 { get; set; }
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public override void Parse(DataReader r)
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@ -103,7 +103,7 @@ namespace CodeWalker.GameFiles
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if (unkTypeFlag != 1)
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return;
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Unk5 = r.ReadUInt32();
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Unk5 = new MetaHash(r.ReadUInt32());
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}
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Unk6 = r.ReadUInt32();
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@ -140,7 +140,7 @@ namespace CodeWalker.GameFiles
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{
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public MrfHeaderNameFlag Header { get; set; }
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public uint Unk1 { get; set; }
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public uint Unk2 { get; set; }
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public MetaHash Unk2 { get; set; }
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public uint Unk3 { get; set; }
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public override void Parse(DataReader r)
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@ -156,7 +156,7 @@ namespace CodeWalker.GameFiles
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if (unkTypeFlag != 1)
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return;
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Unk2 = r.ReadUInt32();
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Unk2 = new MetaHash(r.ReadUInt32());
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}
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Unk3 = r.ReadUInt32();
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@ -1049,9 +1049,9 @@ namespace CodeWalker.GameFiles
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public MrfHeaderNameFlag Header { get; set; }
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public uint Unk1 { get; set; }
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public uint Unk2 { get; set; }
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public MetaHash Unk3 { get; set; }
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public uint Unk4 { get; set; }
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public uint Unk5 { get; set; }
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public MetaHash DictName { get; set; }
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public MetaHash ClipName { get; set; }
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public float Unk5 { get; set; }
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public uint Unk6 { get; set; }
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public uint Unk7 { get; set; }
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public uint Unk8 { get; set; }
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@ -1065,10 +1065,10 @@ namespace CodeWalker.GameFiles
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case 1:
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{
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Unk2 = r.ReadUInt32();
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Unk3 = new MetaHash(r.ReadUInt32());
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DictName = new MetaHash(r.ReadUInt32());
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if (Unk2 != 3)
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Unk4 = r.ReadUInt32();
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ClipName = new MetaHash(r.ReadUInt32());
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break;
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}
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@ -1078,7 +1078,7 @@ namespace CodeWalker.GameFiles
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}
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if (((Header.Flags >> 2) & 3) != 0)
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Unk5 = r.ReadUInt32();
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Unk5 = r.ReadSingle();
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if (((Header.Flags >> 4) & 3) != 0)
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Unk6 = r.ReadUInt32();
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@ -1278,10 +1278,10 @@ namespace CodeWalker.GameFiles
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public MrfHeaderNameFlag Header { get; set; }
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public uint Unk1 { get; set; }
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public uint Unk2 { get; set; }
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public uint Unk3 { get; set; }
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public MetaHash Unk3 { get; set; }
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public uint Unk4 { get; set; }
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public uint Unk5 { get; set; }
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public uint Unk6 { get; set; }
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public float Unk6 { get; set; }
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public uint[][] Unk7 { get; set; }
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public override void Parse(DataReader r)
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@ -1292,7 +1292,7 @@ namespace CodeWalker.GameFiles
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switch (Header.Flags & 3)
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{
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case 1:
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Unk3 = r.ReadUInt32();
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Unk3 = new MetaHash(r.ReadUInt32());
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Unk4 = r.ReadUInt32();
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break;
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case 2:
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@ -1301,7 +1301,7 @@ namespace CodeWalker.GameFiles
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}
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if (((Header.Flags >> 2) & 3) != 0)
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Unk6 = r.ReadUInt32();
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Unk6 = r.ReadSingle();
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var unk7Count = (Header.Flags >> 28);
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@ -1453,7 +1453,7 @@ namespace CodeWalker.GameFiles
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public uint Unk1 { get; set; }
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public uint Unk2 { get; set; }
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public uint Unk3 { get; set; }
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public uint Unk4 { get; set; }
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public MetaHash Unk4 { get; set; }
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public uint Unk5 { get; set; }
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public override void Parse(DataReader r)
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@ -1473,7 +1473,7 @@ namespace CodeWalker.GameFiles
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if (unkTypeFlag != 1)
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return;
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Unk4 = r.ReadUInt32();
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Unk4 = new MetaHash(r.ReadUInt32());
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}
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Unk5 = r.ReadUInt32();
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